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Lélekfaló Solitary, Magical, Divine Bénító bűbáj (d10 damage) 14 HP 4 armor Close, Reach, Far Ez a lény valójában egy Tünde volt aki mindenek felett isteni erőre akart szert tenni és a kapzsisága határtalan, így alkut kötött egy gonosz démonnal aki a lelkéért cserébe halhatatlanságot és varázserőt adományozott neki. Viszont később megbánta a döntését, mert lélek nélkül üresnek érezte magát, de onnan már nem volt vissza út. Így lélek vadásszá változott. Instinct: Vissza akarja kapni a lelkét
- Felfalja az áldozatai lelkét
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Murdungdung Solitary, Small, Stealthy Nem szeret támadni (d8 damage 1 piercing) 12 HP 0 armor Close Négy lábon jár de fel tud egyenesedni föld alatti járatokban él szárazföldi vízbe nem megy gyengéje az hogy ha sok vizet öntenek a járatjába erdőben él rejtőzködő és még a védelmező kérdéshez sok mindent lophatott ami védi Instinct: gyűjtögetés, lopkodás
- Ha keres, egy idő után bármit megtalál
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Archmage Therazen Solitary, Magical, Stealthy, Divine, Intelligent, Cautious, Hoarder, Planar Astral Sundering (b[2d10+2] damage) 22 HP 7 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Flying What at first appears to be an older, dark skinned gentleman in flowing robes is something far more important. An extremely powerful mage of wide renown, Therazen is not a man to be trifled with lightly. Instinct: to gain knowledge and power
- Guard horded knowledge, bestow magic, educate for a price
- Seal target away to another plane of existence temporarily
- Illusion, movement, ward weaving and custom damage spells
- Planar vision
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Spirit Shark Group, Large, Devious, Spirit, Magical Spirit Bite (2d4 damage) 10 HP 1 armor Ignores Armor The spirit of a shark that was revived by someone or something. Blueish and ethereal, it seeks to swim near where its body lay, and will attack anyone that dares come close. If its soul is bound to a magic item, it will also try to protect it.
When rolling for its damage, if any of the dice lands on a 4, it will also reduce the time left until its opponent runs out of air underwater.
Art by Michal Ivan
- Suffocate its victims
- Bite the soul of its prey
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Lurch Solitary, Stealthy, Devious, Terrifying Short raking nails (d6 damage) 20 HP 0 armor Close Special Qualities: Gaunt, drooping melting skin, sack of body parts Humanoid, horrible rotting melting skin. Carries large sack full of body parts Can teleport to wherever its body parts are, actively tears them off and throws. Stores pre-torn ones in sack. Only vulnerable spot is its heart right at the bottom of the sack. Mirrors any damage done right back to damage dealer, then heals the damage to itself. Instinct: To pursue
- Tear off body part, throw, teleport to location.
- Reach into sack of body parts
- Mirror damage, regenerate
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Stone Homunculus Group, Small, Stealthy Claws (d6 damage) 6 HP 2 armor Close A small, winged creature made from stone. It's only instinct is to guard a spot or item of its makers choosing. It uses its quick reflexes and powers over the minds of the weak willed to fend off any intruders. Instinct: Guard
- Mind Touch, target is dazed and takes d4 damage
- Redirect, WIS save or attacker must attack someone adjacent.
- Obscured, the Homunculus is invisible to anyone dazed.
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Tana Baire, Lunar Over-Sorceress Solitary, Magical, Stealthy, Divine, Organized, Intelligent, Hoarder Moonbolts (d10+2 damage) 14 HP 4 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Winged, weak to silver Those that represent the New Moon amongst the Lunar Cult have their own leader. As expected, Tana Baire is the most learned of them all - and the most puissant. Having pried great and terrible secrets from entities far beyond mortal ken. Sequestered away in her own pocket plane she is very difficult to oppose. Despite all this she still serves Laravathan within the cult however, which begs an even bigger question: Why? Instinct: To grow in power
- Utilise arcane secrets to great effect
- Reveal your true form
- Unleash overwhelming lunar magics
- Beckon forth champions and monsters under your thrall from portals
- Blow Llirigal, the Outer Wind
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Jala Krung, Lunar Cult Spymaster Solitary, Stealthy, Divine, Magical, Intelligent, Hoarder Silvery blades (b[2d10+2] damage 4 piercing) 14 HP 1 armor Close Special Qualities: Many masks, Weak to silver A living legend amongst the Lunar Cult, Jala Krung is said to be a werefox but who would truly know? Other rumours abound that she heavily uses illusions to conceal her presence, and uses traps and tricks to an infuriating degree. All this is a smokescreen however for her greatest trick: Her masks, nine in total, each of which create a nearly completely perfect clone of her that only reveals itself to be the case when it dies and it disappears in a puff of greasy smoke. All of this misdirection inevitably leads to a knife in your back or across your throat, of course. Not to mention her networks of contacts that means she knows exactly where to strike to hurt you the most... Instinct: To discover
- Turn out to have been a mask-clone!
- Vanish into nothing or appear from nowhere
- Deploy an insufferable amount of illusion magic
- Reveal an unwanted trap
- Use poisons to ruin your foes
- Get several steps ahead of your opposition
- Reveal... a form, but is it the true one?
- Blow Praypition, the East Wind
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Llika Fazzaq, High Judge Solitary, Stealthy, Divine, Magical, Intelligent, Hoarder Two-handed warhammer (d10+4 damage) 14 HP 2 armor Close, Reach, Forceful Special Qualities: Winged, weak to silver The moon itself knows justice - even beneath the pale moonlight there are laws and oaths and power. It is the waning moon that dispenses such things, and Llika is its highest judge. More worrisome is this werecrow's storied ability to use what is known by the less poetic as the "Justice Field", some sort of manner of self-enforcing law, and when you also create the laws that enforce themselves... the opportunity to abuse it is great. Thankfully it is said Llika is just and fair... unless of course she made a law that made it illegal to doubt her... Instinct: To judge
- Judge crimes and enforce their sentence
- Reveal your true form
- Sense disorder and injustice
- Summon the Justice Field
- Blow Kernewys, the West Wind
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Korron Tavash, Archpriest of the Lunar Infinities Solitary, Large, Stealthy, Divine, Magical, Intelligent, Hoarder, Terrifying Triple-Headed Hooked Flail (d10+4 damage 1 piercing) 18 HP 3 armor Reach Special Qualities: Aura of magnificence, Weak to silver Although not the true leader of the cult, Korron is a force to be reckoned with. The most charismatic member of the cult outside of its true leader, and Archpriest of the Lunar Infinities - this intimidating werelion will rarely ever need to fight - having broken the wills of those that dare oppose him, but when forced to fight he is able and willing to unleash terrifying miracles or cut any who manage to close with him to ribbons. But very few get remotely that far. Instinct: To lead
- Muddle minds and control thoughts with your silver tongue
- Reveal your true form
- Unleash overwhelming lunar miracles
- Blow Kyrratis, the North Wind