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Goldmist bravo Group, Stealthy, Intelligent Bravo dueling sword (b[2d8] damage 1 piercing) 6 HP 0 armor Close Prowling the streets of goldmist at night looking to prove their skill in combat, they will challenge and fight with little cause: Carrying a sword, looking theim straight in their eyes, touching your sword, disagreeing with them will all net you a challenge. Instinct: To prove their skills in combat
- Challenge others to a duel
- Feint attack
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Tyrath Solitary, Stealthy, Intelligent, Cautious, Magical Masterly crafted spear (b[2d12] damage 1 piercing) 12 HP 6 armor Close, Reach Special Qualities: Belch fire Instinct: To find the broodmother
- Look for clues regarding the broodmother
- Feint attack
- Defensive stance
- Regenerate health while meditating and chanting a prayer to the broodmother
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Spawn of the Protoplasmic Pit Solitary, Large, Intelligent, Amorphous Pseudopod smash (d10+2 damage) 19 HP 1 armor Near Special Qualities: Can only be hurt by fire or weapons that harm red creatures This the creature spawned from the Fecund Protoplasmic Pit when Cenduwain, Mother of Elves, pulls the lever. It is an amoeboid, red in color, with six glassy, purple eyes, and a toothy maw. Instinct: To feed
- Engulf prey
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Runemaster Group, Intelligent, Hoarder Fire Rune (b[2d8] damage) 6 HP 0 armor Close, Ignores Armor, Near, Far Spooky! Instinct: To burn, freeze, or shock.
- Makes the party more susceptible to magic.
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Nightseeker Group, Stealthy, Devious, Intelligent, Hoarder, Thief Knife slash. (b[2d6] damage 3 piercing) 6 HP 1 armor Close, Near A pretty rude thieving type that likes to throw knives. Instinct: To assassinate or otherwise incapacitate.
- Inflicts ailments!
- He has all sorts of darts and knives covered with poisons!
- He can toss out some serious disabilities.
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Landkerschneckt Group, Cautious, Intelligent, Warrior A big sword. (d8+2 damage 1 piercing) 10 HP 2 armor Close, Forceful A fellow that's inclined to go on pure offense. He's an explorer, just like you, but for whatever reason, you've come to odds. He and his comrades would see that as a negative outcome. Instinct: To do a LOT of hurt.
- Go balls deep.
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Zombified Expeditionary Group, Hoarder Shitty Sword Slash (d8 damage 1 piercing) 18 HP 3 armor Close, Near A member of a team sent out to explore and map out the weird dungeon. He's a zombie now! Instinct: To consume.
- Tosses unused equipment belligerently.
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Zanne abissali Group, Large, Planar, Terrifying Morso (d8+2 damage 2 piercing) 14 HP 1 armor Special Qualities: Tanfo di non-morte abissale Instinct: Nutrirsi dei viventi
- Sbranare
- Ululare e terrorizzare