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  • RotWilder Solitary, Planar
    Bite of rot (d12+4 damage) 16 HP 1 armor
    Close, Forceful, Reach, Ignores Armor
    Special Qualities: A bite that induces rapid decomposition

    Left to guard the ancient portal, this massive canine takes its job VERY seriously. Jet black fur, glowing green teeth, and a relentless fury. Turn back and his bark will stay worse than his bite. Be bitten however and say goodbye to that flesh. Instinct: To decompose intruders

    • Guard planar portal
    • Bark to shatter minds
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  • Cancer Bat Horde, Tiny, Devious, Organized
    Fanged Bites (d4 damage) 3 HP 0 armor
    Hand

    Small black and furry, they attack without warning. The bite however, is just the beginning. Take a hit from these little buggers and you'll soon see your flesh start to warp. Hope you didn't need that uncovered arm. Some say they are venomous, some say that its bacteria in their mouths. One thing is for certain however, the fleshy masses that grow as a result of their bites are quite tasty to them. Instinct: To spread mutating pestilence

    • Swarm unsuspecting prey
    • Spread flesh warping illness
    • Summon Cloud to feed
    • Hang from ceiling
    • Drop from ceiling
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Knight of Silver Lillies Solitary, Devious, Intelligent
    Long sword (b[2d8] damage) 16 HP 3 armor
    Close, Near
    Special Qualities: A circle of astral daggers hovering around him

    Instinct: To protect the Castle of the Dreaming Doors from intrusion from the Outer Planes

    • Defend the castle!
    • Sever a silver cord
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  • The Knight of Orchids Solitary, Stealthy, Intelligent
    Long spear (b[2d10] damage 1 piercing) 16 HP 3 armor
    Close, Reach, Near

    Instinct: To find her mother.

    • Trip them up.
    • Poison spear.
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  • The Knight of Mums Solitary, Magical, Intelligent, Cautious
    Long Sword (b[2d10] damage) 16 HP 6 armor
    Close

    Instinct: To acquire gifts and "conversation"

    • Hold forth about the Castle of the Dreaming Doors
    • Force blast from the Mum Shield.
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  • Obacas Solitary, Magical, Stealthy, Devious, Intelligent, Planar
    (d4 damage) 40 HP 8 armor
    Close, Far
    Special Qualities: May appear as twins, is fickle but persistent, and is immortal

    The deity of Chance and Uncertainty. Obacas exists to bring uncertainty to the certain. Obacas sometimes appears as twins one male and one female, whereas other times Obacas appears as either individually. The twins seem to share slightly differing personalities. Instinct: Cause uncertainty

    • Intercedes the flow of fate altering outcomes at a whim.
    • The spinning coin shines, target receives boon +2 ongoing for any move until thread of uncertainty has come to its end.
    • Heads just didn't come up this time. Target takes -2 ongoing until that thread of uncertainty has passed.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Worg Horde, Organized
    Bite (d6 damage) 3 HP 1 armor
    Close

    Instinct: To serve

    • Carry a rider into battle
    • Give its rider an advantage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Sorceror Solitary, Small, Magical, Intelligent
    Acid Orb (d10+1 damage, Ignores Armour) 12 HP 0 armor
    Close, Far

    Instinct: To tap power beyond their stature

    • Unleash a poorly understood spell
    • Pour forth magical chaos
    • Use other goblins as sheilds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Horde, Small, Organized, Intelligent
    Spear (d6 damage) 3 HP 1 armor
    Close

    Instinct: To Multiply

    • Charge!
    • Call more Goblins
    • Retreat and return with (many) more
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Obsidian Construct Group, Magical, Intelligent, Construct, Amorphous
    Claws of Volcanic Glass (b[2d8+2] damage) 13 HP 2 armor
    Close
    Special Qualities: Guardians of the ancient tombs

    Within the walls of the Black Pyramid, there are ancient sentinels of such devious cunning that few have ever seen them and lived to tell the tale. Those that have simply ramble about looming, jagged shadows and blood...so much blood. Instinct: To prevent outsiders from learning the secrets of the Black Pyramid

    • Shatter into smaller forms
    • Activate nearby magical wards
    • Cut to the bone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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