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  • Weredragon Solitary, Large, Intelligent, Hoarder
    Bite (d10+4 damage 3 piercing) 20 HP 2 armor
    Forceful, Messy
    Special Qualities: Winged, Weak to silver

    The startling theory that such a thing as a 'weredragon' exists posits even greater forces at work than any could have imagined. Perhaps lycanthropy was never the endgoal in of itself, werewolves and such were merely works in progress - and that the 'curse' was instead some method of... transcendance? Damnation? The reason as to why is hard to determine but one thing is obvious: Weredragons are rare - because the overwhelming personality change that such a powerful curse would inflict upon someone would make it nigh impossible to conceal - but also very difficult to oppose. What's more frightening is the thought that this too is only a step towards some ultimate goal. If so, what could that be? Instinct: To rule

    • Transform to pass unnoticed as monster or man
    • Bend an element to its will
    • Explode forth as an overwhelming surprise
    • Act with contempt
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Weregargoyle Solitary, Stealthy, Intelligent, Hoarder
    Claws (d10+1 damage 1 piercing) 16 HP 2 armor
    Close
    Special Qualities: Wings, Weak to Silver

    Sometimes the curse of lycanthropy can manifest in the most peculiar of ways. Perhaps it was less created by accident but as a direct effect of the experiments of the Sorcerer-Kings of old? Regardless what is known is that monstrous creatures such as gargoyles, the stoneskinned winged reptiles that themselves were legendarily bred for a purpose in the past are among the creatures that lycanthropy can mimic. The result (as far as scant details can allow) has revealed a startling synthesis - something more powerful and more dangerous than either of the two creatures that make up the whole. More dangerously it is infamously difficult to try to survey how many of these lycanthropes exist, after all if they can blend in with the already hidden populace of gargoyles that exist in this world, and few people are prepared to even entertain their existence... where do you even begin? Given the blessing of a more human intellect compared to the relatively bestial gargoyles... what are they planning? Instinct: To guard what is yours

    • Transform to pass unnoticed as monster or man
    • Blend into stonework
    • Strike from within
    • Take to the air
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Werejellyfish Group, Small, Stealthy, Organized, Intelligent, Hoarder
    Stinging tentacles (d8 damage 1 piercing) 6 HP 1 armor
    Close, Reach
    Special Qualities: Land- and seaborne, Weak to silver

    The mysteries of the moonlit depths can be fascinating at times. In certain waters masses of jellyfish can be found and can be quite deadly, but what is more worrying are rumours of those that are both jellyfish and person, cut from the same cloth as werewolves and similar - but more insidious in a way that is hard to imagine. Thankfully they mostly plague coastal regions, but what their motives are or how they operate are still a mystery. But it is said that they are the cause for ships found adrift with no-one aboard... Instinct: To thrive unseen on the frontier

    • Inject paralytic venom
    • Transform to pass unnoticed as beast or man
    • Beckon forth the gelatinous hordes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lord Strahd Von Zarovich Solitary, Magical, Stealthy, Divine, Predatory , Vampiric
    Deadly Strike: Strahd enjoys sinking his family sabers edge into the flesh of fools. (b[2d12+2] damage 3 piercing) 25 HP 5 armor
    Close, Forceful, Near, Far
    Special Qualities: Immortal: Strahd cannot permanently die unless his power is severed from the dark vestige Vampyre in the Amber Temple., He is the Land: Strahd knows all that takes place in barovia through his network of spies, Heart of Ravenloft: an amalgamation of magic and malice, in the center of Castle Ravenloft lies a beating heart that serves as a back up pool of health for Strahd. Once he reaches zero HP, he regains half immediately. Should the heart be destroyed, Strahd will be brought to half his total current HP. , Sunlight Weakness: Strahd is greatly weakened by the divine rays of the sun. If exposed, He loses all armor and he will flee immediately

    Strahd Von Zarovich, Dread lord of Barovia and deadly ancient vampire whose power originates from the dreaded vestiges of dark power. Strahd is more monster than man, ruling the demiplane of Barovia for over 5 centuries after making a deal with otherworldly powers in attempts to soothe his pain; he has suffered immeasurabl and has caused much more. He seeks to win the affections of a reincarnation of his long lost unrequited love, find a replacement to rule his land so he may finally leave, or simply to entertain himself in his eternal unlife. He suffers no fool but is cordial, flowing with etiquette befitting a king. However, underneath his collected demeanor lies a creature of malice and anguish. Instinct: To Feed, To court Ireena, To Find a replacement, To play around with pathetic mortals.

    • Dominate the Mind: Strahd is a master of manipulation and is even more proficient at it due to his supernatural ability to dominate ones mind.. Roll +WIS. 10+ You resist the allure, 7-9 Choose one: You can resist but you are hard pressed to take action against him. Take a -1 forward on any rolls made against Strahduntil Strahd makes a move against you, or you give in to the allure allowing Strahd to make a move against you, but you end up in an advantageous position. -6 You cannot resist his allure, for the duration of the scene you are compelled to do Strahds bidding. If in a combat situation, you are removed from combat until Strahd releases you or the allure is broken. To break out of the allure, roll +WIS. 10+ you break free!, 7-9 you suffer a -2 forward against Strahd until he makes a violent move against you. On a -6 You fall for his supernatural allure so completely, your mind breaks. Roll last breath.
    • Brutal Feed: Strahd can drain the life of anyone he bites leaving them with the loss of will to fight, unconscious, or dead dealing 1D8 damage and healing himself the D8 result in the process.
    • Polymorph: Strahd can transform into a wolf, swarm of bats, or gaseous cloud at will to escape or to simply travel
    • Practiced Mage: Strahd is a skillful user if the arcane. A skill honed further by his centuries of existance.
    • Alacritous Steps: Strahds vampiric condition allows him to possess supernatural speed to close or put distance between him and his opposition.
    • Create Spawn: If Strahd reduces a pkayers HP to zero with brutal feed, He can turn that player into a vampire spawn. Ravenously hungry for blood, roll last breath.
    • Summon Allies: Strahd can summon swarms of bats to harrass his foes, packs of wolves to rend thier flesh, or vampire spawn continue the blood feast.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Samuel Kun Solitary, Organized, Intelligent, Construct
    Ghostly Machete (d10 damage) 20 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Incorporeo, He was created by the violence of the city

    Instinct: To seek revenge

    • Turning invisible
    • Call the birds of prey
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  • Necromaniac Group, Stealthy, Intelligent, Planar, Terrifying
    Corrupting claws (b[2d8+2] damage) 6 HP 0 armor
    Close
    Special Qualities: It deforms and viciously mocks humanity

    Instinct: Reproduce themselves through souls' corruption

    • Devour human souls
    • Faking humanity
    • Maddening visions
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  • Wereorca Solitary, Large, Stealthy, Intelligent
    Bite (d10+4 damage 1 piercing) 20 HP 1 armor
    Forceful, Messy
    Special Qualities: Land- and seaborne, Weak to silver

    Only a fool would expect lycanthropy to extend purely to the realm of wolves and men. In colder, especially more watery climes the curse that blends beast and person infects in other ways - the black and white reapers of the deepest seas and oceans are among them. Of course as one would expect these types of... denizen are more likely to be found on ports or out to sea, nonetheless they are perilous if provoked. For one they tend to be much bigger. Instinct: To shed the appearance of civilization

    • Transform to pass unnoticed as beast or man
    • Burst forth entirely unexpected
    • Prey upon the weak
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Delga Bjorin Solitary, Intelligent
    Dual Scimitars (d10 damage 1 piercing) 12 HP 1 armor
    Close
    Special Qualities: Monster tamer

    Delga Bjorin is an Elven ranger who has been tracking and studying monsters and beasts for centuries. He is a kind soul, though it may be hard to see through the layers of dirt, grime, and thick paranoia that covers him. He has tamed many a creature in his time, and can call upon them as he needs. Instinct: to do what can't be done

    • Summon a beast
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  • Tink Solitary, Small, Intelligent
    Sword that changes Shape (b[2d10] damage 2 piercing) 12 HP 5 armor
    Close, Near
    Special Qualities: Created Tools

    Tink, is a tinkerer. He is better than all those regulars. He has upgraded himself and his weapons to be far better than average. They can morph and take shape, his weapons if lost can come back to him as if they have a will of their own. He has a telescoping shield. He always has his trusty jet boots that he designed himself. Instinct: Defend Creations

    • Attack with ever changing weapon
    • Open Doors with more creations
    • Remove Weapon with Wip
    • Jump Back with jet Boots
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Barrow Abomination Solitary, Magical, Terrifying, Amorphous
    Ghostly Tentacles (d10 cold damage) 15 HP 5 armor
    Close, Ignores Armor
    Special Qualities: Super natural senses

    Physical manifestation of chaos energy. Upon disturbing its rest a Barrow Abomination will draw itself up from piles of bones and skills until it resembles a roughly humanoid shape. Instinct: To corrupt and cause chaos

    • Magically sever an appendage from the target's body, causing no damage but considerable pain (will reappear after death)
    • Grapple with ghostly tentacles
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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