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Beetlefolk Group, Small, Intelligent, Cautious Bite (d8+2 damage) 6 HP 2 armor Close, Forceful Special Qualities: Limited Flight Instinct: To thwart intruders
- Show surprising amount of strength for it's size.
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Beetlefolk Group, Small (d8+2 damage) 6 HP 3 armor Close, Forceful Special Qualities: Can fly Instinct: To thwart intruders.
- Show a surprising amount of strength.
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Flumph Solitary, Tiny, Intelligent, Cautious, Planar Spikes (w[2d8-2] damage) 12 HP 4 armor Hand, Reach Special Qualities: Levitation It was a farting jellyfish and... it was flying? Uh huh. Okay buddy, why don't you come along with me. I've got a nice cell down the the station where you can dry out. Instinct: to loiter harmlessly
- Spray enemies with disgusting liquid
- Inject irritating acid with its spikes
- Produce unpleasant gaseous noises
- Observe and make snarky comments
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Eledhar, Thalliad di Acquescure Group, Large, Intelligent Lupo: Artigli, Morso; Orso: Forza Bruta, Artigli; Ragno: Ragnatela, Veleno (d10 damage) 10 HP 1 armor Ignores Armor, Far Special Qualities: Trasformarsi in Lupo, Trasformarsi in Orso, Trasformarsi in Ragno Una Thalliad è una creatura magica, uno spirito della Foresta. Essa è capace di trasformarsi in qualsiasi tipo di animale o creatura della foresta. Di solito hanno un temperamento pacifico, ma spesse volte, essendo le custodi di alcune foreste molto antiche, esse cercano di difenderle in tutti i modi per mantenere l'armonia. Parlando in modo specifico, questa Thalliad ha subito uno stupro, e, per questo motivo, ha sentito la sua armonia violata, generando in lei un sentimento di rivalsa contro il suo aggressore. Instinct: Vendicarsi degli Umani
- Mutaforma
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Eledhar, Thalliad di Acquescure Group, Large Lupo: Artigli, Morso (d8 damage) 10 HP 1 armor Special Qualities: Può trasformarsi in ogni Creatura della Foresta Instinct: Vendicarsi degli Umani
- Mutaforma
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Discord (animal form) Solitary, Huge, Magical, Divine, Intelligent, Planar Claw/Bite (d10+9 damage 3 piercing) 26 HP 4 armor Reach, Forceful, Ignores Armor, Near The god of chaos is even stranger in his animal form, he appears as a mix of different creature parts all thrown together with no ryme or reason. He has the head of a horse, the body of a giant serpant, his front 2 legs are of an eagle and a lion, his back 2 legs are that of a dragon and a horse, with a tail of a dragon, an antler of a deer and a horn of a dragon, an 2 different wings, one a giant bird wing, and the other looking like it belongs on a devil, truly this beast is unlike anything you've faced before. Instinct: To bring chaos
- Breath fire
- Teleport
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Discord Solitary, Magical, Stealthy, Divine, Intelligent, Planar Chaos magic (d12+4 damage 3 piercing) 22 HP 4 armor Close, Forceful, Ignores Armor, Near, Far The god of chaos is no laughing matter, although he may seem goofy and harmless you should be on your gaurd when facing him. He can detatch and re attatch his limbs at will, use magic for absolutely ANYTHING he can think of (even without his hands), during combat he'll hold back and drag the fight out as long as possible(at least until he gets bored.) he enjoys bringing chaos in all forms and watching the mortals suffer in it, however if a threat arises that threatens all life he may work with the heros to save it so he can continue to have his fun. Instinct: To bring chaos
- attacks with a wide variety of spells and claws
- Illusionary magic
- Uses magic for a wide variety of offensive spells
- Can take the form of any living creature
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Mannequin Group, Construct, Terrifying, Amorphous Simple farm equipment (d6 damage) 17 HP 1 armor Close Special Qualities: Inflammable A doll of straw tar and burlap, animated with the soul of someone killed in a horrendous death-ritual, mannequins serve their malignant masters unwaveringly, but crave death. Speaking in a hoarse rasp, a mannequin will thank its assailant when felled. Instinct: To serve the master that created it.
- Mimics Humanity.
- May curse on touch.