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  • Stone Dragon Solitary, Huge, Intelligent, Terrifying
    Crushing arms (d12+5 damage) 24 HP 5 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Stone skin, Terrifying

    From deep under the mountains they come. They come not with flame nor wing nor magic, but they come with the power of the earth behind every muscle. Ancient tales tell of the war between sky dragons and stone dragons, and it would seem that the war will be starting once again.. Instinct: To gain power

    • Destroy the nearly indestructable
    • Tunnel through the earth
    • Shatter the ground
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Destlay Solitary, Large, Divine, Terrifying
    Claws (b[2d8+4] damage 3 piercing) 16 HP 1 armor
    Forceful
    Special Qualities: Huge Teeth

    A Destlay is a big monster with tusks on both sides of the mouth. A boar face and bear paws with long claws. A furry beast with a vicious attitude. Instinct: Cause death

    • Claws targets to death
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shark Bat Group, Small
    Teeth (b[2d8] damage) 6 HP 1 armor
    Close

    Shark Bats are big bats with huge mouths and dozens of shark teeth. Body of a bat head of shark pretty much. It flies or swims. Instinct: To Eat

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Lyzander the Dream Caster Solitary, Small, Stealthy, Magical
      Dream Cast (b[1d6] damage) 7 HP 1 armor
      Close

      Lyzander attacks using dreams and illusions. Instinct: To Sleep

      • It puts you into dreams, good or bad.
      • Illusions
      • Casts dreams and illusions
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Ilandra the Dragon Queen Solitary, Huge, Divine, Intelligent, Planar, Terrifying
      (b[2d10+6] damage 2 piercing) 34 HP 3 armor
      Reach, Forceful, Ignores Armor, Far
      Special Qualities: It's a Dragon!

      Ilandra is the Violet Dragon Queen of the underworld. She will stop at nothing to destroy whole cities, or worlds. Hang on to your swords because if she hits you, you may lose it. She is a massive dragon. Don't let Kalimdor open the portal, or she will be free. Instinct: Destroy

      • Breathes Fire
      • It knows the future
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Kalimdor Group, Divine, Magical
      Poison &/or Fire (b[2d6+2] damage 1 piercing) 12 HP 1 armor
      Close, Reach

      Kalimdor is a skeletal sorcerer. He works day and night to open the portal to release the dragon queen, Ilandra. He works with dwarves to kidnap children and make them slaves to bring about the dragon. And he will stop at nothing to achieve his goal. Instinct: To spread fear

      • Magic
      • Poison Darts
      • Fire
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Battle Toad Group, Intelligent, Cautious
      Flippers (b[2d10] damage 1 piercing) 10 HP 4 armor
      Close

      Instinct: To beat shit up

      • Kicks
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    • Tar Ooze Solitary
      pseudopod (d10 damage) 16 HP 0 armor
      Close, Ignores Armor
      Special Qualities: ooze

      A puddle of intensely self-flammable ooze, seeking heat to consume and tinder to enflame. Instinct: burn and consume

      • ignite in flames
      • ignore a mundane attack
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Vine Horror Group, Small, Stealthy, Amorphous
      strangling vines (d8 damage) 9 HP 1 armor
      Close, Near

      Corpses infected with the seeds of a animating plant. Instinct: feed on passers-by

      • strangle a victim
      • pretend to be a corpse
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    • Beastfolk Champion Solitary, Terrifying
      chaos armaments (b[2d10+2] damage) 12 HP 1 armor
      Close
      Special Qualities: abomination

      Even among the dregs of the beastfolk, some grow in strength and lead the others to victory in their bloody raids and conquests. Instinct: lead the armies of chaos

      • assert dominance over the pack
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