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  • White Harpy Solitary, Intelligent
    Claws, Beak (b[2d10+2] damage 2 piercing) 12 HP 2 armor
    Close, Near

    Instinct: Blood

    • Rend
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  • Slave herd Horde, Intelligent
    Weight of bodies (d6 damage) 3 HP 0 armor
    Close

    Like wild animals they are, poor emancianted frigtened things. The huddle about in large clusters trying only to get by and survive their masters fury Instinct: to be left alone

    • Push and shove
    • Single out outsiders, call out their presence
    • Get into harms way
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bolter Horde, Tiny, Hoarder
    Alloy talons and beak (d6 damage 2 piercing) 3 HP 0 armor
    Hand, Reach
    Special Qualities: Flight

    Small birds of colour varying with their habitat, they are best known for their metallic beak and talons and their extremely territoric behavior. They gather shiny things and lay eggs in pretty cliff-nests, and woe be to the outsider who attempts to steal from them. They will descend like a flock of hornets, pecking and tearing until the outsider has left or is no longer squirming. Instinct: to protect its nest

    • Swarm and harass
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  • Badder Slavedriver Solitary, Small, Intelligent, Terrifying
    Pain projection (d10+2 damage) 16 HP 1 armor
    Close, Forceful, Reach, Ignores Armor, Near
    Special Qualities: Radiates hatred

    Most horrible of the badders are their slavedrivers. Certain young ones show aptitude in psionics, and these badders are trained to harness and release their hatred upon the world. Used to gather and drive the clusters of slaves through the colonies burrows, they manifestes large fields of searing pain and literally push slaves foreward with this wall. Instinct: to subjegate

    • Force someone to act out of desperation
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Huge, Magical
    (b[2d10+7] damage 1 piercing) 24 HP 6 armor
    Reach, Forceful, Far

    Instinct:

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  • Conductor Drone Group, Tiny, Cautious, Construct
    Discharge (d8-2 damage) 6 HP 4 armor
    Hand, Reach, Ignores Armor
    Special Qualities: Absorbs energy (heat, electricity etc)

    Small maintainance drones let loose in large installations to keep power running. They'd attatch themself like ticks onto broken wiring and conduct the charge through their bodies, often also serving as amplifiers when needed. Instinct: To repower old machines

    • Reroute power
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  • Feral Machine Solitary, Intelligent, Cautious, Hoarder, Construct
    Powertools (d10+2 damage 2 piercing) 16 HP 4 armor
    Close, Forceful
    Special Qualities: Harpoon, A useful adaptation

    Life is hard for machines, especially when they're more worth as junk than alive. Some have realised this harshness and now hunt down other machines to break them down for parts, so that they may prolong their own life. Instinct: to gather spareparts

    • Steal and disassemble machinery
    • Reel in a quarry
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Whispering One Group
    Branch of the forest (d8+2 damage 2 piercing) 6 HP 3 armor
    Close, Reach
    Special Qualities: Branch of the forest (Slowing)

    Known as the old ones, the watchers in the deep foresta. They saw man come and seal their homes. But they are cree now, the divine shackles have been broken. Instinct: Seek vengeance

    • Stalk the unwary
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  • the Murderer Solitary, Divine, Intelligent
    The Iron Axe (b[2d10+4] damage) 16 HP 1 armor
    Close

    This Hunter is a proxy of the Gatekeeper charged with the killing of humankind's heretics. Instinct: Hunt the damned

    • Use force to march con.
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  • Scarabfolk Group, Small, Intelligent, Cautious
    Bite (d8+2 damage) 6 HP 4 armor
    Close, Forceful
    Special Qualities:

    Instinct: To thwart intruders

    • Show a surprising amount of strength
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