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  • Aasimon Horde, Divine, Planar
    Angelic weapons (d6+4 damage) 3 HP 0 armor
    Close

    Although they serve the cause of goodness, devas must often deliver their messages by the point of the swords. Devastatingly powerful warriors, they have the wherewithal to take the battle to the evil they oppose. Instinct: To spread the goodness of their lord, with weapon in hand.

    • Wrench the evil out and strike it down
    • Gaze within and know every intent and history of your evil
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  • Plains Drake Solitary, Large
    Claws and Fire (b[2d6] damage) 16 HP 2 armor
    Near

    A large serpent like beast with a light brown colored scales. It looks like a dragon mixed with a lizard, it has no wings and crawls along in a reptile like fashion. These beasts wander grassy plains hunting down any animals that cross their path. They devour things with speed. Instinct: To hunt

    • Fire breathing and huge dragon claws
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gryphon Group, Large
    Claws and Beak (d8+2 damage) 10 HP 0 armor
    Special Qualities: Huge eagle wings

    Usually peaceful and calm beast but quickly become defensive of their pack and their young. Strong and majestic beasts that use flight for to travel great distance and are omnivores. Instinct: To protect the pack and hunt

    • Launches itself at opponents or attack with beak and claws when on the ground
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  • Goblin Chief Group, Large
    Warhammer D10 + 1 16 HP 2 armor
    Special Qualities: Slow, Heavy Hitter

    Leader of a Pack of Goblins, wields a large war-hammer capable of great destruction. Has one blind eye and is much larger than your average Goblin and adorns a horned helmet Instinct: To Lead

    • Wildly Swing Warhammer
    • Bull charge
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Druid Cult Commander Solitary, Magical, Intelligent
    Weapon Attack (d8 damage),Controlling nature (d10 damage),Transform into a beast(d10+3 damage) 12 HP 4 armor
    Close, Ignores Armor

    Higher up in the drudic cult that can transform into large and strange beast to fight. They command their cultist followers and have more power then the standard cult member. They have the same objective as the other members to follow the law of their leader Corthax. Instinct: To command the cult

    • Morph into beasts and control nature
    • Take the form of violent beast or unless nature as a weapon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dark Nature Wolf Group, Small
    Claws and teeth (d6 damage) 5 HP 0 armor
    Close

    Snow white wolves that attack humanoids aggressively with no regard for themselves. Their eyes glow a bright green and their mouths froth with a strange green foam. Instinct: To kill

    • Bite and rends with claws and teeth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dark Nature Bear Solitary
    Large claws and teeth (d10) 12 HP 1 armor
    Close, Forceful

    A large bear with dark brown fur. It's eyes glow with a bright green and its mouth froths with a green unnatural foam. These bears are clearly not natural and attack any kind of humanoids relentlessly. Instinct: To Devour

    • Violently lash out with teeth and claws
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Braaken Group, Magical, Intelligent, Planar
    Claw (d8+2 damage 1 piercing) 6 HP 2 armor
    Close, Forceful

    Instinct: To kill mortals; to serve their master

    • Claw and rip mortals
    • Throw fire
    • Demon
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  • Stanus Ash-Eater Solitary, Large, Magical
    Talons (d10+3 damage) 16 HP 1 armor
    Close, Near, Reach

    Once the favored apprentice of a wizard, Stanus is furious with his master's choice to be interred here with his diadem rather than pass it on. He has come to reclaim it, selling an eye and his soul for giant size and monstrous allies.

    So far he has not found it, and he grows more frustrated and anxious by the day. Stanus spends his days breaking into the niches, raging, and indulging his pica - a habit he began while tending the wizards hearth. He has so far eaten the ashes of fourteen kings, nine queens, and sixteen sorcerers. Their vengeful spirits now infuse him, driving him further into obsession.

    If he is injured and bleeds, or if any portion is severed, the spirits within him it will animate it as (d6)

    1. writhing worms, seek food and darkness
    2. glistening abomination, 2' long, seeks warmth
    3. terrified, hairless rats, seek safety
    4. tiny nude despot, d3' tall
    5. a ghoul, former tyrant, demands obedience
    6. a wight, former sorcerer, seeks thralls

    Instinct: To claim his inheritance

    • Cast a spell of darkness and decay
    • Spawn a creature from its blood
    • Destroy something
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Molluck-a-Glisten Solitary, Large, Intelligent
    Tooth and claw (d10+3 damage) 16 HP 1 armor
    Forceful, Reach, Close
    Special Qualities: Amphibious

    Grey-green, sinewy and slick-skinned. Stoops to 6' on land, but in the water as lithe and fast as a seal. He clings to the low places, grubbing about for oysters and fish. The tiny island has made Molluck stir crazy, and he will relish the chance to overturn boats or strangle swimmers.

    Instinct: To bloody the waters

    • Overturn a boat
    • Strangle a victim
    • Glide ripple-less through water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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