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Hellhound Solitary, Large, Planar Bite (d6 damage 3 piercing) 8 HP 0 armor Special Qualities: It is immune to heat Hellhounds are usually described as being large, black mastiffs with glowing red eyes. The average size of hellhounds are about the size of a grizzly bear or a rhino, but can be as large as a garbage truck. Instinct: to bring the souls of the dead to the Underworld
- Pounce on its prey
- It can travel between shadows
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Giant Scorpion Solitary, Large Stinger (d6+2 damage 1 piercing) 6 HP 2 armor Reach Special Qualities: Poison They being the size of a small to medium sized car, are rather large and intimidating when faced with the challenge of fighting or escaping. They have large pincers and sharp mandibles, the monster is usually a color corresponding to the type of terrain it lives in. Their soft underside is vulnerable to sharp objects. Instinct: to attack demigods
- To attack with its stinger
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Fire-Breathing Horse Solitary, Large Fire (d8 damage), hooves (d6 damage) 6 HP 0 armor Reach Special Qualities: A fiery mane and tail As big as a large horse, possibly as harmless as one too, yet their mane is on fire, they have circlets of fire around their hooves, and their tales are on fire, leaving them a fiery mess. Instinct: to burn
- The beast chases down people
- When it tries to trample someone, it breathes fire as it runs
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Modron, Hierarch Solitary, Divine, Magical, Intelligent, Planar Many arms, with assorted weapons and spells (d12 damage 1 piercing) 14 HP 5 armor Close, Reach, Near Special Qualities: Immune to mind altering magic The modrons have many leaders. A blood won't treat a Secundi viceroy the same way he'd talk to the decaton making the rounds in the borough. My advice is to know your shapes. Instinct: To follow the will of Primus
- Make the best use of every modron available
- Unleash the lawful magicks of Mechanus
- Bend the rules of magic to its advantage
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Modron, Base Group, Small, Organized, Intelligent, Planar Spear or bow (d6 damage) 6 HP 2 armor Close, Far Special Qualities: Immune to mind altering magic "Have you seen the modrons walk? Have you heard them talk? If you had, you wouldn't be talking about this trip to Mechanus. Only clueless berks venture in the plane of Law if they can avoid it." Instinct: To bring Order to all things
- Obey orders with clockwork-like efficiency
- Report losses and request replacement modrons
- Surround them with uncanny coordination
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Gobbin Group, Tiny, Stealthy, Devious, Hoarder, Planar Slap (w[2d4-2] damage) 6 HP 0 armor Hand Special Qualities: Teleportation Gobbin help noble heroes. Gobbin took your pointy-sticks to be polished before big fight; Gobbin jus' forget where he took them. Is okay, becasue Gobbin made you new pointy-stick from twigs in swamp. Gobbin meet new friends in swamp and told them where camp is, they bring you many pointy-sticks after sun goes out, they say. Instinct: to be persistant
- Annoy the crap out of the party
- Be somewhere nobody wants you to be
- Distract someone at a dire moment
- Vanish before anyone can take out their anger on it
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Oread Earthcaster Group, Stealthy, Magical, Organized, Intelligent, Hoarder Stone shards (d8+2 damage 1 piercing) 6 HP 1 armor Close, Forceful, Near The high casters of the Oread command the earth in battle and make it flow like water. More powerful Earthcasters can create elementals to serve them. Instinct: to defend mountains
- Command an onslaught of earth
- Meld into stone
- Bring eath and stone to life
- Come to the aid of defenders
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Penguin Horde, Small, Organized Pecking (d3 damage) 1 HP 0 armor Close A normally black and white bird seen at anywhere from less than a foot tall to a rare whopping 3 feet tall. They have orange beaks normally, some species will have different colored beaks, and some will even have strange features to attract mates. They're known to flock in at least groups of 6, and maximums of, simply hundreds. Instinct: To survive
- Flap wings
- Cry an abnormal honk
- Swim
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Giant Scorpion Group Tail Sting (d8+2 damage 2 piercing) 10 HP 3 armor Close, Reach Special Qualities: Stinging tail The Giant Scorpion lives in warm desert like environments. It makes it's nest in black organic chitinous like hives that if forms from it's spittle. It is usually a solitary animal, however it is not uncommon to occasionally find nests of up to 5 or six of the creatures. As well as it's iconic stinging tail, it also has two large pincers that can grab and constrict it's victims. It often uses the rotting remains of it's latest kill as a nest for a clutch of eggs to that the hatch-lings have something to immediately feed on. Instinct: Lay it's eggs in rotting flesh
- Inject a nasty poison
- Grab and Crush
- Grab and Tear
- Lay eggs in dead flesh
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Oread Shieldwall Group, Magical, Organized, Intelligent, Cautious, Hoarder Spear (d8+2 damage) 6 HP 4 armor Close, Forceful, Reach These earthen defenders are tasked with building defenses in battle and denying the passage of enemies by calling forth stone walls. Instinct: to defend mountains
- Absorb attacks with earthen shield
- Shape the earth into a defensive position
- Form a defense with allies