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Infected Pilgrim Group, Intelligent, Medium Javelin (d6 damage) 6 HP 1 armor Close, Throw, Near Special Qualities: Swamp Walk One of the pilgrims that traveled with the clergy to the ruins. These poor souls have been infected by the chaotic growth and are now mindless slaves. The infection lets them traverse the environment easily. Their only goal is to consume life to feed the infection. Instinct: Spread Infection, consume
- Leaping Strike, jumps a short distance. Gains advantage on damage. Anyone attacking the Pilgrim gets disadvantage to hit this round.
- Noctious Aura, anyone near this creature must make a CON save or become weak and take STR damage. CON Save ends condition.
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Weregriffin Solitary, Intelligent Talons (d10+2 damage 1 piercing) 12 HP 1 armor Close, Forceful Special Qualities: Wings, Weak to Silver Strange rumours do abound sometimes about something that blurs the lines between man and beast - but more specifically between a person and a griffin, however the rarity of these rumours coupled with the supposed contagious nature of this form of lycanthropy poses a particular answer. Namely, such a peculiar lycanthrope is less subject to the wild and ghastly whims that a werewolf might be subject to - but moreover that those who fall under this 'curse' are either of a particular family or clan or organisation - and are careful to operate openly. Operating in secrecy, with this in mind it would be difficult at best to find them out, not to mention more than likely perilous - we should, at least for the moment, hope that like the noble griffin itself, that their motives are pure. If not, such a clandestine conspiracy could achieve.... great and terrible things. Instinct: To shed the appearance of barbarism
- Judge someone's worthiness
- Strike from above or within
- Transform to pass unnoticed as beast or man
- Survey a region like only a person or griffin could
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Seedling Spawn Group, Tiny Claws (d6 damage) 1 HP 0 armor Close Special Qualities: Swamp Walk A small insect like plant creature spawned from the pods of the larger hosts. These seedlings only instinct is to infect living creatures and spread their foul growth. Instinct: Spread foul growth
- Foul Spores, spews a small cloud of poison. d4 damage, ignores armor.
- Facehugger, latches onto face and lays spores.
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Reptilicus Solitary, Huge, Devious, Terrifying Sticky Acid Spray (d10+5 damage) 24 HP 3 armor Reach, Forceful, Ignores Armor Special Qualities: Magical flight, Twisted slimy visage This creature is a serpentine lesser dragon, with large scales and a slimy cast to its hide. It has four short, clawed legs, and a pair of fan-like wings protruding above its forelimbs. Its face is twisted into a perpetual snarling visage. Instinct: to consume vast amount of meat
- Birth a new Reptilicus from a fallen body-part
- Swallow them whole
- Rapidly heal wounds
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Hellergast Solitary, Magical, Organized Schegge di Ghiaccio (d12 damage 1 piercing) 12 HP 4 armor Close, Far Instinct: Servire la Strega dei Ghiacci
- Controllare il ghiaccio
- Chiamare la Grandine
- Evocare Spettri
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Goblin delle Nevi Horde, Small, Stealthy, Devious, Organized, Intelligent Arco corto (d4 damage) 3 HP 0 armor Close, Reach, Near Instinct: Saccheggiare e creare chaos
- Facciamo "casino"!
- Tendere imboscate e trappole
- Piazzare bombe
- Chiamare altri Goblin
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Hydra Spawn Horde, Small Wicked fangs (d6+2 damage) 3 HP 1 armor Close Special Qualities: Malleable form They were beasts resembling that of a snake and of a man, but with two heads each. Some bore wings and others hooves. I thought them some sick joke of nature, until it ate my nanny goat and rammed through my barn wall. I fear to think of what they could become if they ever ate anything bigger than them. Instinct: Bring live prey to the master
- Take on aspects of the devoured
- Swallow a smaller creature whole
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Werebat Group, Stealthy, Organized, Intelligent, Hoarder Bite or knife (d8 damage 2 piercing) 6 HP 1 armor Close Special Qualities: Wings, Weak to silver, Echolocation Gathering and swarming in the darkness, werebats are becoming more and more of a threat as they induct more of the unfortunate or desperate into their ways. Yet people refuse to see, after all - bats are just to be expected, what is a few more in a cave or a ruin or a forest near town? There is likely something else afoot here but for what purpose? Instinct: To thrive and grow on the periphery
- Transform to pass unnoticed as beast or man
- Strike from nowhere or vanish without a trace
- Subvocally usher forth bats or your fellows
- Locate the unseen