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Bob, the Useless Weakling Solitary, Tiny Bob usually runs away, but if not, its most common form of attack is a harmless, pathetic poke or slap. (w[2d10-2] damage) 12 HP 0 armor Hand Simply put, Bob is the weakest being in the universe. Its own shadow is ballsier than it. Because it is so weak, Bob cannot hurt anything. It wouldn't hurt a fly... because a fly would hurt it. When it is encountered by a foe, or vice-versa, Bob will either run away, have a huge hissy fit, or attempt to attack the foe with a harmless poke or babyish slap. Instinct: To run away from everything that can see it.
- Pathetic Useless Baby Slap
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Chuck Norris, Humbler of Mortals Solitary, Stealthy, Divine, Magical, Intelligent, Planar His epic martial arts skills. (b[2d10+6] damage 4 piercing) 18 HP 2 armor Close, Forceful, Ignores Armor, Far Special Qualities: If anyone or anything looks at Chuck Norris, Humbler of Mortals, his, her, or its eyeballs will melt and the brain will be shut down permanently. Is invincible to everything–disease, attacks, effects, spells, and anything that can hurt him. Also has perfect physique. Chuck Norris is the ultimate human. He is the only person in history who has beaten the odds... with his fists. When he wakes up in the morning, dimensions rip apart and the space-time continuum is ruptured. When he does a push-up, he pushes the world down. Chuck can run around the world a lot of times in less than 3 seconds. He wears an otherworldly pair of legendary pants called Action Jeans. Chuck also has perfect abs and muscles. Chuck was bitten by a king cobra once, and after 5 days of agonizing pain, the cobra died. And most of all, he wields the greatest weapon in the history of everything that ever was... the Roundhouse Kick of Universal Devastation! Instinct: To steal everyone's glory
- Roundhouse Kick of Universal Devastation
- Circumnavigation of the World
- Perfectly Toned Abs
- Action Jeans
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??? Solitary, Small, Magical, Intelligent, Planar, Amorphous Psychic energy (w[2d12+2] damage 2 piercing) 19 HP 7 armor Close, Forceful, Reach, Far Special Qualities: Immunity to physical attacks and black magic GENDER~ Male RACE~ Unknown ----A small pseudo-ghost that is immensely derpy. Despite its small size and appearance, it is extremely potent. It hates violence, but it has no choice. In battle, it copies the abilities of its foes and uses them as its own. Its Dark Destruction attack lowers all the foe's stats---including HP. However, it usually utilizes psychic moves. It never attacks those who are weaker than it. Prefers bright settings. Instinct: to defend itself
- Mimics the abilities of others
- Shoots a powerful and immense blast of dark energy
- Induces a random status effect to player(s)
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Dyalgian Titan Solitary, Large, Intelligent Plasma Cannon/Powered Nodachi (1d10+5 damage 2 piercing) 20 HP 3 armor Messy, Reach, Near, Close The Dyalgian titan is a monstrosity of advanced small arms technology and bioengineering. A Dyalgian whose mass and strength have been chemically enhanced, the titan is capable of feats of incredible strength and endurance. The titan wields a massive nodachi with a heated blade and a large cannon that can fire balls of plasma. Instinct: to inspire fear and surrender
- Melt and sunder enemy equipment
- Overpower
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Dragon Faerie Group, Divine, Magical, Intelligent, Planar Spear (b[2d10+2] damage 1 piercing) 6 HP 4 armor Close, Reach Special Qualities: Beautiful wings Dragon faeries appear as supernaturally beautiful elven women with downy, white feathered wings, or as human women with butterfly wings made from chromatic light. Dragon faeries are mortal, but live for millions of years. A dragon faerie is born as an adult. They fall from the heavens when created by a dragon god for a specific task. Dragon faeries are graceful and charismatic. They command a special form of magic that they create through inspiring song and dance. Dragon faeries will typically equip themselves with a plate cuirass, gauntlets, pauldrons, and boots and a spear. Instinct: to serve the dragon gods
- Inspire with beauty and grace
- Bend reality with song and dance
- Deliver the wrath of the heavens
- Command the primal elements
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Dyalgian Group, Intelligent, Organized Laser Rifle (b[2d8] damage 1 piercing) 6 HP 2 armor Close, Far The Dyalgians are a race of grey skinned humanoids. They are devoid of any body hair, they have 4 arms, and they are slightly larger than a typical human. The Dyalgians rule an empire that spans virtually countless planes across the multiverse. They have access to the most advanced technology and aren't afraid to use it. They absolutely abhor magic and those who use it. They seek to keep order across the multiverse whether this means careful observation of a primitive plane or hostile invasion. Their greatest enemies are the gods and those who worship them. Instinct: to impose order
- Frighten with alien technology
- Destroy Magic
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The Death Serpent Solitary, Huge, Intelligent, Planar Its tail or laser beams (d10+5 damage 2 piercing) 28 HP 2 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Very tough scales; from the demon world It is a massive snake with gleaming red eyes and crushing strength. It can shoot bursts of demonic energy from its mouth and is extremely resilient and strong. When it kills a foe, it coils its tail around him/her/it and slowly crushes it to death. It is said to be controlled by the demon king. Instinct: to eat
- Crush people to death, slowly, with its snake tail
- It can shoot a giant beam of dark energy
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Elven Soldier Group, Stealthy, Magical, Organized, Intelligent Grand Scimitar (d8 damage) 6 HP 2 armor Close Instinct: To dominate the weak
- Form a Sheildwall
- Be an Illusion!
- Disguise Self as Local Landscape
- Summon the Warband
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Burrowing Titan Larva Group, Huge, Terrifying Barbed Mandibles (b[2d8+7] damage) 14 HP 3 armor Reach, Forceful, Ignores Armor Special Qualities: Burrow deep within the ground, Long, moss-covered body; tiny insect-like legs run down it's long, worm-like body; mandibles that come to a point and covered in barbs; razor-sharp rows of teeth "It begins with a soft rumble. The birds screech and jet from the tree tops; dust, leaves, and loose branches fall from above. The rumble grows into a mild quake beneath your feet and you watch as the tallest towers and buildings shake. Suddenly, one of the guard towers wavers and flails, the sun framing its silhouette, as it slowly teeters and collapses. The rumbling grows stronger and stronger, more buildings shift and begin to fall. A spray of earth and stone blasts over one of the shorter buildings, much closer to your location than the others, and an echoing cry fills the sky above. Whatever this is, it is getting closer to your location..." Instinct: To devour
- Erupt from the ground