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  • The Jackal Men Horde, Organized, Hoarder
    Scimitars, nets, bolos, clubs, claws, and teeth. (b[2d6+2] damage) 3 HP 1 armor
    Close

    The Jackal Men are upright standing, humanoid descendants of the plains and desert jackal. The Jackal Men wear clothes and mixed armors stolen from the corpses of their victims, and they are always in pursuit of the next new and shiny technology that they themselves cannot create. The Jackal Men are incapable of speech but do communicate through a guttural mix of yips, howls, and barks. The Jackal Men operate in small raiding packs and even larger war parties sometimes reported to be in the hundreds. This horde group are also known to net and ensnare their foes to be kidnapped and brought elsewhere for purposes unknown. Instinct: To plunder technologies beyond them. To feast upon the flesh of their enemies

    • Encirclement of Terror
    • Rallying Howl
    • Net and ensnare
    • Desert drag
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Guardia cittadina Gruppo, Organizzato, Intelligente, Cauto
    Lancia (d8 damage) 6 HP 3 armor
    Close, Reach

    Guardia dell'asta.. scommetto che servirà.. Instinct: Corruzione

    • Colpo di scudo
    • Chiamare gli sbirri
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spellsword Group, Magical, Organised, Intelligent
    Longsword (b[2d8] Damage 1 Piercing) 8 HP 4 Armor
    Close

    A warrior wizard. Instinct: To learn of magic and swords

    • Cast a battle spell or activate an enchantment
    • Use a tactical maneuver
    • Command swords as extensions of himself
    • Create Mirages of himself
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Necromancer Solitary, Magical, Devious, Organised, Hoarder
    Grasp Soul (b[2d6]) 16 HP 4 Armor
    Far

    A dread necromancer performing vile acts to living creatures. Instinct: To discover the secrets of death

    • Corruption of flesh
    • Summon undead
    • Block Magical Healing
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Death Knight Solitary, Construct, Terrifying
    Greatsword (b[2d10+2] damage 1 piercing) 12 HP 3 armor
    Close, Forceful, Near
    Special Qualities: Unrelenting

    Filled with the blazing desire of death and pleasing its master, Death Knights live to serve and kill others. Instinct: To follow its masters commands

    • Greatsword
    • Manipulation of Ice
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ghoul Horde, Construct, Terrifying
    Bite, Claws (d6+2 damage) 7 HP 0 armor
    Close
    Special Qualities: Hunched over and Low to the ground, Walks on four legs.

    Created by Dark Magic, Comprised of rotting flesh and innards, only kept alive by abhorrent magic and sorcery. Instinct: To Kill and Infect

    • Bites, Claws, Tears Apart
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Talpa procione Gruppo, Piccolo, Stealth, Collezionista
    Dentini cattivi (d6 damage) 6 HP 0 armor
    Close

    Sono dei ladri questi, li ho visti provare a scippare Valentino, ha! Instinct: Scippare

    • Morsi molesti
    • Arrampicati sul corpo
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lucertolona Gruppo, Intelligente
    Balestra e pugnale (b[2d10] damage 1 piercing) 6 HP 1 armor
    Close, Near

    Lucertoloide, visti acclamati da una folla di goblin, perchè poi? James bond: fa una ruota per evitare i colpi sparando a multipli bersagli con la sua balestra Instinct: Bosseggiare

    • Pew zzzzzzzzzzac!
    • James bond
    • Coda di paglia
    • Corsa anfibia
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gruppo, Intelligente, Collezionista
    Coltello da taschino (d6 damage) 6 HP 0 armor
    Close

    Presente all'asta... boh... Instinct: Pavoneggiarsi

    • Coltellata elegante
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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