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Waldclan Krieger Group, Organized, Intelligent, Cautious Äxte und Speere (b[2d8] damage) 6 HP 2 armor Close, Near Gehüllt in Tierfelle und mit Äxten, Speeren und Schilden bewaffnet überfallen sie mit Vorliebe Handelskarawanen oder unzureichend befestigte Dörfer. Instinct: überleben
- Karawanen und Dörfer überfallen
- Weitere Clanmitglieder herbeirufen
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Forest Lord Solitary, Large, Magical, Divine, Cautious, Hoarder, Planar, Amorphous Sword, slash. Blessed arrows which grown vines when they strike. Forest touch that decomposes organich matter that it touches. (b[2d12+4] damage 1 piercing) 29 HP 8 armor Forceful, Ignores Armor, Far Special Qualities: It heals him self by being in touch with the forest. A forest lord is a ancient Being that protects a forest. When a town, city, Kingdom begins to expand in to its domain it will appear and protect the forest and its inhabitants. it looks like a large viking knight who's armor is made up of weeds tree bark leaves and rock plates. it wears a wooden helmet with a set of antlers and glowing green eyes. It's sometimes called a forest golem because of the make up of his armor. It attacks with a long sword that its made of gems. Its will shoot arrows that once they strike vines and plants grown from the wound they make. Its will also attack with a decomposing touch that begins to disintegrate organic matter while in contact with him. he's not a known for attacking lone travelers. Most common It will appear when large area of the forest gets destroyed. It will most commonly give a warning via a white Male deer with a face that resembles a bird human, or a Large Qui which looks like a kiwi bird with a four legs and a hippo face, whos whole body is covered in moss. the warning is to ask to stop destruction of the forest (deforestation). Best way to a peace it is to ask for forgiveness and begin planting of new trees and plants. Over hunting will surely get his attention and disrespecting him will get the transgressor shot at with an arrow which will eventually help the forest "eat" the perpetrator. Instinct: Protect the forest from transpasers.
- Sword Slash
- Healing touch. Forest touch , it tursn anything it touches in to part of the forest. It begins to break down organic matter upon touch.
- It knows all known poisons and its amune to attack exept fire. It can grow a forest anywhere.
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The Serene (Petty Necromancer) Solitary, Magical, Divine, Beyond Comprehension Maxim Blast (d10+2 damage) 25 HP 2 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Shed Mortal Coil - He sheds his flesh and becomes one with the undead he becomes so dear, if only for a short while., Bolt of heavenly light (d12+10 damage), Infinite Decay A man who has lost everything and will ever gain nothing. A man driven by his desire only to survive. A man whose survival makes it really fucking tough for the richest district in town to get by. This particular immortal stands and the bottom of a vast labyrinth waiting for the end of time. Conceivably, that end could come in the form of a giant blade or a fireball from hell. Instinct: To survive.
- Teleports across the room at random and not in his own volition.
- Shoots at the party a spell which destroys their perception of reality.
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The Forgotten (Fatso) Solitary, Large, Divine, Magical, Intelligent, Cautious, Hoarder, Planar, Terrifying Bringing down the hammer (of his ancestors) (d12+6 damage 2 piercing) 20 HP 2 armor Forceful, Reach, Near Special Qualities: He's a frighteningly large old king from... somewhere. A towering man at 10 feet being kinda rude. You don't know much about this guy, except for the fact that he's fucking intimidating. Instinct: To take revenge on his petty subjects.
- Let loose his wicket mace.
- Sends a pulse of darkness, making you realize your truest fears.
- When he dies, he summons an eldritch creature upon the world, somewhere.
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Ghost of Ultio Ultionis Solitary, Magical, Divine, Devious, Intelligent, Terrifying, Amorphous Ghastly energy waves (d12+3 damage) 20 HP 4 armor Close, Reach, Ignores Armor, Far Special Qualities: He's a spooky ghost The former ruler of Colere, Ultio was overthrown by Basal and his devoted followers. His soul was consumed by a desire of revenge that day, and even in death, he lives on, seeking a way to enact his revenge on Basal and his foolish army. Instinct: To enact revenge
- Throw out ghastly energy
- Blast with wind magic
- Damages the ship they're on
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Conglomerated Pieces of Rat Solitary, Large, Terrifying Gross Glob Bite (b[2d10+2] damage 3 piercing) 24 HP 0 armor Special Qualities: It's a fuckin' frankenrat thank you Instinct: To be a little shit.
- Amorphizes over your dumb head.
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Piece of Rat Horde, Tiny, Stealthy, Devious, Organized, Amorphous Glob hit (d4-2 damage) 3 HP 1 armor Hand, Ignores Armor What a weird piece of rat! Instinct: To be a piece of rat.
- Materializes with other pieces of rat to become a super rat.
- Some rat pieces might obstruct your eyes and nose!
- It globs into a big rat aa
- It turns into a big rat...
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Muscleman Zombie Solitary, Large, Devious, Intelligent MUSCLEMAN PUNCH. (d8+2 damage) 24 HP 0 armor Forceful A DEAD MUSCLEMAN FROM A CIRCUS OR SOMETHING. HE'S ABSOLUTELY PUTRID SMELLING BUT OTHERWISE SEEMS TO BE PERFECTLY EMBALMED, MAKING HIM LOOK LIKE A NORMAL BLUE HUMAN. HOWEVER, WHEN HE FLEXES, HIS STITCHES COME UNDONE AND IT MAKES AN ABSOLUTELY DEBILITATING ODOR THAT ATTRACTS MONSTERS AND TEMPORARILY ADDLES THE PARTY FIGHTING HIM. Instinct: TO FLEX. ALSO, TO CHALLENGE TO PUGILIST DUELS.
- SLAMS HIS GIANT DECAYING ARMS INTO THE GROUND.
- HIS FLEXING LETS OUT AN INCREDIBLY PUTRID ODOR.
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Gross Zombie Group, Organized, Terrifying Zombie Punch!! (d8 damage) 14 HP 0 armor Close Special Qualities: Ew, a decaying corpse. A super slow zom bee. :( Instinct: To eat brains.
- Just kinda latches on and bites.
- Obnoxiously loud groan.
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Generico Skeleton Group, Cautious Skeleton Slash (d8 damage 1 piercing) 10 HP 2 armor Close Just a regular old skeleton. Watch out, it's kinda dangerous. Instinct: To do skeleton things.
- Applies skeleton poison- carefully