-
Aasimon Horde, Divine, Planar Angelic weapons (d6+4 damage) 3 HP 0 armor Close Although they serve the cause of goodness, devas must often deliver their messages by the point of the swords. Devastatingly powerful warriors, they have the wherewithal to take the battle to the evil they oppose. Instinct: To spread the goodness of their lord, with weapon in hand.
- Wrench the evil out and strike it down
- Gaze within and know every intent and history of your evil
-
Plains Drake Solitary, Large Claws and Fire (b[2d6] damage) 16 HP 2 armor Near A large serpent like beast with a light brown colored scales. It looks like a dragon mixed with a lizard, it has no wings and crawls along in a reptile like fashion. These beasts wander grassy plains hunting down any animals that cross their path. They devour things with speed. Instinct: To hunt
- Fire breathing and huge dragon claws
-
Gryphon Group, Large Claws and Beak (d8+2 damage) 10 HP 0 armor Special Qualities: Huge eagle wings Usually peaceful and calm beast but quickly become defensive of their pack and their young. Strong and majestic beasts that use flight for to travel great distance and are omnivores. Instinct: To protect the pack and hunt
- Launches itself at opponents or attack with beak and claws when on the ground
-
Goblin Chief Group, Large Warhammer D10 + 1 16 HP 2 armor Special Qualities: Slow, Heavy Hitter Leader of a Pack of Goblins, wields a large war-hammer capable of great destruction. Has one blind eye and is much larger than your average Goblin and adorns a horned helmet Instinct: To Lead
- Wildly Swing Warhammer
- Bull charge
-
Druid Cult Commander Solitary, Magical, Intelligent Weapon Attack (d8 damage),Controlling nature (d10 damage),Transform into a beast(d10+3 damage) 12 HP 4 armor Close, Ignores Armor Higher up in the drudic cult that can transform into large and strange beast to fight. They command their cultist followers and have more power then the standard cult member. They have the same objective as the other members to follow the law of their leader Corthax. Instinct: To command the cult
- Morph into beasts and control nature
- Take the form of violent beast or unless nature as a weapon
-
Dark Nature Wolf Group, Small Claws and teeth (d6 damage) 5 HP 0 armor Close Snow white wolves that attack humanoids aggressively with no regard for themselves. Their eyes glow a bright green and their mouths froth with a strange green foam. Instinct: To kill
- Bite and rends with claws and teeth
-
Dark Nature Bear Solitary Large claws and teeth (d10) 12 HP 1 armor Close, Forceful A large bear with dark brown fur. It's eyes glow with a bright green and its mouth froths with a green unnatural foam. These bears are clearly not natural and attack any kind of humanoids relentlessly. Instinct: To Devour
- Violently lash out with teeth and claws
-
Stanus Ash-Eater Solitary, Large, Magical Talons (d10+3 damage) 16 HP 1 armor Close, Near, Reach Once the favored apprentice of a wizard, Stanus is furious with his master's choice to be interred here with his diadem rather than pass it on. He has come to reclaim it, selling an eye and his soul for giant size and monstrous allies.
So far he has not found it, and he grows more frustrated and anxious by the day. Stanus spends his days breaking into the niches, raging, and indulging his pica - a habit he began while tending the wizards hearth. He has so far eaten the ashes of fourteen kings, nine queens, and sixteen sorcerers. Their vengeful spirits now infuse him, driving him further into obsession.
If he is injured and bleeds, or if any portion is severed, the spirits within him it will animate it as (d6)
1. writhing worms, seek food and darkness
2. glistening abomination, 2' long, seeks warmth
3. terrified, hairless rats, seek safety
4. tiny nude despot, d3' tall
5. a ghoul, former tyrant, demands obedience
6. a wight, former sorcerer, seeks thralls
Instinct: To claim his inheritance- Cast a spell of darkness and decay
- Spawn a creature from its blood
- Destroy something
-
Molluck-a-Glisten Solitary, Large, Intelligent Tooth and claw (d10+3 damage) 16 HP 1 armor Forceful, Reach, Close Special Qualities: Amphibious Grey-green, sinewy and slick-skinned. Stoops to 6' on land, but in the water as lithe and fast as a seal. He clings to the low places, grubbing about for oysters and fish. The tiny island has made Molluck stir crazy, and he will relish the chance to overturn boats or strangle swimmers.
Instinct: To bloody the waters- Overturn a boat
- Strangle a victim
- Glide ripple-less through water