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  • Li Atona the Enchantress Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder
    Hex -d4 forward to target and (w[2d8] damage) 22 HP 2 armor
    Close, Ignores Armor, Near, Far
    Special Qualities: Animate Objects

    Li Atona is a beautiful young half elf from the Magis Enclave. She is a well respected enchanter who carries a shop at the city square in Dalonae. Dressed in enclave silks, with her long black hair pulled up in a complicated braid, she is deceptively intelligent. Stats for NPC use: STR: 8, DEX: 10, CON: 12, INT: 18, WIS: 14, CHA: 16. Use Standard Warlock sheet from Incomplete Adventurer. Instinct: To learn the most powerful enchantments and be renowned

    • Apply magical qualities to objects
    • Apply trap sigils and curses to objects
    • Li can apply curses and enchantments on items she touches. Some take more time than others.
    • Li is a kind person but when threatened she will hex the attacker and sunder and otherwise destroy their equipment. She is smart and uses her surroundings.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ichor piranha Solitary, Large, Divine
    Bite with divine teeth (d10+4 damage 1 piercing) 22 HP 2 armor

    Like mortals, the gods have blood, divine blood, but still, blood. Like mortals, gods can bleed, either by being wounded, killed, or by spilling it themselves. This blood sometimes gets consumed by a piranha, causing it to grow in size, gain the mark of the god who's blood it consumed, and divine power. This, however, causes them to revere that deity, dead or otherwise, which some gods use to their advantage to guard temples, sometimes giving their blood willingly. Other times, it just stays there, begging other priests to hear him out as a conduit for their god. Instinct: Uphold the virtues of it's deity

    • Use the blessings of the god's ichor
    • Beg for more divine blood
    • Ask for divine aid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slugger Mantis Solitary, Large
    One spear, one club 20 HP 2 armor

    The massive dessert inhabiting cousin of the mantis shrimp. Territorial and vicious, the slugger will use its weaponized mandibles to pierce you through, pin you down, and club you to death within seconds. Instinct: to obliterate

    • Club Punch (d10+4 damage) Slow, Forceful
    • Spear Stab (d10+4 damage) Fast, Piercing
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crystal Crab Solitary, Small, Hoarder
    Rock Pinser (d10 damage 1 piercing) 12 HP 5 armor
    Close
    Special Qualities: Armored, Hoarder

    This large animate crystal spends its time burrowing through the ground, collecting bits of valuable metals and minerals which it uses to reinforce its crystalline carapace Loot Table (1) 2d8 Coins (2) 4d10 coins (3) 4d10 coins, 1d4 Gems (4) 6d12 coins, 2d4 Gems (5) 4d6x10 coins (6) 6d4 Gems Instinct: To Burrow

    • Burrow into the ground
    • Harden Defences
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rez Dog Group, Small, Organized
    Bite (d8 damage) 6 HP 0 armor
    Close

    Instinct: to chase you off

    • pack tactics
    • Dogpack - attack from behind
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  • Solitary, Stealthy, Devious
    Poisonfangs (d8 damage) 12 HP 1 armor
    Close

    Deep in the darkest depths of the woods or the most dangerous dwarven buildings. Instinct: to consume

    • trick them into lending help
    • trap someone in a net
    • spit a net at unsuspecting victims
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  • Ice Golem Solitary, Huge, Construct, Amorphous
    A big, icy fisy (d10+3 damage) 31 HP 4 armor
    Reach
    Special Qualities: Immune to cold., Appears as just a big block of ice.

    The Golem is a block of enchanted ice. It sits in the preserved larder of the ruins of Ravinsoka, keeping the ice cream cold and perfect. Break it, the damned thing explodes. But you get the ice cream! Instinct: To put things into cold storage.

    • Keep things COLD
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  • Purificerer Group, Organized, Intelligent, Cautious
    Any melee weapon (b[2d6] damage) 6 HP 1 armor
    Close

    Later Instinct: Hunt the cursed

    • Perform a desperate attack
    • Get support from a 2nd group
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  • Dragonscale Golem Solitary, Magical, Construct, Amorphous
    Sharp Claws (d10+2 damage 1 piercing) 23 HP 5 armor
    Close, Reach
    Special Qualities: Morphing Bodyplan, Guardian, Animated Body

    This slender humanoid guardian Golem was created by the long dead arch mage Innel to defend his tower from intruders. For building the golem he used clay and blue dragon scales. Within his Tower there are three ritual circles powered by magical gemstones in their center, that power the guardian and shield it against any physical form of attacks. Instinct: Defend the upper floors

    • Catch someone with extending Arms
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  • Claysoldier Horde, Organized, Cautious, Hoarder, Amorphous
    Sword or Mace (d6+2 damage) 14/8 HP 5 armor
    Close

    If you ever meet an archaeologist who doesn't know the horrors of ancient tombs he is not a real scientist. If he isn't suspiciously looking around while walking between statues he never has been at an excavation site of the old cities of Duhn'nghá. Once you enter the tunnels of the temple of Kagnaha you are in grave danger. First you hear the dust falling. Then the sound of pottery shattering. The cracking of the joints. And then you will hear the stomping of boots made from ceramic. They might not be the Golems of Albion or the Gargoyles of the deep. But they are the ancient defensive systems of old and fallen civilisations. And they are many. Don't try to fight them. Just run... Instinct: to guard

    • Defending the path
    • If one dies there is always more who are willing to move
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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