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  • Sephiroth Solitary, Divine, Magical, Devious, Intelligent, Planar
    Katana (b[3w[3d10+6] damage 4 piercing) 22 HP 2 armor
    Close, Forceful, Ignores Armor, Near, Far

    http://www.pixfans.com/imagenes/2008/11/kh-sephiroth-a.jpg Instinct: To exist

    • Existing
    • Fucking Meteor
    • Nigga he's fucking Seph
    • Kokuo Zantetsuken - EX
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  • Water Vampire Solitary, Magical, Stealthy, Intelligent
    Draining Touch (d10 damage) 16 HP 4 armor
    Close, Ignores Armor

    Instinct: To consume

    • Drain water with a touch
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  • Water Vampire Solitary, Magical, Stealthy
    Touc (d10 damage) 12 HP 4 armor
    Close, Ignores Armor

    Instinct: To drink

    • Steal water directly from your body
    • Mimic a normal person
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  • C-Rex Solitary, Huge
    Corpse-slam (d10+5 damage) 20 HP 0 armor
    Reach, Forceful, Near
    Special Qualities: Undead

    The most Vile of necromancer's creations: this horrible creature is composed of bits of animate undead flesh, stitched into the shape of a mighty carnivorous dinosaur. Rather than teeth, it's maw is filled with grasping arms which pull victims down into it's screaming gullet. Creatures consumed in this way are soon suffocated and added to the C-rex's vile bulk. Instinct: Obeys the will of it's master

    • Swallows an opponent whole
    • Adds corpses to it's own mass
    • Summons zombies from it's own bulk.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cactus Worm Solitary, Huge
    spiny body-slam (d10+7 damage) 24 HP 1 armor
    Reach, Forceful
    Special Qualities: Burrows, Wreath of Spines

    Giant, green, hungry, and covered in spines. Many theorize that the Cactus Worm is a magically created of-shoot of the Purple Worm. Pray that such is true. Pray that the gods would not unleash two such monstrous species on the world. Instinct: to feed

    • Impales those that attack it.
    • Swallows a creature whole
    • Strikes quickly from beneath the earth.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Harpy Group, Small, Terrifying
    Claws on Wings and Feet (b[2d8+2] damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: twisted body, horrible screams

    Instinct: Blood

    • Razor Claws, Drag Victim
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  • The Guardian of the Trees Solitary, Large, Amorphous
    A thrashing of limbs, and roots. (d12 damage) 19 HP 4 armor
    Reach, Far

    Instinct: Self preservation, and preservation of the woodlands.

    • Shake limbs violently, releasing leaves, wind, pinecones, and needles.
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  • Muspelsmegir Solitary, Large, Divine, Organized, Intelligent, Hoarder, Planar
    Burning fist (d12+2 damage 2 piercing) 22 HP 3 armor
    Forceful, Reach, Near
    Special Qualities: Born of the flames

    Instinct: Burn humanity

    • Smash all in its path
    • Call on the sons of Muspelheim for aid
    • Control the flames of Muspelheim
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  • Surtr Solitary, Huge, Divine, Intelligent, Hoarder, Planar
    Flaming Sword (b[2d12+9] damage) 30 HP 5 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Born of the flames

    Standing over thirty feet tall, Surtr, god of all Muspelsmegir, is terrible to behold. Emerging from the fires at the top of the world, he has come to fulfill the prophecy of Ragnarok and burn the world to ash. With fiery sword and breath, this nearly unstoppable monster can only be thwarted by the might of the gods. But with almost all of the Aesirborn dead and their weapons scattered, who can stop this ancient threat? Instinct: Watch the world burn

    • Burn all in its path
    • Command the flames of Muspelheim
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Yrlth Solitary, Huge, Magical, Divine, Planar, Terrifying
    tentacles, magical insanity, magic powers (d12+5 damage) 24 HP 4 armor
    Reach, Ignores Armor, Near, Far
    Special Qualities: Writhing mass of tentacles and slimy eye flesh.

    Giant hulking collection of of tentacles and eyes. Instinct: to take over the world

    • Giant tentacles attack
    • Take over the mind of a party member
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