-
Aasimar Solitario, Magico, Divino, Sinuoso, Inteligente Maza (d8 damage) 14 HP 4 armor Melé, Cerca Special Qualities: Halo dorado, Pelo metálico, Ojos inusuales Son humanos con una cantidad significativa de sangre celestial o de otro alienígeno bueno en su ascendencia. No son siempre buenos, pero es una tendencia natural para ellos, y tienden a seguir buenas fes u organizaciones asociado con lo celestial. La herencia Aasimar puede estar oculta por generaciones, solo para aparecer de repente como hijo de dos humanos aparentemente normales. La mayoría de las sociedades interpretan el nacimiento de un Aasimar como buenos presagios. Tienen apariencia principalmente humana excepto por algunos rasgos menores que revelan su herencia inusual. Rasgos comunes son el pelo que brilla como metal, color de ojos inusual, o incluso halos dorados. Instinct: Busca iluminar, purgar
- Canaliza energía positiva, repele la muerte
- Destruye lo maligno
-
Xharo Xhakan Solitary, Divine, Intelligent, Terrifying Bloodsword (d10+4 damage) 16 HP 1 armor Close, Ignores Armor Special Qualities: Discarded and recreated to fit the use of chaos Leader of the cult. Used for a certain campaign. Instinct: To unleash chaos
- Start the blood war
-
Tribes Warrior Leader Solitary, Organized, Intelligent, Cautious Stone Sword (b[2d10+4] damage 2 piercing) 10 HP 4 armor Close, Forceful Special Qualities: Wooden Skin Instinct: to do what the chief wants
- Command Warriors
- War Cry
-
Tribes Warrior Horde, Organized, Intelligent, Cautious, Hoarder Spear (b[2d6+2] damage 1 piercing) 3 HP 3 armor Close, Forceful, Reach Special Qualities: Quick on its feet and fast claimer Instinct: To defend the chief
- Use Poison
- Horn call
-
Elf Warriors Horde, Stealthy, Magical, Organized, Intelligent Shapeshifting weapon (can be any melee weapon) (b[2d6] damage 1 piercing) 6 HP 2 armor Close, Reach Special Qualities: Precise A platoon of Elven warriors from a distant kingdom, graceful and deadly, their weapon of choice is a magical item that changes form according to the will of its wielder. It can take the shape of any mundane weapon, from a small dagger to a pike or battleaxe, instantly. This makes Elf warriors versatile and deadly. Instinct: To complete their mission
- Fight with speed and grace using a weapon that changes forms
- Move silently
- Use basic spells for healing and repair
- Call for reinforcements
-
Chineri Pack Horde, Small, Organized Vicious beak (d6 damage 1 piercing) 3 HP 3 armor Close Special Qualities: Hunt by sound He peers that way, and sees a small creature that resembles a monkey in a lot of ways. It has long, spindly limbs and strong grasping hands on both it's 'arms' and 'legs'. It has a long tail used for balance and to grasp. But there is where the similarities end. Instead of fur, it has what look like overlapping plates of hard bone or horn. It's head reminds Falcon of an owl's in shape an contour, with the heart-shaped face that directs sound to it's bat-like pronounced ears. I't beak is large and wickedly curved, and glints wetly with a dark liquid. And it has no eyes. Instinct: Hunt your prey in a pack
- Swarm them
- Call for the Pack
-
Cultist of Dagon Horde, Organized, Intelligent, Terrifying Lashing out with whatever is available. (d4 damage) 3 HP 0 armor Close Special Qualities: Unblinking, fishy blue eyes. Natives of Innsmouth, with the blood of Deep Ones coursing through their veins. Instinct: To usher in the end of the world.
- To serve their gods with disregard for safety
- Swarm hardy foes
-
Sephiroth Solitary, Magical, Stealthy, Divine, Devious, Intelligent, Cautious, Hoarder, Planar Katana (b[2d10+6] damage 4 piercing) 22 HP 7 armor Close, Forceful, Ignores Armor, Near, Far Special Qualities: Draw power from the gods Motherfucking Sephiroth Instinct: To exist
- Absolute annihilation
- Making you think he's beatable
- Meteo
- Gigaflare
- Supernova