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  • Lowly Villiger Horde
    Hit and claw (d6 damage) 7 HP 0 armor
    Close

    Just the poor asshole to breath the spores :( Instinct: to attack

    • be Summoned
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Brigand Cutthroat Horde, Stealthy, Intelligent, Cautious
    Katzbalger (d6 damage) 3 HP 3 armor
    Close
    Special Qualities: Katzbalger or cutlass, Old brigandine, Buckler

    One of Brigands under Bandit Baron's command. Possibly former soldier or deserter. Vicious and brutal fighter prefering close quarter combat. After Great War there are too many people who only know how to fight. Instinct: To rob and kill

    • Find weak target
    • Wait silently then ambush
    • Flee when pursued
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Brigand Fusilier Horde, Intelligent, Organized
    Musket (b[2d6+2] damage) 3 HP 1 armor
    Close, Near
    Special Qualities: Old Musket, Сuir bouilli doublet

    One of Brigands under Bandit Baron's command. Not very good at melee, but very dangerous when he has clear shot at you. Fortunately gunpowder prices are relatively high, and Bandit Baron cannot arm more people with muskets. Instinct: To rob and kill

    • Shoot his musket
    • Cover and reload
    • Run when pursued
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Black Throats Group, Intelligent, Terrifying
    Knives and Daggers (d8 damage) 14 HP 1 armor
    Close
    Special Qualities: Root cluster have grown at the back of their throats.

    Simple villagers transformed into shields of meat by the plant. Instinct: to protect

    • Sieze
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  • The Growth Solitary, Large, Devious, Organized, Intelligent, Cautious, Terrifying, Amorphous
    Lashing Vines (d6+2 damage 1 piercing) 19 HP 3 armor
    Forceful, Reach, Far
    Special Qualities: It has been fed flesh by the Cultists in order to help it grow.

    Great, dark vines that layer over one-another, in almost constant motion. You can't see where it ends and the background begins. A sweet and sickly smell arises from its mass, like rotting vegetation and a sound like tree trunks bending under stress is absorbed by the dank soil walls. Instinct: to expand

    • Control
    • Venomous Thorns
    • Pore Release
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  • Avatar of the Decaturge Solitary, Large, Magical, Intelligent, Planar
    Crushing tentacles, beak bite (d12 damage) 16 HP 4 armor
    Near, Far

    Instinct:

    • mesmerize, root, acid ink spray, ink cloud.
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  • Bothshevell Flesh Devil Solitary, Magical, Stealthy, Divine, Intelligent, Planar
    The Id Whip (d12+4 damage 1 piercing) 18 HP 4 armor
    Close, Reach, Ignores Armor, Near

    The Flesh Devil is a manifestation of Bothshevell, the Dark Power of the Flesh. When you first see it, it might appear as an impossibly gorgeous woman, of a strikingly handsome man, but always with ebony black skin and hair, and a cruel smile. The next time you see it, it's sex has likely changed. This Devil delights in corrupting pure souls, and using human's baser impulses against them in an effort to complete that corruption. Instinct: to corrupt

    • Confuse and daze with a penetrating stare
    • Plant a lascivious suggestion in the back of someone's mind
    • Caress flesh with a touch that pleasures and burns
    • Disarm a foe by calling out their basest carnal desire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ingot Bird Solitary, Tiny
    Song of dissolution (special effect) 2 HP 0 armor
    Hand, Near

    This small bird has beautiful plumage that shimmers between green and bronze in the light, and is believed to have originated through rogue magic or from some chaotic sphere. It is a peaceful creature, but is a cause of much concern for most adventuring parties due to its dietary adaptations. It eats metal, or rather drinks it. Normally acting as any regular songbird, when a source of metal is nearby it will focus its song on the source. If unprotected the metal will begin to enter a liquid state, this can turn a full suit of plate-mail into a large puddle in under a minute. Any metal thus turned will stay so for up to an hour before returning to a solid state. If threatened it will retreat to a safe distance where it can continue its song, and once the danger has passed it will move to drink from the liquid metal. Because of this, many experienced adventuring parties will kill Ingot Birds on sight. Instinct: To drink metal

    • Turn a metal item to liquid
    • Fly to a safe distance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hydra Solitary, Huge, Devious, Terrifying
    Bite (d8+5 damage) 24 HP 2 armor
    Reach, Near
    Special Qualities: Multiple snakelike heads

    A large snakelike beast with a bloated body and multiple heads on long snakelike necks, the Hydra usually lairs in swamps or marshy ground. These creatures are even more dangerous than their appearance first suggests, as for every severed head two grow to replace it. The only way to truly slay this beast is to pierce its heart; a difficult prospect, as even if you can find a way past the heads its thick scales and girth protect this vital organ. Instinct: To devour

    • Regenerate severed heads
    • Attack multiple targets at once
    • Swallow whole
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Delivery Boy Solitary, Large, Devious, Intelligent, Cautious, Terrifying, Amorphous
    Massive Fists (d8+4 damage) 23 HP 2 armor
    Forceful, Close
    Special Qualities: Appear as a helpless boy, hidden cybernetic implants, biocatalysts and genegrafts, large vigilant eye, horns, cargo snatching spider mouth abdomen

    A boy running from an institution. He was brought there against his will. He has been the subject of many experiments. All he wants is escape. He begs and begs, “please take me with you”. Later, when you are alone with him, you hear a pop, like a knuckle cracking, then another, and another. More and louder, the boy’s whole body pops and cracks and rearranges itself. The boy grows, 5 feet, 6 feet, 8 feet, 10 feet tall. Bones melt and dissolve as his eyes merge into one and grow, consuming his whole face. Where there were ears, now there are two twisted devilish horns. Where his abdomen was, now a gaping hole exists, soon to be full of curved teeth and spider like mandibles. Within a minute the boys has been transformed into a monster.

    With it’s wide jaws, the monster swallows you whole. You struggle, but you cannot feel you hands. You feel yourself drifting to sleep. Paralyzed, unconscious, safe in the belly of the beast as it delivers you to its masters.

    Far away, a man stares into a computer screen and smiles. The cybernetic implants, biocatalysts and genegrafts have worked perfectly. The signal is reading clearly, the delivery boy has picked up his cargo and is returning to the rendezvous point.

    Instinct: Hunt down the cargo for the master

    • Swallow the cargo whole
    • Release paralytic gasses
    • Barrel through an obstacle
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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