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  • Talpa procione Gruppo, Piccolo, Stealth, Collezionista
    Dentini cattivi (d6 damage) 6 HP 0 armor
    Close

    Sono dei ladri questi, li ho visti provare a scippare Valentino, ha! Instinct: Scippare

    • Morsi molesti
    • Arrampicati sul corpo
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lucertolona Gruppo, Intelligente
    Balestra e pugnale (b[2d10] damage 1 piercing) 6 HP 1 armor
    Close, Near

    Lucertoloide, visti acclamati da una folla di goblin, perchè poi? James bond: fa una ruota per evitare i colpi sparando a multipli bersagli con la sua balestra Instinct: Bosseggiare

    • Pew zzzzzzzzzzac!
    • James bond
    • Coda di paglia
    • Corsa anfibia
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gruppo, Intelligente, Collezionista
    Coltello da taschino (d6 damage) 6 HP 0 armor
    Close

    Presente all'asta... boh... Instinct: Pavoneggiarsi

    • Coltellata elegante
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Grosso Solitario, Potenziato, Bruttissimo
    Doppie Scimitarre (b[2d10] danno) 12 HP 2 armor
    Close, Near
    Special Qualities: Dopato, Temerario, Venoso

    Goblin più grosso dei soliti sgherri, in armatura per giunta! Se ucciso, avviene un'esplosione di interiora (?) Instinct: Scalare la piramide sociale

    • Tempesta di lamate
    • Lancio pompato
    • Testate corazzate
    • Salto in alto
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin drippato Orda, Piccolo, Stealth, Organizzato, Brutto
    Stocco (d6 damage 1 piercing) 3 HP 1 armor
    Close, Reach
    Special Qualities: Robboso

    Comuni goblin, visti trafficare con lucertole dall'aria potente... chissà Instinct: Guadagnare

    • Pugnalata
    • Lancio di pietre
    • Chiama la squad
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cultista del drago Umanoide, Intelligente
    mani di fuoco (d6 danno) 6 HP 1 Armatura
    Vicino

    Oggetto incandescente: scalda di nascosto un oggetto dell'ambiente e lo usa come arma, +2 al danno. Instinct: ottenere illuminazione

    • palletta di fuoco
    • schiaffo caldo
    • incendia schiena
    • oggetto incandescente
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Oil Paint Beast Group, Devious, Construct, Amorphous
    Paint Spit (d6+2 damage) 13 HP 1 armor
    Close, Forceful, Near
    Special Qualities: Drawn to blank canvases

    A form made up of swirling oil paints of multiple colors that shifts shapes frequently. This beast is animated by pure Chaos magic, and it wants nothing more than to make the world as colorful and splendid as itself. Unlucky for you, that means it wants to cover you (and your insides) with toxic oil paints. Lucky for you, these creatures seem magically drawn to any blank canvas within line of sight, and what's better yet is the canvas can be used to turn the beast back into an inert painting. Instinct: to cover everything in itself

    • Entomb them in paint
    • Fill their lungs with paint
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  • Chaos Haunt Solitary, Tiny, Magical, Stealthy, Devious, Intelligent, Planar, Amorphous
    Dissonant Shriek (d10-2 damage) 19 HP 5 armor
    Hand, Ignores Armor

    A Chaos Haunt is a fledgling daemon of Imir, Twin God of Chaos. These fledgling daemons will seek out the living and intelligent creatures of this world, searching for someone whose passion far outweighs any other traits to possess. The daemons then prey on this folly of the Twin God of Balance by amplifying their weak chaos magicks through the imbalanced passion of their host in order to spread chaos in the form of passion. It can be tricky to detect when a Chaos Haunt has possessed someone, as they can perfectly mimic the host down to their memories. The one surefire way of detecting a Chaos Haunt is by studying a person for some time, and if you find that strange things begin happening after they engage with their passion, a Chaos Haunt is almost certainly the culprit. Instinct: To amplify its chaos through possession

    • Possess a passionate person
    • Mimic a host perfectly
    • Cast a confusing spell
    • Imbue the host's passion with chaos magick
    • Smells the scent of your Passions, and how strong they are
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  • Ghoul Group, Devious, Intelligent, Planar, Terrifying
    Claws (d6+2 damage 1 piercing) 6 HP 0 armor
    Close
    Special Qualities:

    Instinct: Mocking charnel feeders

    • to consume the dead
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  • Crystal Worm Solitary, Cautious, Amorphous
    Bite (b[2d8+2] damage 2 piercing) 19 HP 5 armor
    Close, Near

    A large worm composed entirely of crystalline segments that are harder than most metals. It has gaping jaws, lined with saw-toothed ridges that can tear through most non-magical armor. It does not require air to live, so can be found in areas of poisonous games. Instinct: To drive off intruders

    • These crystaline creatures dwell in mineral-rich pools often found in deep caverns. While essentailly a docile species, these solitary creatures known to viciously and fearlessly attack anything that disturbs thier environment.
    • SPAWN SHARD: Each time the creature takes damage from a physical attack, a shard of its crystal body will break off. This shard will immediate begin to search for an organic host to burrow into, so that it may feed and develop into a larvae, then eventually in an adult. Once a host is contacted, the shard will burrow through to the center mass of the victim within (three counts of a clock), causing 1d6+3 damage for each count.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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