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Chaos Leviathan Solitary, Huge, Terrifying grasping tentacle (d12+7 damage) 24 HP 1 armor Reach, Forceful, Near Special Qualities: alien evil The Leviathan in the deeps, sworn by oath to protect the Ziggurat, this creature will drag intruders below the waves to tear them apart. Instinct: protect the ziggurat
- consume someone whole
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Effigy of Chaos Solitary, Divine, Planar hellish flail (d10+4 damage) 14 HP 1 armor Close A hellish creature, the effigy of the chaos lord is animated by the many sacrifices that the beastfolk have made. Instinct: ruin the civilized world
- spread destruction
- summon magma-tentacles
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Beastfolk Shaman Solitary, Magical, Intelligent, Terrifying claws (d10 damage) 12 HP 0 armor Close Special Qualities: abomination The shaman is the defender of the grunt-pack, who erects the black wards and calls on the chaos star to protect those who serve it. Instinct: protect the clan
- cast a repelling ward
- cast forth a curse
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Beastfolk Acolyte Group, Magical, Intelligent, Terrifying warpfire (d8 damage) 6 HP 1 armor Close, Near Special Qualities: abomination Some grunts do not suffer under the yoke of the chaos gods. Some embrace their servitude, and are rewarded for it. Instinct: awaken the dark gods
- cast a warping spell
- empower the Grunts with magic
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Beastfolk Grunt Horde, Organized, Intelligent, Terrifying stolen weapons (d6 damage) 3 HP 0 armor Close Special Qualities: abomination Mutant, fiend, hellish servitor of chaos. Willing or otherwise, these poor men and women have been drafted into the dark army with no hope for escape but at the end of a sword. Instinct: to serve chaos
- Capture someone
- cry out for help
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Hill Troll Solitary, Large, Divine Makeshift club (d12+4 damage) 22 HP Forceful, Reach, Ignores Armor, Near Special Qualities: Regenerative blood Instinct: To feed on human flesh
- Scavenge and ambush
- Consume
- Smash
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Ederalian wolf Horde, Small, Organized Bite (d6 damage) 7 HP Close Special Qualities: Uncanny sense of smell Instinct: To ensure the survival of the pack
- Hunt and stalk prey as a pack
- Howl
- Encircle prey
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Mummy Warriors Group, Intelligent Sickles or blades (b[2d8] damage 1 piercing) 10 HP 2 armor Close, Reach The mummy warriors were revived long ago by the Scorpioness in an attempt to further protect her master's tomb. They attack all those who attempt to desecrate their master's tomb. Instinct: Attack Invaders
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Scorpioness Solitary, Huge, Magical, Intelligent, Construct Pincers, Stingers (d10+7 damage 2 piercing) 20 HP 3 armor Reach, Forceful Special Qualities: Body of a woman with legs removed, replaced by the body of a scorpion with 2 stingers. The Scorpioness is an abomination created as a guard or sentinel for places or objects of value. Her sole purpose is to protect her master, both in life and death. She stands guard over her masters grave, ever watching, ever ready... ...ever lonely. Instinct: To protect the Pheromone's tomb
- Snap with her pincers and stab with her stingers
- Spearlings: summons 5 blue orbs that fire at those who attack her
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Scorpioness Solitary, Huge, Magical, Intelligent, Construct Pincers, Stingers (d10+7 damage 2 piercing) 20 HP 3 armor Reach, Forceful Special Qualities: Body of a woman with legs removed, replaced by the body of a scorpion with 2 stingers. The Scorpioness is an abomination created as a guard or sentinel for places or objects of value. Her sole purpose is to protect her master, both in life and death. She stands guard over her masters grave, ever watching, ever ready... ...ever lonely. Instinct: To protect the Pheromone's tomb
- Snap with her pincers and stab with her stingers
- Spearlings: summons 5 blue orbs that fire at those who attack her