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  • Tyrath Solitary, Stealthy, Intelligent, Cautious, Magical
    Masterly crafted spear (b[2d12] damage 1 piercing) 12 HP 6 armor
    Close, Reach
    Special Qualities: Belch fire

    Instinct: To find the broodmother

    • Look for clues regarding the broodmother
    • Feint attack
    • Defensive stance
    • Regenerate health while meditating and chanting a prayer to the broodmother
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spawn of the Protoplasmic Pit Solitary, Large, Intelligent, Amorphous
    Pseudopod smash (d10+2 damage) 19 HP 1 armor
    Near
    Special Qualities: Can only be hurt by fire or weapons that harm red creatures

    This the creature spawned from the Fecund Protoplasmic Pit when Cenduwain, Mother of Elves, pulls the lever. It is an amoeboid, red in color, with six glassy, purple eyes, and a toothy maw. Instinct: To feed

    • Engulf prey
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  • Runemaster Group, Intelligent, Hoarder
    Fire Rune (b[2d8] damage) 6 HP 0 armor
    Close, Ignores Armor, Near, Far

    Spooky! Instinct: To burn, freeze, or shock.

    • Makes the party more susceptible to magic.
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  • Sniper Group, Devious, Intelligent
    Arrow shot (b[2d6] damage) 6 HP 0 armor
    Close, Reach, Near, Far

    Instinct: To bind and prevent escape.

    • Shoots arrows in specific spots!
    • They can bind your limbs to prevent use.
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  • Nightseeker Group, Stealthy, Devious, Intelligent, Hoarder, Thief
    Knife slash. (b[2d6] damage 3 piercing) 6 HP 1 armor
    Close, Near

    A pretty rude thieving type that likes to throw knives. Instinct: To assassinate or otherwise incapacitate.

    • Inflicts ailments!
    • He has all sorts of darts and knives covered with poisons!
    • He can toss out some serious disabilities.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fortress Group, Devious, Intelligent, Cautious
    Mace strike. (d6 damage) 10 HP 6 armor
    Close

    A pretty cool defender. Doesn't have much for offense but they generally like to defend their pals. Instinct: To defend party members.

    • Defend his pals.
    • He's really nifty about reducing damage.
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  • Landkerschneckt Group, Cautious, Intelligent, Warrior
    A big sword. (d8+2 damage 1 piercing) 10 HP 2 armor
    Close, Forceful

    A fellow that's inclined to go on pure offense. He's an explorer, just like you, but for whatever reason, you've come to odds. He and his comrades would see that as a negative outcome. Instinct: To do a LOT of hurt.

    • Go balls deep.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zombified Expeditionary Group, Hoarder
    Shitty Sword Slash (d8 damage 1 piercing) 18 HP 3 armor
    Close, Near

    A member of a team sent out to explore and map out the weird dungeon. He's a zombie now! Instinct: To consume.

    • Tosses unused equipment belligerently.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zanne abissali Group, Large, Planar, Terrifying
    Morso (d8+2 damage 2 piercing) 14 HP 1 armor
    Special Qualities: Tanfo di non-morte abissale

    Instinct: Nutrirsi dei viventi

    • Sbranare
    • Ululare e terrorizzare
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  • Qui Solitary, Large, Magical, Divine, Devious, Cautious, Construct, Terrifying, Amorphous
    The Qui charges its attackers and than stomps on them with it's front legs. If faced with a large group it will stand on its hind legs and crash down on the grown creating a shock wave that will knock down any attacker standing in its emidiate area. (d10+2 damage 2 piercing) 29 HP 6 armor
    Forceful, Reach, Ignores Armor
    Special Qualities: Healing Qui can heal edge damage. Qui can dig at a great speed and will come up from under his attackers. A Qui's mouth has 2 rows of grinding teeth with which the Qui can chew up metal and armor. , A Qui is made by a Forest Lord with the left over carcass of poachers. A Qui s covered in long hair like moss in which weapons can get tangled in. The hair like moss is tick and soft, which prevents blunt attack from actually hurting it's body. , If attacked and wounded, a Qui will release the horrible smell of the decaying carcass which it's made of. The smell is terrible and will disturb even the sturdiest of fighters.

    A Qui is an ancient creature who purpose is to warn of the coming of the Forest Lord. The creature looks gentle and kind and speaks elvish. It looks like a huge kiwi bird with a beaked mouth and walks on four stocky three toed legs. A Qui's body is covered in a hair like grey/green moss.A Qui will approach the person of the group who most opposes the destruction of the forest and will ask them to leave.If the perpetrators heed the warning and move on the Qui will give them seeds that fall from it's body. these sees will give forever fruit. If the perpetrators do not comply to abandoning the destruction of the forest, A Qui will roar, it's roar is loud and will make those who fail a constitution roll run in fear. The roar causes a strong wind which will push and knock back anyone that fails a strength roll causing 3 damage by slamming them onto the floor or nearby trees. The roar also carries saliva from the Qui's mouth which is corrosive to organic and soft metals. If attacked it will charge anyone still standing to knock m down once down the Qui will stomp on the fallen beings with it's front legs. A Qui is made up of the carcass left behind by over hunting held together by plants, vines, moss and dirt. If wounded the stench of the dead carcass with in its insides will cause those of low constitution that fail a roll will fall in disgust and become violently ill. A Qui when out numbered will stand on it's back legs and come down hard on the ground, anyone in the surrounding area that fails a Dex will fll to the ground and be stomped by the Qui. A Qui deal 4 damage ignoring armor in a stomp because of the hard bones hoofs at the bottom of feet. Instinct: Qui will give warning the forest lord if coming if attack it will charge and stomp on any one person that has fallen.

    • Gives warning of the coming of the Forest Lord
    • A Qui's roar creates a gust a wind which will knock down any weak beings. Qui saliva is corrosive to metal and organic armor.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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