• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Grimline, Archwarrior Solitary, Magical, Intelligent, Cautious, Hoarder, Terrifying
    Hand axe (b[2d10+2] damage) 16 HP 7 armor
    Close
    Special Qualities: Reanimation, Eyes like the end is coming.

    Grimline was a renounced Mage and warrior before his mysterious death. Some say he killed himself in a faulty experiment, some say he dug to far for knowledge and what he found brought him to an end. Whatever they say, Grimline has found a way back. He is a collector and until his collection is complete he will come back time and again. While he knows much and can be used as a source of information, everything has it's cost. Instinct: To collect every spell in existence.

    • Return to complete what he started.
    • Reflect a spell onto its caster.
    Tweet
  • Starlight Serpent Solitary, Large
    Fangs (d10+4 damage 1 piercing) 16 HP 2 armor
    Forceful, Near
    Special Qualities: Scales that reflect light

    The starlight serpent, of which there are only thought to be a few left in the world, is a massive constrictor with mirrored scales. The serpent uses its scales to reflect light and blind its target. It can simultaneously constrict one target while striking at another with its fangs. These serpents are sacred to the worshippers of the Kiarash, the King in Starlight. Instinct: To protect the temple vault

    • Constrict them
    • Temporarily blind them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Corrupted Megalodon Solitary, Huge, Planar
    Teeth (b[2d10+7] damage 2 piercing) 24 HP 1 armor
    Hand, Messy, Reach

    A corrupted Megalodon is an ancient enormous white shark with tentacles for fins. It can only be summoned from the Abyss by vile necrotic rituals. As long as it is bound to this plane it will feed upon anything that enters its sight, including the summoner if need be. Instinct: to eat

    • Eat a person whole.
    • Use his tentacles to grab foes.
    • Attracted to the scent of blood.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Krait Slavemaster Solitary, Stealthy, Intelligent
    Trident (b[2d10+4] damage 1 piercing) 16 HP 2 armor
    Close, Forceful, Reach

    The Krait are a race of serpentine humanoids that live down in the deep parts of many lakes. They are cruel and xenophobic, meaning they attack other species at first sight. Krait have a snake-like tail from the waist down, and a lizard-like humanoid body from the waist up. Often they will enslave other races and force them to work until they drop dead. The Slavemaster is the most influential in Krait society. He owns the slaves and watches over them. He is a master of underwater combat using the trident. Instinct: to enslave, to conquer

    • Bind slaves in shackles.
    • Disarm the foe with the trident.
    • Call upon his forces for aid.
    • Force the slaves to defend him.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Krait Necross Group, Stealthy, Magical, Intelligent
    Hexes (d8 damage) 6 HP 2 armor
    Close, Ignores Armor, Far

    The Krait are a race of serpentine humanoids that live down in the deep parts of many lakes. They are cruel and xenophobic, meaning they attack other species at first sight. Krait have a snake-like tail from the waist down, and a lizard-like humanoid body from the waist up. Often they will enslave other races and force them to work until they drop dead. The Necross are responsible for the vile rituals that the Krait are known to cast. Their source of power is primarily necrotic energy. Instinct: to enslave, to conquer

    • Drag foes down into the deep.
    • Poison foes with necrotic energy.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Reekeesik Solitary, Huge, Magical, Divine, Planar, Terrifying
    Claws (d12+9 damage 3 piercing) 28 HP 4 armor
    Reach, Forceful, Near, Far
    Special Qualities: Gargantuan, six-legged, ten-eyed rat.

    Instinct: To cover the world in rats.

    • Cover them with rats
    • Infect them with disintegrating disease.
    • Reveal a secret of the Dark.
    Tweet
  • Krait Damoss Group, Stealthy, Intelligent
    Dual Swords (b[2d8+2] damage 1 piercing) 6 HP 2 armor
    Close

    The Krait are a race of serpentine humanoids that live down in the deep parts of many lakes. They are cruel and xenophobic, meaning they attack other species at first sight. Krait have a snake-like tail from the waist down, and a lizard-like humanoid body from the waist up. Often they will enslave other races and force them to work until they drop dead. The Damoss are specialized in besting foes in melee using their underwater mobility. Instinct: to enslave, to conquer

    • Cause foes to bleed out underwater.
    • Drag foes into the deep.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Prince of Faeries Solitary, Small, Magical, Stealthy, Devious, Intelligent, Cautious, Planar
    Summoned spectral warrior (d6 damage) 12 HP 7 armor
    Close, Reach, Ignores Armor, Near
    Special Qualities: Flight

    The lesson for today, children, is: don't make fun of short people in green clothing. Instinct: To play tricks

    • Polymorph someone dangerous into something harmless
    • Reveal himself as an illusionary copy
    • Summon mundane items
    • Manipulate those whose true name he knows
    • Instantly sees through illusions
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • The Biggun Solitary, Huge, Magical, Stealthy, Divine, Planar, Terrifying, Amorphous
    Approaching Darkness (b[2d12+9] damage 1 piercing) 33 HP 7 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Flight, Horryfying

    I just made this to see how powerful a monster can be. Instinct: To feast on soul and flesh

    • Incite paralyzing fear
    • Bring a defense toppling down
    • Summon a miasma of disease
    • Heal via eating
    Tweet
  • Gnomish Defender Group, Large, Magical, Stealthy, Organized, Cautious, Construct, Amorphous
    Alchemical Blade (d8 damage 2 piercing) 21 HP 6 armor
    Reach, Ignores Armor
    Special Qualities: It always recognizes gnomes

    Finding a gnomish citadel is near impossible, and even when it IS done, you have the buggers inside who want to keep you out! It's a fools errand you're running, lad. Instinct: To protect the city against intruders

    • Reveal a hidden defense mechanism
    • Blend into mundane objects
    • Destroy an inanimate obstacle
    • Turn gnomish contraptions against others
    Tweet
Previous
Next