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  • Goldmist bravo Group, Stealthy, Intelligent
    Bravo dueling sword (b[2d8] damage 1 piercing) 6 HP 0 armor
    Close

    Prowling the streets of goldmist at night looking to prove their skill in combat, they will challenge and fight with little cause: Carrying a sword, looking theim straight in their eyes, touching your sword, disagreeing with them will all net you a challenge. Instinct: To prove their skills in combat

    • Challenge others to a duel
    • Feint attack
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  • Tyrath Solitary, Stealthy, Intelligent, Cautious, Magical
    Masterly crafted spear (b[2d12] damage 1 piercing) 12 HP 6 armor
    Close, Reach
    Special Qualities: Belch fire

    Instinct: To find the broodmother

    • Look for clues regarding the broodmother
    • Feint attack
    • Defensive stance
    • Regenerate health while meditating and chanting a prayer to the broodmother
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spawn of the Protoplasmic Pit Solitary, Large, Intelligent, Amorphous
    Pseudopod smash (d10+2 damage) 19 HP 1 armor
    Near
    Special Qualities: Can only be hurt by fire or weapons that harm red creatures

    This the creature spawned from the Fecund Protoplasmic Pit when Cenduwain, Mother of Elves, pulls the lever. It is an amoeboid, red in color, with six glassy, purple eyes, and a toothy maw. Instinct: To feed

    • Engulf prey
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  • Runemaster Group, Intelligent, Hoarder
    Fire Rune (b[2d8] damage) 6 HP 0 armor
    Close, Ignores Armor, Near, Far

    Spooky! Instinct: To burn, freeze, or shock.

    • Makes the party more susceptible to magic.
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  • Sniper Group, Devious, Intelligent
    Arrow shot (b[2d6] damage) 6 HP 0 armor
    Close, Reach, Near, Far

    Instinct: To bind and prevent escape.

    • Shoots arrows in specific spots!
    • They can bind your limbs to prevent use.
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  • Nightseeker Group, Stealthy, Devious, Intelligent, Hoarder, Thief
    Knife slash. (b[2d6] damage 3 piercing) 6 HP 1 armor
    Close, Near

    A pretty rude thieving type that likes to throw knives. Instinct: To assassinate or otherwise incapacitate.

    • Inflicts ailments!
    • He has all sorts of darts and knives covered with poisons!
    • He can toss out some serious disabilities.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fortress Group, Devious, Intelligent, Cautious
    Mace strike. (d6 damage) 10 HP 6 armor
    Close

    A pretty cool defender. Doesn't have much for offense but they generally like to defend their pals. Instinct: To defend party members.

    • Defend his pals.
    • He's really nifty about reducing damage.
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  • Landkerschneckt Group, Cautious, Intelligent, Warrior
    A big sword. (d8+2 damage 1 piercing) 10 HP 2 armor
    Close, Forceful

    A fellow that's inclined to go on pure offense. He's an explorer, just like you, but for whatever reason, you've come to odds. He and his comrades would see that as a negative outcome. Instinct: To do a LOT of hurt.

    • Go balls deep.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zombified Expeditionary Group, Hoarder
    Shitty Sword Slash (d8 damage 1 piercing) 18 HP 3 armor
    Close, Near

    A member of a team sent out to explore and map out the weird dungeon. He's a zombie now! Instinct: To consume.

    • Tosses unused equipment belligerently.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zanne abissali Group, Large, Planar, Terrifying
    Morso (d8+2 damage 2 piercing) 14 HP 1 armor
    Special Qualities: Tanfo di non-morte abissale

    Instinct: Nutrirsi dei viventi

    • Sbranare
    • Ululare e terrorizzare
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