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  • Death Solitary, Stealthy, Devious, Intelligent, Planar
    Scythe Strike (b[2d10+4] damage 2 piercing) 19 HP 6 armor
    Close, Forceful, Near
    Special Qualities: Near Undeafatable

    Instinct: to claim souls

    • Death incarnate, able to see all Time
    • Phases in and out of existance
    • Chance to absorb souls
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gibberling Guard Horde, Small, Divine, Organized, Intelligent
    Stonework spears and knives (d4+2 damage) 7 HP 0 armor
    Close

    Instinct: To intervene

    • Block intruders
    • Sounds alarm with Death Rattle
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  • Dragon Knight Group, Huge, Magical, Devious, Terrifying
    Claws (d6+5 damage 2 piercing) 14 HP 4 armor
    Reach, Forceful
    Special Qualities: It's bloody appearance means the end of a nearby battle

    Once the mercanaries of the Dragon Knights are involved in a battle it is often imediatly over for no man dares to stand at it. Instinct: Rule the skies

    • It soars and rends
    • They consume everything
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  • Bealz the Necromancer Solitary, Magical, Intelligent
    Necrotic blast (d10 damage) 12 HP 2 armor (arcane)
    Close, Ignores Armor, Far

    Bealz is the estranged sister of Dim, Dwarven Fighter. She has abandoned her family in favor of darker things. When threatened she summons shadow doubles of her opponents, which are under her control. Instinct: To wreath the world in necrotic energy.

    • Create a dark double of her foe
    • Commune with death
    • Blast with necrotic energy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Scarapians Horde, Tiny, Devious
    Stinger (d4-2 damage) 3 HP 1 armor
    Hand
    Special Qualities: Wings

    Instinct: to mate

    • Sting with venom
    • Venomous Strikes
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  • Hyena Group, Small, Stealthy
    Fangs (d8 damage 1 piercing) 6 HP 0 armor
    Close

    Instinct: to hunt

    • Rend
    • Play dead
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  • Daerlic Marauder Horde, Organized, Intelligent, Hoarder
    Scimitar (b[2d6+2] damage 1 piercing) 7 HP 1 armor
    Close

    Instinct: To Steal

    • Cleave
    • Rallying Cry
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  • Ibefant Group, Large
    Horns (d8+4 damage 3 piercing) 14 HP 1 armor
    Forceful
    Special Qualities: mace-like tail, huge horns

    A huge mammal, opting to move in small packs along the plains. Standing huge, it has huge hooves, a head with massive horns, and a mace-like tail that stretches 5 feet on average. Instinct: To find food and make it

    • Charge its foe to gore them
    • Crush its foe beneath its hooves
    • Whip around to throw his foes down
    • Call for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Karkinos Solitary, Huge, Devious, Cautious
    Claws (d8+5 damage 1 piercing) 20 HP 4 armor
    Reach
    Special Qualities: Aquatic

    "Nasty buggers, they are. Massive crabs, the size of a house or thereabouts. Normally docile but if they decide you're in their way, you're in trouble. Saw one snap a man clean in half once. Damn tasty though, that's the truth." Instinct: To defend its lair

    • Crush and slice its prey
    • Grab and devour an enemy
    • Retreat into its shell
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Headless Statue Group
    Stone Sword (w[2d8] damage) 10 HP 3 armor
    Close, Near

    Instinct: Attack from behind

    • Harden
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