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  • Crodlu Horde, Large, Planar
    Talons (w[2d6] damage) 7 HP 1 armor

    A big reptilian-avian creature from a distant world across a sea of stars. Crodlus are domesticated creatures not much bigger than a horse, and are commonly seen working as beasts of burden. One could argue that they're a horse of a different color. And integument. And number of legs. Ya know what, they're not really horses. Instinct: To serve its handler

    • Bear a great weight
    • Sense an alien threat
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  • Feel No Evil Solitary, Huge, Magical, Organized, Intelligent, Hoarder, Construct, Terrifying
    Mind Thrust (d10+7 damage) 28 HP 4 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Body of Iron, Life Beyond Death, Aura of Terror

    The Shining Path conceals many dark things. Ultimately minions of the Hungering Void their power and influence has spread greatly. Amongst the upper eschelons are the champions of the Shining Path, the Shining Ones. Each has had a great loss and a great gain. For one to lose their body and become merely a brain in a jar is substantial but the sheer psionic and sorcerous power that comes with that is impressive, not to mention using the body of a gigantic ironic golem to move around has definitely been... a trade of sorts. Instinct: To learn

    • Brandish Psionics with Overwhelming Aplumb
    • Wield Incredible Sorcery
    • Beckon forth lesser cultists
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  • Navy Major Group, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Saber (b[2d8] damage) 6 HP 4 armor
    Close

    Instinct: to conquer the seas for the crown

    • Duell with great technique
    • Reveal a prepared plan
    • call uppon the marine corps
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  • Solitary, Huge, Divine, Terrifying
    It just moves. Doesn't even think. (d12+7 damage) 22 HP 2 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: It has a hundred arms, heads, eyes and mouthes.

    The hecatonquiros are massive creatures, reaching as high and far as the eye can see. An enormous centipede walking on a hundred arms, with eyes and mouthes and faces coming out of its human skin. It's footprint is as big as a whole kingdom, and every step it takes provokes earthquakes and destroys islands. Instinct: Hecatonquiro

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  • Solitary, Huge
    (d10+3 damage) 20 HP 0 armor
    Reach

    Instinct: Hecatonquiro

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  • Marble Golem Solitary, Large, Magical, Devious, Construct, Slow
    Fists of Stone or lightning bolts (d10+2 damage 3 piercing) 30 HP 6 armor
    Forceful, Ignores Armor
    Special Qualities: Can't be damaged by weak attacks.

    [ALBION TOWER] The thuds of boots rocking over the white marble floor of the endless tower of Albion, rushing through the endlessly shifting rooms, sound hasty. As hasty as someone running from demise should sound. The cracking of marble on marble sounds heavily through the halls. The intruder running for his life from the monstrosity that is the marble golem. The golem doesn't tire and is near invulnerable. With the marble prison inside his chest he will capture intruders of the marble tower and punish those that came for their own benefit. The runes inscribed on his pale body glow with power and safeguard him from most harm. Instinct: to punish intruders

    • Smash through defenses
    • Imprison someone inside
    • Cast spells from magical runes.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Living Weapon: Sword Group, Small, Construct
    hack & slash with itself (b[2d8+2] damage) 10 HP 3 armor
    Close
    Special Qualities: summoned by a mage

    "You are too close now, wizard! I will get and then kill you!" - "If you think I would make it that easy for you, you should start to use your head you imbecil." A few moments later the room was filled with hundreds of flying weapons. Fighting inside an armory wasn't something that the fighter thought could be exploitable by wizards. Instinct: to serve it's master

    • To move and attack
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  • Razorpede Group, Small
    slice (d8+2 damage) 6 HP 1 armor
    Close
    Special Qualities: One hundred razor-sharp legs

    A centipede, roughly the size of a halfling, coated in an organically produced metal with one hundred tiny, skittering, and stabby legs. Razorpedes consume metallic objects and metals and breaks them down into a thin coat of razor-sharp Bugmetal that covers their entire body and brings their legs to a sharpness that can cut plate armor in half. Instinct: to eat metals

    • shear metal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jeff Blazos Solitary, Magical, Stealthy, Devious
    Sending out Trucks of useless stuff for you to accept (d8 damage) 12 HP 4 armor
    Close, Ignores Armor

    He is about the size of a human. His shiny head glistens in the sun and blinds his foes. Instinct: Money

    • Take all your loot
    • Makes you buy useless stuff
    • All the money it acquired can buy some incredible stuff. Like rockets.
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  • Strigoi Group
    Supernatural force (d8+5 damage 1 piercing) 10 HP 2 armor
    Close
    Special Qualities: Changing form, Shadow Form

    Instinct: To hunt

    • Feed on their blood
    • Strike from darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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