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  • Chaos Leviathan Solitary, Huge, Terrifying
    grasping tentacle (d12+7 damage) 24 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: alien evil

    The Leviathan in the deeps, sworn by oath to protect the Ziggurat, this creature will drag intruders below the waves to tear them apart. Instinct: protect the ziggurat

    • consume someone whole
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  • Effigy of Chaos Solitary, Divine, Planar
    hellish flail (d10+4 damage) 14 HP 1 armor
    Close

    A hellish creature, the effigy of the chaos lord is animated by the many sacrifices that the beastfolk have made. Instinct: ruin the civilized world

    • spread destruction
    • summon magma-tentacles
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  • Beastfolk Shaman Solitary, Magical, Intelligent, Terrifying
    claws (d10 damage) 12 HP 0 armor
    Close
    Special Qualities: abomination

    The shaman is the defender of the grunt-pack, who erects the black wards and calls on the chaos star to protect those who serve it. Instinct: protect the clan

    • cast a repelling ward
    • cast forth a curse
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  • Beastfolk Acolyte Group, Magical, Intelligent, Terrifying
    warpfire (d8 damage) 6 HP 1 armor
    Close, Near
    Special Qualities: abomination

    Some grunts do not suffer under the yoke of the chaos gods. Some embrace their servitude, and are rewarded for it. Instinct: awaken the dark gods

    • cast a warping spell
    • empower the Grunts with magic
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  • Beastfolk Grunt Horde, Organized, Intelligent, Terrifying
    stolen weapons (d6 damage) 3 HP 0 armor
    Close
    Special Qualities: abomination

    Mutant, fiend, hellish servitor of chaos. Willing or otherwise, these poor men and women have been drafted into the dark army with no hope for escape but at the end of a sword. Instinct: to serve chaos

    • Capture someone
    • cry out for help
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  • Hill Troll Solitary, Large, Divine
    Makeshift club (d12+4 damage) 22 HP
    Forceful, Reach, Ignores Armor, Near
    Special Qualities: Regenerative blood

    Instinct: To feed on human flesh

    • Scavenge and ambush
    • Consume
    • Smash
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ederalian wolf Horde, Small, Organized
    Bite (d6 damage) 7 HP
    Close
    Special Qualities: Uncanny sense of smell

    Instinct: To ensure the survival of the pack

    • Hunt and stalk prey as a pack
    • Howl
    • Encircle prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mummy Warriors Group, Intelligent
    Sickles or blades (b[2d8] damage 1 piercing) 10 HP 2 armor
    Close, Reach

    The mummy warriors were revived long ago by the Scorpioness in an attempt to further protect her master's tomb. They attack all those who attempt to desecrate their master's tomb. Instinct: Attack Invaders

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  • Scorpioness Solitary, Huge, Magical, Intelligent, Construct
    Pincers, Stingers (d10+7 damage 2 piercing) 20 HP 3 armor
    Reach, Forceful
    Special Qualities: Body of a woman with legs removed, replaced by the body of a scorpion with 2 stingers.

    The Scorpioness is an abomination created as a guard or sentinel for places or objects of value. Her sole purpose is to protect her master, both in life and death. She stands guard over her masters grave, ever watching, ever ready... ...ever lonely. Instinct: To protect the Pheromone's tomb

    • Snap with her pincers and stab with her stingers
    • Spearlings: summons 5 blue orbs that fire at those who attack her
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  • Scorpioness Solitary, Huge, Magical, Intelligent, Construct
    Pincers, Stingers (d10+7 damage 2 piercing) 20 HP 3 armor
    Reach, Forceful
    Special Qualities: Body of a woman with legs removed, replaced by the body of a scorpion with 2 stingers.

    The Scorpioness is an abomination created as a guard or sentinel for places or objects of value. Her sole purpose is to protect her master, both in life and death. She stands guard over her masters grave, ever watching, ever ready... ...ever lonely. Instinct: To protect the Pheromone's tomb

    • Snap with her pincers and stab with her stingers
    • Spearlings: summons 5 blue orbs that fire at those who attack her
    Tweet
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