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Sephiroth Solitary, Divine, Magical, Devious, Intelligent, Planar Katana (b[3w[3d10+6] damage 4 piercing) 22 HP 2 armor Close, Forceful, Ignores Armor, Near, Far http://www.pixfans.com/imagenes/2008/11/kh-sephiroth-a.jpg Instinct: To exist
- Existing
- Fucking Meteor
- Nigga he's fucking Seph
- Kokuo Zantetsuken - EX
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Water Vampire Solitary, Magical, Stealthy, Intelligent Draining Touch (d10 damage) 16 HP 4 armor Close, Ignores Armor Instinct: To consume
- Drain water with a touch
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Water Vampire Solitary, Magical, Stealthy Touc (d10 damage) 12 HP 4 armor Close, Ignores Armor Instinct: To drink
- Steal water directly from your body
- Mimic a normal person
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C-Rex Solitary, Huge Corpse-slam (d10+5 damage) 20 HP 0 armor Reach, Forceful, Near Special Qualities: Undead The most Vile of necromancer's creations: this horrible creature is composed of bits of animate undead flesh, stitched into the shape of a mighty carnivorous dinosaur. Rather than teeth, it's maw is filled with grasping arms which pull victims down into it's screaming gullet. Creatures consumed in this way are soon suffocated and added to the C-rex's vile bulk. Instinct: Obeys the will of it's master
- Swallows an opponent whole
- Adds corpses to it's own mass
- Summons zombies from it's own bulk.
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Cactus Worm Solitary, Huge spiny body-slam (d10+7 damage) 24 HP 1 armor Reach, Forceful Special Qualities: Burrows, Wreath of Spines Giant, green, hungry, and covered in spines. Many theorize that the Cactus Worm is a magically created of-shoot of the Purple Worm. Pray that such is true. Pray that the gods would not unleash two such monstrous species on the world. Instinct: to feed
- Impales those that attack it.
- Swallows a creature whole
- Strikes quickly from beneath the earth.
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The Guardian of the Trees Solitary, Large, Amorphous A thrashing of limbs, and roots. (d12 damage) 19 HP 4 armor Reach, Far Instinct: Self preservation, and preservation of the woodlands.
- Shake limbs violently, releasing leaves, wind, pinecones, and needles.
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Muspelsmegir Solitary, Large, Divine, Organized, Intelligent, Hoarder, Planar Burning fist (d12+2 damage 2 piercing) 22 HP 3 armor Forceful, Reach, Near Special Qualities: Born of the flames Instinct: Burn humanity
- Smash all in its path
- Call on the sons of Muspelheim for aid
- Control the flames of Muspelheim
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Surtr Solitary, Huge, Divine, Intelligent, Hoarder, Planar Flaming Sword (b[2d12+9] damage) 30 HP 5 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Born of the flames Standing over thirty feet tall, Surtr, god of all Muspelsmegir, is terrible to behold. Emerging from the fires at the top of the world, he has come to fulfill the prophecy of Ragnarok and burn the world to ash. With fiery sword and breath, this nearly unstoppable monster can only be thwarted by the might of the gods. But with almost all of the Aesirborn dead and their weapons scattered, who can stop this ancient threat? Instinct: Watch the world burn
- Burn all in its path
- Command the flames of Muspelheim
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Yrlth Solitary, Huge, Magical, Divine, Planar, Terrifying tentacles, magical insanity, magic powers (d12+5 damage) 24 HP 4 armor Reach, Ignores Armor, Near, Far Special Qualities: Writhing mass of tentacles and slimy eye flesh. Giant hulking collection of of tentacles and eyes. Instinct: to take over the world
- Giant tentacles attack
- Take over the mind of a party member