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The Jackal Men Horde, Organized, Hoarder Scimitars, nets, bolos, clubs, claws, and teeth. (b[2d6+2] damage) 3 HP 1 armor Close The Jackal Men are upright standing, humanoid descendants of the plains and desert jackal. The Jackal Men wear clothes and mixed armors stolen from the corpses of their victims, and they are always in pursuit of the next new and shiny technology that they themselves cannot create. The Jackal Men are incapable of speech but do communicate through a guttural mix of yips, howls, and barks. The Jackal Men operate in small raiding packs and even larger war parties sometimes reported to be in the hundreds. This horde group are also known to net and ensnare their foes to be kidnapped and brought elsewhere for purposes unknown. Instinct: To plunder technologies beyond them. To feast upon the flesh of their enemies
- Encirclement of Terror
- Rallying Howl
- Net and ensnare
- Desert drag
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Guardia cittadina Gruppo, Organizzato, Intelligente, Cauto Lancia (d8 damage) 6 HP 3 armor Close, Reach Guardia dell'asta.. scommetto che servirà .. Instinct: Corruzione
- Colpo di scudo
- Chiamare gli sbirri
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Spellsword Group, Magical, Organised, Intelligent Longsword (b[2d8] Damage 1 Piercing) 8 HP 4 Armor Close A warrior wizard. Instinct: To learn of magic and swords
- Cast a battle spell or activate an enchantment
- Use a tactical maneuver
- Command swords as extensions of himself
- Create Mirages of himself
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Necromancer Solitary, Magical, Devious, Organised, Hoarder Grasp Soul (b[2d6]) 16 HP 4 Armor Far A dread necromancer performing vile acts to living creatures. Instinct: To discover the secrets of death
- Corruption of flesh
- Summon undead
- Block Magical Healing
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Death Knight Solitary, Construct, Terrifying Greatsword (b[2d10+2] damage 1 piercing) 12 HP 3 armor Close, Forceful, Near Special Qualities: Unrelenting Filled with the blazing desire of death and pleasing its master, Death Knights live to serve and kill others. Instinct: To follow its masters commands
- Greatsword
- Manipulation of Ice
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Ghoul Horde, Construct, Terrifying Bite, Claws (d6+2 damage) 7 HP 0 armor Close Special Qualities: Hunched over and Low to the ground, Walks on four legs. Created by Dark Magic, Comprised of rotting flesh and innards, only kept alive by abhorrent magic and sorcery. Instinct: To Kill and Infect
- Bites, Claws, Tears Apart
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Talpa procione Gruppo, Piccolo, Stealth, Collezionista Dentini cattivi (d6 damage) 6 HP 0 armor Close Sono dei ladri questi, li ho visti provare a scippare Valentino, ha! Instinct: Scippare
- Morsi molesti
- Arrampicati sul corpo
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Lucertolona Gruppo, Intelligente Balestra e pugnale (b[2d10] damage 1 piercing) 6 HP 1 armor Close, Near Lucertoloide, visti acclamati da una folla di goblin, perchè poi? James bond: fa una ruota per evitare i colpi sparando a multipli bersagli con la sua balestra Instinct: Bosseggiare
- Pew zzzzzzzzzzac!
- James bond
- Coda di paglia
- Corsa anfibia