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  • Sightless Abberration Solitary, Large, Terrifying
    Claws (d10+5 damage 1 piercing) 20 HP 1 armor
    Reach, Forceful, Far
    Special Qualities: Eyeless, Noseless, Oversized Mouth, Unnaturally long limbs

    They failed her. Their only duty was to serve her, the Queen of Decay and they failed. Her wrath knows no bounds, she has cursed them to hunger forever. They will scream in agony for eternity. A haunting howl that lets any nearby unfortunate soul know their suffering. Instinct: To consume living flesh

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Grimline, Archwarrior Solitary, Magical, Intelligent, Cautious, Hoarder, Terrifying
      Hand axe (b[2d10+2] damage) 16 HP 7 armor
      Close
      Special Qualities: Reanimation, Eyes like the end is coming.

      Grimline was a renounced Mage and warrior before his mysterious death. Some say he killed himself in a faulty experiment, some say he dug to far for knowledge and what he found brought him to an end. Whatever they say, Grimline has found a way back. He is a collector and until his collection is complete he will come back time and again. While he knows much and can be used as a source of information, everything has it's cost. Instinct: To collect every spell in existence.

      • Return to complete what he started.
      • Reflect a spell onto its caster.
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    • Starlight Serpent Solitary, Large
      Fangs (d10+4 damage 1 piercing) 16 HP 2 armor
      Forceful, Near
      Special Qualities: Scales that reflect light

      The starlight serpent, of which there are only thought to be a few left in the world, is a massive constrictor with mirrored scales. The serpent uses its scales to reflect light and blind its target. It can simultaneously constrict one target while striking at another with its fangs. These serpents are sacred to the worshippers of the Kiarash, the King in Starlight. Instinct: To protect the temple vault

      • Constrict them
      • Temporarily blind them
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Corrupted Megalodon Solitary, Huge, Planar
      Teeth (b[2d10+7] damage 2 piercing) 24 HP 1 armor
      Hand, Messy, Reach

      A corrupted Megalodon is an ancient enormous white shark with tentacles for fins. It can only be summoned from the Abyss by vile necrotic rituals. As long as it is bound to this plane it will feed upon anything that enters its sight, including the summoner if need be. Instinct: to eat

      • Eat a person whole.
      • Use his tentacles to grab foes.
      • Attracted to the scent of blood.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Krait Slavemaster Solitary, Stealthy, Intelligent
      Trident (b[2d10+4] damage 1 piercing) 16 HP 2 armor
      Close, Forceful, Reach

      The Krait are a race of serpentine humanoids that live down in the deep parts of many lakes. They are cruel and xenophobic, meaning they attack other species at first sight. Krait have a snake-like tail from the waist down, and a lizard-like humanoid body from the waist up. Often they will enslave other races and force them to work until they drop dead. The Slavemaster is the most influential in Krait society. He owns the slaves and watches over them. He is a master of underwater combat using the trident. Instinct: to enslave, to conquer

      • Bind slaves in shackles.
      • Disarm the foe with the trident.
      • Call upon his forces for aid.
      • Force the slaves to defend him.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Krait Necross Group, Stealthy, Magical, Intelligent
      Hexes (d8 damage) 6 HP 2 armor
      Close, Ignores Armor, Far

      The Krait are a race of serpentine humanoids that live down in the deep parts of many lakes. They are cruel and xenophobic, meaning they attack other species at first sight. Krait have a snake-like tail from the waist down, and a lizard-like humanoid body from the waist up. Often they will enslave other races and force them to work until they drop dead. The Necross are responsible for the vile rituals that the Krait are known to cast. Their source of power is primarily necrotic energy. Instinct: to enslave, to conquer

      • Drag foes down into the deep.
      • Poison foes with necrotic energy.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Reekeesik Solitary, Huge, Magical, Divine, Planar, Terrifying
      Claws (d12+9 damage 3 piercing) 28 HP 4 armor
      Reach, Forceful, Near, Far
      Special Qualities: Gargantuan, six-legged, ten-eyed rat.

      Instinct: To cover the world in rats.

      • Cover them with rats
      • Infect them with disintegrating disease.
      • Reveal a secret of the Dark.
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    • Krait Damoss Group, Stealthy, Intelligent
      Dual Swords (b[2d8+2] damage 1 piercing) 6 HP 2 armor
      Close

      The Krait are a race of serpentine humanoids that live down in the deep parts of many lakes. They are cruel and xenophobic, meaning they attack other species at first sight. Krait have a snake-like tail from the waist down, and a lizard-like humanoid body from the waist up. Often they will enslave other races and force them to work until they drop dead. The Damoss are specialized in besting foes in melee using their underwater mobility. Instinct: to enslave, to conquer

      • Cause foes to bleed out underwater.
      • Drag foes into the deep.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Prince of Faeries Solitary, Small, Magical, Stealthy, Devious, Intelligent, Cautious, Planar
      Summoned spectral warrior (d6 damage) 12 HP 7 armor
      Close, Reach, Ignores Armor, Near
      Special Qualities: Flight

      The lesson for today, children, is: don't make fun of short people in green clothing. Instinct: To play tricks

      • Polymorph someone dangerous into something harmless
      • Reveal himself as an illusionary copy
      • Summon mundane items
      • Manipulate those whose true name he knows
      • Instantly sees through illusions
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • The Biggun Solitary, Huge, Magical, Stealthy, Divine, Planar, Terrifying, Amorphous
      Approaching Darkness (b[2d12+9] damage 1 piercing) 33 HP 7 armor
      Reach, Forceful, Ignores Armor, Near, Far
      Special Qualities: Flight, Horryfying

      I just made this to see how powerful a monster can be. Instinct: To feast on soul and flesh

      • Incite paralyzing fear
      • Bring a defense toppling down
      • Summon a miasma of disease
      • Heal via eating
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