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Outrider Solitary, Intelligent, Cautious Wheellock pistols, cavalry saber (b[d10+2] damage 1 piercing) 12 HP 2 armor Close, Near Special Qualities: Mounted warrior with pistol bracer, Half-plate and helmet Heir uses his financial resourses to hire mercenaries from cities of former empire. Mounted outriders armed with expensive wheellock pistols are tasked with keeping the roads safe for trade and travel. They are few but they do their job. Instinct: To keep roads safe
- Protect travellers
- Scout countryside along roads
- Shoot enemies from horseback
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Landsknecht Horde, Organized, Intelligent, Cautious, Hoarder Guisarme (d6+2 damage 1 piercing) 4 HP 3 armor Close, Reach Special Qualities: Favorite pasttime - debauchery, Never wonders alone Heir uses his financial resourses to hire mercenaries from cities of former empire. This soldier is a footman armed with long guisarme and tought fighting in formation. Not very dangerous alone, yes - but mercenaries never fight alone. Instinct: To earn money
- Stick together to repel threat
- Sound alarm
- Keep assailant at reach
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Mark Uhlenspiegel Group, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder Rip reality apart (d6+2 damage) 12 HP 4 armor Close, Reach, Far Special Qualities: Rutual Bronze Mask Cult of Elder Gods spreads rapidly through Schweissberg region. Old religion is forbidden and it's followers are persecuted - for a reason. Initiates lead double lives and hide their faces behind ritual bronze masks when they do unspeakable things in the name of Tentacled Ones. Mark Uhlenspiegel is a high priest of Elder Gods and mastermind behind cult's progress. He is completely amoral and will stop at nothing to reach his goals. Instinct: To obtain relics of Elder Gods
- Corrupt others and use them
- Lead double life
- Crush enemies with Elder anger
- Make an alliance and betray
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Cultist Namecaller Group, Magical, Stealthy, Intelligent, Hoarder Speaking Elder names (d8 damage) 10 HP 4 armor Close, Reach, Far Special Qualities: Ritual Bronze Mask, Slowly Becomes Insane Cult of Elder Gods spreads rapidly through Schweissberg region. Old religion is forbidden and it's followers are persecuted - for a reason. Initiates lead double lives and hide their faces behind ritual bronze masks when they do unspeakable things in the name of Tentacled Ones. Those who showed themselves capable continue study of Elder knowledge and obtain greater power. However they pay for it with slow creeping madness. Instinct: To eliminate enemies of the faith
- Rip reality apart by calling Elder names
- Lead double life
- Ignore trivial harm
- Instill madness in others
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Consort of Bothshevell Group, Intelligent, Terrifying strangling limbs (d8 damage) 6 HP 0 armor Close, Ignores Armor Special Qualities: joints that can move in any direction, long snake-like tongue The Flesh Lord Bothshevell transforms its most attractive followers into consorts. Their bodies are twisted by the ritual, leaving them with undulating, snake-like tongues, and lengthened limbs with extra joints that can move in any direction. When forced to fight, they prefer to strangle foes with these unnatural appendages. Instinct: to strangle
- Wrap twisting arms around their neck
- Squeeze the life out of them
- Spew blasphemous invectives about their master
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Swine Slasher Group, Intelligent, Cautious, Terrifying Axe or Makeshift warhammer (d8+2 damage 1 piercing) 6 HP 2 armor Close, Forceful Special Qualities: Disgusting hybrid of man and boar Creation of Fleischkonig, Swine Slashers are foot soldiers. Their groups are usually lead by towering Swine Choppers. They are not capable of human speach but have their own language that is more suited for their facial anatomy. Undisciplined they may be, but they do not run from combat Instinct: To eat and follow orders
- To fight alongside a leader
- To eat fallen enemies and allies
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Swine Chopper Group, Intelligent Heavy Cleaver, Ball and Chain (d8+4 damage) 6 HP 2 armor Close, Forceful, Reach, Near Special Qualities: Disgusting hybrid of man and boar Creation of Fleischkonig, Swine Chopper is tall, broad and pewerful. Usually Choppers lead groups of swinepeople, enforcing crude resemblance of discipline. They are not good at tactics prefering "charge, overrun and stomp down" approach. They are violent, but not mindless. As swinepeople presence grows in Sweissberg region they capture more and more people for their master's experiments. Instinct: To break any resistance
- To clear the way to the target
- To use both weapons
- To eat fallen enemies and allies
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Cultist Acolyte Group, Stealthy, Magical, Intelligent Ceremonial rod, bronze dagger (d6 damage) 6 HP 0 armor Close, Far Special Qualities: Ceremonial Bronze Rod, Ritual Bronze Mask Cult of Elder Gods spreads rapidly through Schweissberg region. Old religion is forbidden and it's followers are persecuted - for a reason. Initiates lead double lives and hide their faces behind ritual bronze masks when they do unspeakable things in the name of Tentacled Ones. Those proven worthy are tought slivers of greater knowledge, fragments of Gods' names posessing mystical powers. They are able to call those names and attack their enemies with reflections of Elder glory. Instinct: To eliminate enemies of the faith
- Incapacitate opponent with mystic techniques
- Lead a double life
- Call horrific visions of Elder Gods glory
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Cultist Warrior Group, Stealthy, Intelligent Bronze ax, bronze dagger (d8 damage) 10 HP 0 armor Close Special Qualities: Ritual Bronze Mask, Makeshift Robes Cult of Elder Gods spreads rapidly through Schweissberg region. Old religion is forbidden and it's followers are persecuted - for a reason. Initiates lead double lives and hide their faces behind ritual bronze masks when they do unspeakable things in the name of Tentacled Ones. They go through brutal magical rituals that provide them with inhuman toughness. Instinct: To eliminate enemies of his faith
- Attack in group
- Lead a double life
- Protect their faith
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Dwarven Warrior Solitary, Small, Cautious Dwarven Axe (d10 damage 1 piercing) 16 HP 6 armor Close, Near the Average Dwarven warrior is a fearsome opponent. Clad from head to toe in the thickest of dwarven armour, the warrior will stand against the toughest opponent, waiting to retaliate. Instinct: To Defend
- Standfast