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  • Unhold-Krieger Horde, Small, Stealthy, Organized, Intelligent, Hoarder
    Klauen (d6 damage) 5 HP 1 armor
    Close
    Special Qualities: Tollwut-Gift, Nachtsicht

    Instinct: Gehorche den Hexen

    • Plündern und Rauben
    • Aus dem Hinterhalt angreifen
    • Andere Krieger herbeirufen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bog Minstrel Solitary, Stealthy, Magical, Devious, Intelligent
    Tendrils of bog water (w[2d10] damage) 12 HP 0 armor
    Close, Reach, Near

    If you ever had to make camp in the midst of a swampy, soggy bog, you know about the problems that come with it. It's hard to find dry ground, and once you found it, you will have to steel your will against what will come in the darkness of night. Creatures of the fae realm, that roam the bog, playing the most beautiful tune you've ever heard. The melody flowing over the boggy water making you imagine a dry path to the bonfire not to far away. And when you follow it, you'll step right into the water, losing your footing. But they wont let you drown, as tendrils of water follow the tune and save you, guiding your way to their fire, where they are waiting, playing the horn flute. This is where the real danger lies. Once you're at their fire, they will share their food and drink with you, and sooner or later, you will be happy to talk to them about all those great adventures you've been on. They will ask and let you feel special, but it is soon, all those stories will be theirs, and you will have nothing left of your past. An empty hull, ridden of all its stories, waiting for their death by the swamp. https://i.pinimg.com/564x/ae/34/d2/ae34d2ce61bad120f6d1c90c341c937f.jpg Instinct: to collect stories by stealing memories

    • Play an alluring tune at night
    • Create an Illusion of dry land
    • Manipulate the bog to its will
    • Steal a story told voluntarily
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Corpse Gatherer Group, Huge, Magical, Divine, Intelligent, Terrifying, Amorphous
    Slamming, pounding and grabbing (d8+5 damage) 30 HP 5 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Soul binding, It is made from animated grave earth and corpses

    The corpse gatherer arose from the burial of a sentient undead creature in unsanctified ground near many other corpses... They feast upon dead flesh but are more than willing to create fresh corpses... They are. It evil in and of themselves, but they may contain the souls of evil creatures trapped for as long as the gatherer remains formed... Instinct: Gather (or create) corpses

    • Spawn zombies
    • Smash things
    • Engulf grabbed enemies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Jackal Men Horde, Organized, Hoarder
    Scimitars, nets, bolos, clubs, claws, and teeth. (b[2d6+2] damage) 3 HP 1 armor
    Close

    The Jackal Men are upright standing, humanoid descendants of the plains and desert jackal. The Jackal Men wear clothes and mixed armors stolen from the corpses of their victims, and they are always in pursuit of the next new and shiny technology that they themselves cannot create. The Jackal Men are incapable of speech but do communicate through a guttural mix of yips, howls, and barks. The Jackal Men operate in small raiding packs and even larger war parties sometimes reported to be in the hundreds. This horde group are also known to net and ensnare their foes to be kidnapped and brought elsewhere for purposes unknown. Instinct: To plunder technologies beyond them. To feast upon the flesh of their enemies

    • Encirclement of Terror
    • Rallying Howl
    • Net and ensnare
    • Desert drag
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Guardia cittadina Gruppo, Organizzato, Intelligente, Cauto
    Lancia (d8 damage) 6 HP 3 armor
    Close, Reach

    Guardia dell'asta.. scommetto che servirà.. Instinct: Corruzione

    • Colpo di scudo
    • Chiamare gli sbirri
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spellsword Group, Magical, Organised, Intelligent
    Longsword (b[2d8] Damage 1 Piercing) 8 HP 4 Armor
    Close

    A warrior wizard. Instinct: To learn of magic and swords

    • Cast a battle spell or activate an enchantment
    • Use a tactical maneuver
    • Command swords as extensions of himself
    • Create Mirages of himself
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Necromancer Solitary, Magical, Devious, Organised, Hoarder
    Grasp Soul (b[2d6]) 16 HP 4 Armor
    Far

    A dread necromancer performing vile acts to living creatures. Instinct: To discover the secrets of death

    • Corruption of flesh
    • Summon undead
    • Block Magical Healing
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Death Knight Solitary, Construct, Terrifying
    Greatsword (b[2d10+2] damage 1 piercing) 12 HP 3 armor
    Close, Forceful, Near
    Special Qualities: Unrelenting

    Filled with the blazing desire of death and pleasing its master, Death Knights live to serve and kill others. Instinct: To follow its masters commands

    • Greatsword
    • Manipulation of Ice
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ghoul Horde, Construct, Terrifying
    Bite, Claws (d6+2 damage) 7 HP 0 armor
    Close
    Special Qualities: Hunched over and Low to the ground, Walks on four legs.

    Created by Dark Magic, Comprised of rotting flesh and innards, only kept alive by abhorrent magic and sorcery. Instinct: To Kill and Infect

    • Bites, Claws, Tears Apart
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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