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  • The Great Reaver (Frankenbones) Solitary, Huge, Intelligent, Hoarder, Construct, Terrifying
    Bonetail Switch (d10+5 damage 1 piercing) 22 HP 2 armor
    Reach, Forceful, Near, Far
    Special Qualities: Its purpose is to defend against further advancement into the bone dungeon., What the fuck there's a trillion bones here god it's spooky

    Wow. This skeleton is like fifty feet tall and kinda looks like Cortez from PMTTYD sometimes. Wow! It encroaches over the heroes and also wants to kill them. Instinct: To impede. To prevent advancement.

    • Attempts to suffocate someone with its bones.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bear Skeleton Solitary, Large, Terrifying
    Shitty bone claws (b[2d10+2] damage 1 piercing) 14 HP 1 armor
    Special Qualities: It is bones.

    It is the skeleton of a bear. Why is this in a torture dungeon? I don't know. We need to incarcerate more bears. Instinct: To bite and claw and hurt.

    • Bone Charge
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jumbo Skeleton Solitary, Huge, Terrifying
    Arm Smash (d10+7 damage) 18 HP 1 armor
    Reach, Forceful
    Special Qualities: It's a goddamn skeleton.

    A much bigger, ruder skeleton than all the rest. Man. Skeletons! WHOA! HOLY SHIT. AAAAAAAAAAAA Instinct: To bathe in blood!

    • Shoulderblade toss
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skellington Horde, Small, Devious
    Femur Slam (d4 damage) 3 HP 1 armor
    Close, Near

    Fancy little skeletons that like to show up in groups of like, 20. Spooky! Also, short! Instinct: To protect the dungeon!

    • Throw its bones at you.
    • They can encumber you by just, like, getting all over.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dragon Solitary, Huge, Stealthy, Intelligent
    claws (b[2d10+5] damage) 20 HP 2 armor
    Reach, Forceful

    Instinct: to obliterate

    • needle shot
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  • Barghest Solitary, Intelligent, Planar, Terrifying, Magical
    Claws (2d6+2) 12 HP 1 armor
    Close, Forceful
    Special Qualities: Damage Reduction, Scent, Polymorph, Feeds

    The Barghest is an extraplanar goblin-like creature. By consuming the bodies of innocents it grows stronger. Once it is strong enough it sheds it's skin and seeks out a tribe of goblins to rule. His claws then become a 2d8+4, HP raises to 16, and Armor to 2. Instinct: To consume the bodies of innocents.

    • Stands on four legs
    • Change Shape (Goblin or Wolf)
    • Can levitate at will.
    • Charms Monsters
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Berserker Group
    Huge battle-axe (b[2d8] damage) 6 HP 4 armor
    Close, Forceful
    Special Qualities: Enchanted belt

    Berserkers wield axes and little else, but magical enchantments on their skin and belts let them ignore any wound that does not fell them. Instinct: To ravage

    • Enter a blind rage
    • Ignore a fatal wound
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sea-wight Horde, Terrifying
    Barnacled swords and axes (d4 damage) 7 HP 0 armor
    Close
    Special Qualities: Water heals it, Swollen eyes and bloated, crab-picked flesh

    Sjövættir, or sea-wights, are the vengeful corpses of the drowned. Half-consumed by the sea and its fauna, their decay has reached a kind of stasis and continued exposure to water actually heals any further damage they suffer. They watch with swollen eyes from beneath the waves, until the revelry in their former home drives them to crawl up and attack those who once murdered them for land. Instinct: To seek vengeance

    • Seek out the revelry which disturbed its rest
    • Return to the water to recover
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skyswabbies Group
    Cutlass Slash (d8 damage) 6 HP 0 armor
    Close

    E! Instinct: To follow orders. To swab.

    • Hits you with a rapier.
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  • Sky-Captain Admiral Archibald Reighter Solitary
    Cutlass (b[2d10] damage 1 piercing) 12 HP 2 armor
    Close

    He is a captain from Dalmatia! Whoa! Help him or don't! Whoa! Instinct: To Protect and Serve!

    • Slash you with his cool cutlass.
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