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Oread Group, Magical, Organized, Intelligent, Cautious, Hoarder Spear (d8+2 damage) 6 HP 2 armor Close, Forceful, Reach Earth spirits tasked with the defense of the mountainous places of the world. They stand steadfast with others of their kind of form an unbreakable line of soldiers. Instinct: to warden mountains
- Crush with the strength of stone
- Turn the ground into a weapon
- Form a bastion of defenders
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Basic Bender Solitary, Magical, Intelligent Bending (b[2d10] damage) 12 HP 3 armor Close, Near Capable of bending the elements of Fire, Water, Air, and Earth. As for the elements of Water and Earth, these elements are of requirement for resources. However, the bending of Air and Fire are manipulated freely in the environment. Instinct: Bend Elements
- Element Bend
- Bending Art
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Solitary, Large, Stealthy, Intelligent 2d6+3, Messy 12 HP 1 armor Forceful The Skinwalkers are a race of supernatural, other-worldly Shapeshifters. Skin-walkers are known to feed off fear, growing more powerful the more revered they become. They are quite large, ranging from 10-12 feet in height, with thick, tree trunk-like limbs, and have sharpened claws at the tips of massive hands. It moves with the speed and grace of something half its size. Instinct: Gain Power
- Cause Fear
- Cause Pain
- Survive
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Skinwalker Solitary, Large, Stealthy, Intelligent Claws, "Cause Fear" Spell (b[2d12+4] damage 1 piercing) 20 HP 1 armor Forceful The Skinwalkers are a race of supernatural, other-worldly Shapeshifters. Skin-walkers are known to feed off fear, growing more powerful the more revered they become. They are quite large, ranging from 10-12 feet in height, with thick, tree trunk-like limbs, and have sharpened claws at the tips of massive hands. It moves with the speed and grace of something half its size. Instinct: Gain power through fear
- Cause Fear, Survive
- "Cause Fear" Move
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Bloodbender Solitary, Stealthy, Devious, Intelligent Bending (b[2d8] damage) 12 HP 2 armor Close, Near, Far Bloodbending is a sub-skill within the art of waterbending, which allows a waterbender to hydrokinetically take hold and manipulate the various fluids within an organism's body. This technique is referred to as the darkest and most powerful and feared of all bending techniques and the only known art to put the user's mental state at risk. Instinct: Control over others
- Bloodbend
- Control
- Control of Limbs
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Clyde “The Golden Snake Shifter” Solitary, Huge, Stealthy, Intelligent, Cautious, Amorphous Bite (b[2d10+7] damage) 23 HP 7 armor Reach, Forceful Special Qualities: Transform, Golden Clyde is a giant serpent who appears to be made of solid gold. He stumbles upon the characters on his beach and does not take kindly to their trespassing. The snake is capable of transforming into large and small creatures; he is also able to take human form as a source of defense and utility. On death, the creature shatters into 200 gold shards. Instinct: Protect his territory.
- Shapeshift
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Blight Dragon Solitary, Huge, Magical, Intelligent, Hoarder Ice Breath (b[2d12+5] damage 4 piercing) 24 HP 4 armor Reach, Forceful, Far Special Qualities: Rapid Regeneration, Flight The Blighted Dragon wishes to destroy all life, extending it's blight and influence over the dead. It's Blighted breath shrivels and rots any living flesh it touches, any dead are raised as minions to help spread the blight further. It's Ice Breath burns all it touches with blue flame. When the need arrises, it can also take on the form of a Humanoid, wielding a massive two handed sword made of Dragon Bone Instinct: Destroy all Life
- Blighted Breath
- Freezing Fog
- Fly-by Attacks
- Bite
- Shapeshift to Humanoid
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Vrock Group, Magical, Intelligent, Cautious, Planar Claws, Bites, Talons (b[2d10+2] damage 1 piercing) 6 HP 4 armor Close, Near Special Qualities: Wings are like a sheet of steel Vrocks are vicious fighters who like to fly down into the enemy and cause as much damage as possible. They prance about in battle, taking briefly to the air and bringing their clawed feet into play. Despite their advantage in mobility, the vrocks’ deep love of battle frequently leads them into melee combats against heavy odds Instinct: Battle against all odds!
- Prance in and out of combat brandishing tooth and nail
- Release a cloud of painful spores
- Summon Ally
- Stunning Screech
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Spiritbound Lizardfolk Group Claws (d8+2 damage) 14 HP 2 armor Close Lizardfolk who have been spiritbound* appear much as they did in life, regardless the corpses condition, except for the absence of any iris or pupil in their eyes. *Spiritbinding is a way of creating undead via binding the corpse to a vengeful spirit. Instinct: To guard
- Play dead