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  • Oread Group, Magical, Organized, Intelligent, Cautious, Hoarder
    Spear (d8+2 damage) 6 HP 2 armor
    Close, Forceful, Reach

    Earth spirits tasked with the defense of the mountainous places of the world. They stand steadfast with others of their kind of form an unbreakable line of soldiers. Instinct: to warden mountains

    • Crush with the strength of stone
    • Turn the ground into a weapon
    • Form a bastion of defenders
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  • Basic Bender Solitary, Magical, Intelligent
    Bending (b[2d10] damage) 12 HP 3 armor
    Close, Near

    Capable of bending the elements of Fire, Water, Air, and Earth. As for the elements of Water and Earth, these elements are of requirement for resources. However, the bending of Air and Fire are manipulated freely in the environment. Instinct: Bend Elements

    • Element Bend
    • Bending Art
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  • Solitary, Large, Stealthy, Intelligent
    2d6+3, Messy 12 HP 1 armor
    Forceful

    The Skinwalkers are a race of supernatural, other-worldly Shapeshifters. Skin-walkers are known to feed off fear, growing more powerful the more revered they become. They are quite large, ranging from 10-12 feet in height, with thick, tree trunk-like limbs, and have sharpened claws at the tips of massive hands. It moves with the speed and grace of something half its size. Instinct: Gain Power

    • Cause Fear
    • Cause Pain
    • Survive
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skinwalker Solitary, Large, Stealthy, Intelligent
    Claws, "Cause Fear" Spell (b[2d12+4] damage 1 piercing) 20 HP 1 armor
    Forceful

    The Skinwalkers are a race of supernatural, other-worldly Shapeshifters. Skin-walkers are known to feed off fear, growing more powerful the more revered they become. They are quite large, ranging from 10-12 feet in height, with thick, tree trunk-like limbs, and have sharpened claws at the tips of massive hands. It moves with the speed and grace of something half its size. Instinct: Gain power through fear

    • Cause Fear, Survive
    • "Cause Fear" Move
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  • Bloodbender Solitary, Stealthy, Devious, Intelligent
    Bending (b[2d8] damage) 12 HP 2 armor
    Close, Near, Far

    Bloodbending is a sub-skill within the art of waterbending, which allows a waterbender to hydrokinetically take hold and manipulate the various fluids within an organism's body. This technique is referred to as the darkest and most powerful and feared of all bending techniques and the only known art to put the user's mental state at risk. Instinct: Control over others

    • Bloodbend
    • Control
    • Control of Limbs
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  • Clyde “The Golden Snake Shifter” Solitary, Huge, Stealthy, Intelligent, Cautious, Amorphous
    Bite (b[2d10+7] damage) 23 HP 7 armor
    Reach, Forceful
    Special Qualities: Transform, Golden

    Clyde is a giant serpent who appears to be made of solid gold. He stumbles upon the characters on his beach and does not take kindly to their trespassing. The snake is capable of transforming into large and small creatures; he is also able to take human form as a source of defense and utility. On death, the creature shatters into 200 gold shards. Instinct: Protect his territory.

    • Shapeshift
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blight Dragon Solitary, Huge, Magical, Intelligent, Hoarder
    Ice Breath (b[2d12+5] damage 4 piercing) 24 HP 4 armor
    Reach, Forceful, Far
    Special Qualities: Rapid Regeneration, Flight

    The Blighted Dragon wishes to destroy all life, extending it's blight and influence over the dead. It's Blighted breath shrivels and rots any living flesh it touches, any dead are raised as minions to help spread the blight further. It's Ice Breath burns all it touches with blue flame. When the need arrises, it can also take on the form of a Humanoid, wielding a massive two handed sword made of Dragon Bone Instinct: Destroy all Life

    • Blighted Breath
    • Freezing Fog
    • Fly-by Attacks
    • Bite
    • Shapeshift to Humanoid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vrock Group, Magical, Intelligent, Cautious, Planar
    Claws, Bites, Talons (b[2d10+2] damage 1 piercing) 6 HP 4 armor
    Close, Near
    Special Qualities: Wings are like a sheet of steel

    Vrocks are vicious fighters who like to fly down into the enemy and cause as much damage as possible. They prance about in battle, taking briefly to the air and bringing their clawed feet into play. Despite their advantage in mobility, the vrocks’ deep love of battle frequently leads them into melee combats against heavy odds Instinct: Battle against all odds!

    • Prance in and out of combat brandishing tooth and nail
    • Release a cloud of painful spores
    • Summon Ally
    • Stunning Screech
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spiritbound Lizardfolk Group
    Claws (d8+2 damage) 14 HP 2 armor
    Close

    Lizardfolk who have been spiritbound* appear much as they did in life, regardless the corpses condition, except for the absence of any iris or pupil in their eyes. *Spiritbinding is a way of creating undead via binding the corpse to a vengeful spirit. Instinct: To guard

    • Play dead
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  • Blarg Solitary, Huge, Magical, Divine
    Fist (b[2d10+9] damage 2 piercing) 26 HP 4 armor
    Reach, Forceful

    Instinct: To blarg

    • It blarg
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