-
Sandstorm Elemental Solitary, Huge, Magical, Amorphous Sand Strike (d12+3 damage) 27 HP 5 armor Reach, Ignores Armor, Near Instinct: to bury
- Cause sandstorms
- Sand Flurry
-
Wrapped Golem Solitary, Large, Magical, Construct, Terrifying, Amorphous Arms (d10+2 damage) 27 HP 1 armor Forceful, Reach, Near Special Qualities: Made of flesh wrapped in bindings, Terrifying Grimace Instinct: to defend
- Wrap in bindings
- Tomb Breath
-
Desert Giant Group, Huge, Hoarder Giant Club (w[2d8+5] damage) 18 HP 1 armor Reach, Forceful Instinct: to thrive
- Stomp
-
Sand Elemental Solitary, Large, Magical, Planar, Amorphous Sand Strike (d10 damage) 16 HP 2 armor Ignores Armor, Far Instinct: to bury
- Bury in sand
- Sand Blast
-
Daerlic Mummy Group, Magical, Terrifying Arms (d8 damage) 10 HP 0 armor Close Special Qualities: Terrifying Grimace Instinct: to curse
- Burst from the sand
- Tomb Breath
-
Aldux, Drake of Burog Solitary, Large, Magical, Intelligent Claws and Fangs (d12+2 damage 2 piercing) 20 HP 3 armor Near Special Qualities: Stinger Tail. Instinct: To keep his peace
- Get what it wants/
- Narcotic Breath slows and debilitates
-
Halfling Chemist Horde, Small, Stealthy, Intelligent Explosive charge (d6+2 damage) 3 HP 3 armor Close, Far Instinct: To shock and awe
- Blast with potion bombs
- Launch choking smokescreen
-
Gibberling Priest Horde, Small, Divine, Magical, Devious, Intelligent Tentacle Lash (d4+2 damage) 7 HP 0 armor Close, Reach, Near Instinct: To serve the Lucacul
- Fight to preserve.
- Summon Purple Tentacles (1 HP, 1d6 damage)
- Mold can drive you crazy.
-
Halfling Stooge Horde, Small, Stealthy, Intelligent Short swords (d6 damage) 3 HP 2 armor Close Special Qualities: Disorienting poison. Instinct: To take care of business