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Ogre Tribesman Group, Huge, Intelligent, Hoarder Club (d8+7 damage 1 piercing) 18 HP 1 armor Reach, Forceful Instinct: To feed
- To hunt and trap anything it considers food
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Ogre Champion Solitary, Huge, Intelligent, Cautious, Hoarder War Hammer (b[2d10+7] damage 3 piercing) 24 HP 2 armor Reach, Forceful The ogre champions travel the land, making a living off of the death of others. They tend to crush any foe that stands in their way, in single combat. Instinct: To declare a challenge
- Challenges foes and hoardes prizes
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Ferriurge Group, Magical, Devious, Intelligent, Cautious summoned iron weapons (b[2d8+2] damage) 6 HP 6 armor Close The Feriurge are an ancient race of humanoids closely attuned with elemental Iron. The species exhibits an innate magical connection with Iron, and are capable of summoning it from the earth and manipulating it via thought. These creatures resemble hairless dwarves, with skin ranging from dull silver to deep rust-brown, and eyes that are either black or red. In combat, Feriurges pull iron ore from the earth to form into weapons and armor. Instinct: to protect and secure territory
- raises a wall of iron
- brings a rain of iron shards down on foes
- warps or destroys iron objects
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Serpentaur Solitary, Large Powerful bite (d10+2 damage) 16 HP 2 armor Forceful, Reach Special Qualities: Sticks to Walls, Astounding Leaps This creature combines the features of a constrictor snake, gecko, frog, and dragons into an overall form reminiscent of a long-tailed centaur. Serpentaurs are very strong and surprisingly nimble, their frog-like hind-legs enabling incredible leaps, and their gecko-like forelegs and arms enabling them to scale walls easily. Though they are powerful predators, they tend to flee when injured, rather than fight to the death. Instinct: To consume flesh
- Constricts with its tail
- Striks a target with its frog-like tongue, stunning them or dragging them closer
- Scampers nimbly up a wall
- Attacks from a leaping ambush
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Aether Box Solitary, Large, Magical, Stealthy, Cautious, Amorphous Phase Phaser (d12 damage) 23 HP 8 armor Ignores Armor, Far You may think, "Wow! What an intriguing box!" But, beware, adventurer, this is no ordinary cube. The Aether Box is a complex being that may or may not actually exist within the confines of our dimension. One moment you may see it, the next, it is gone. Instinct: To confuse
- Phases in and out of dimensions
- Dimensional Phaser
- Dimensional Shield
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Blossom Possum Group, Tiny, Magical, Devious, Organized, Cautious, Terrifying Vine Whips (d6 damage 3 piercing) 10 HP 4 armor Hand Special Qualities: Covered in vines and flowers The Blossom Possum is a rodent-like creature who lives in dark forests and is covered in vines, flowers, and other plant life. Beware, it can whip you with one of it's many vines, or put you to sleep with its noxious pollen. Instinct: To overgrow
- Viny Whips
- Noxious Pollen
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Needle Eagle Solitary, Cautious Spiny Needles (b[2d10+2] damage) 12 HP 4 armor Far A horrible flying eagle covered in spiny needles. When provoked, the Needle Eagle will fire hundreds of needles at its enemy. The needles are barbed and some may contain a small dose of poison. Instinct: To prick
- Launches spiny needles at it's enemies.
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Cave Wasp Group, Large, Devious, Hoarder, Terrifying Sting (b[2d6+2] damage 2 piercing) 10 HP 0 armor Reach, Near Special Qualities: Echoing Buzz The size of a horse, with a stinger like a lance, the Cave Wasp is the scourge to all right thinking cave-dwellers. Big and mean enough to give even a Giant pause, the Cave wasp is known to skewer straight through smaller creatures like Kobolds or Goblins. They move into already established dens, kill or chase out what lives there and begin spinning their vile webs. Their buzz is horrifying, enough to chase even the most stalwart from their homes. You can hear it echo throughout the cave, closing in on you. Instinct: Defend its hive
- Panic with their buzz
- Paralyze with a sting
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Gray Magus Solitary, Magical, Intelligent, Hoarder Bolts of mage-fire (d10 damage) 16 HP 0 armor Close, Ignores Armor, Near Special Qualities: Resists necromancy, Half-Lich Also known as a Half-Lich, a Gray Magus is a force of arcane power that teeters on the edge of death. Gray Magi are mortals that have found away to subsist on pure arcane energy alone: they do not need to eat or sleep. They continue to age in appearance, but their physical capabilities do not decline over time. Gray Magi are not truly immortal, however, and many eventually complete the dark rituals required to achieve true undeath. Instinct: seek arcane power, feed on magical energy
- weave an eldrtich spell to hinder or controll
- absorbs the arcane energy of a spell cast against it
- drains a magical item of it's power
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Bone Golem Solitary, Huge, Cautious, Construct, Terrifying, Amorphous Bone sword (d10+5 damage) 31 HP 5 armor Reach Special Qualities: To defend the top of Mt. Hitler., It is a giant bone and flesh golem made of evil blood magic. A vicious golem made of bone and flesh, armed with a giant bone axe and shield. Instinct: To destory
- Defend an otherworldly portal.