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White Harpy Solitary, Intelligent Claws, Beak (b[2d10+2] damage 2 piercing) 12 HP 2 armor Close, Near Instinct: Blood
- Rend
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Slave herd Horde, Intelligent Weight of bodies (d6 damage) 3 HP 0 armor Close Like wild animals they are, poor emancianted frigtened things. The huddle about in large clusters trying only to get by and survive their masters fury Instinct: to be left alone
- Push and shove
- Single out outsiders, call out their presence
- Get into harms way
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Bolter Horde, Tiny, Hoarder Alloy talons and beak (d6 damage 2 piercing) 3 HP 0 armor Hand, Reach Special Qualities: Flight Small birds of colour varying with their habitat, they are best known for their metallic beak and talons and their extremely territoric behavior. They gather shiny things and lay eggs in pretty cliff-nests, and woe be to the outsider who attempts to steal from them. They will descend like a flock of hornets, pecking and tearing until the outsider has left or is no longer squirming. Instinct: to protect its nest
- Swarm and harass
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Badder Slavedriver Solitary, Small, Intelligent, Terrifying Pain projection (d10+2 damage) 16 HP 1 armor Close, Forceful, Reach, Ignores Armor, Near Special Qualities: Radiates hatred Most horrible of the badders are their slavedrivers. Certain young ones show aptitude in psionics, and these badders are trained to harness and release their hatred upon the world. Used to gather and drive the clusters of slaves through the colonies burrows, they manifestes large fields of searing pain and literally push slaves foreward with this wall. Instinct: to subjegate
- Force someone to act out of desperation
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Conductor Drone Group, Tiny, Cautious, Construct Discharge (d8-2 damage) 6 HP 4 armor Hand, Reach, Ignores Armor Special Qualities: Absorbs energy (heat, electricity etc) Small maintainance drones let loose in large installations to keep power running. They'd attatch themself like ticks onto broken wiring and conduct the charge through their bodies, often also serving as amplifiers when needed. Instinct: To repower old machines
- Reroute power
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Feral Machine Solitary, Intelligent, Cautious, Hoarder, Construct Powertools (d10+2 damage 2 piercing) 16 HP 4 armor Close, Forceful Special Qualities: Harpoon, A useful adaptation Life is hard for machines, especially when they're more worth as junk than alive. Some have realised this harshness and now hunt down other machines to break them down for parts, so that they may prolong their own life. Instinct: to gather spareparts
- Steal and disassemble machinery
- Reel in a quarry
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Whispering One Group Branch of the forest (d8+2 damage 2 piercing) 6 HP 3 armor Close, Reach Special Qualities: Branch of the forest (Slowing) Known as the old ones, the watchers in the deep foresta. They saw man come and seal their homes. But they are cree now, the divine shackles have been broken. Instinct: Seek vengeance
- Stalk the unwary
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the Murderer Solitary, Divine, Intelligent The Iron Axe (b[2d10+4] damage) 16 HP 1 armor Close This Hunter is a proxy of the Gatekeeper charged with the killing of humankind's heretics. Instinct: Hunt the damned
- Use force to march con.
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Scarabfolk Group, Small, Intelligent, Cautious Bite (d8+2 damage) 6 HP 4 armor Close, Forceful Special Qualities: Instinct: To thwart intruders
- Show a surprising amount of strength