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  • Ogre Tribesman Group, Huge, Intelligent, Hoarder
    Club (d8+7 damage 1 piercing) 18 HP 1 armor
    Reach, Forceful

    Instinct: To feed

    • To hunt and trap anything it considers food
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  • Ogre Champion Solitary, Huge, Intelligent, Cautious, Hoarder
    War Hammer (b[2d10+7] damage 3 piercing) 24 HP 2 armor
    Reach, Forceful

    The ogre champions travel the land, making a living off of the death of others. They tend to crush any foe that stands in their way, in single combat. Instinct: To declare a challenge

    • Challenges foes and hoardes prizes
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  • Ferriurge Group, Magical, Devious, Intelligent, Cautious
    summoned iron weapons (b[2d8+2] damage) 6 HP 6 armor
    Close

    The Feriurge are an ancient race of humanoids closely attuned with elemental Iron. The species exhibits an innate magical connection with Iron, and are capable of summoning it from the earth and manipulating it via thought. These creatures resemble hairless dwarves, with skin ranging from dull silver to deep rust-brown, and eyes that are either black or red. In combat, Feriurges pull iron ore from the earth to form into weapons and armor. Instinct: to protect and secure territory

    • raises a wall of iron
    • brings a rain of iron shards down on foes
    • warps or destroys iron objects
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Serpentaur Solitary, Large
    Powerful bite (d10+2 damage) 16 HP 2 armor
    Forceful, Reach
    Special Qualities: Sticks to Walls, Astounding Leaps

    This creature combines the features of a constrictor snake, gecko, frog, and dragons into an overall form reminiscent of a long-tailed centaur. Serpentaurs are very strong and surprisingly nimble, their frog-like hind-legs enabling incredible leaps, and their gecko-like forelegs and arms enabling them to scale walls easily. Though they are powerful predators, they tend to flee when injured, rather than fight to the death. Instinct: To consume flesh

    • Constricts with its tail
    • Striks a target with its frog-like tongue, stunning them or dragging them closer
    • Scampers nimbly up a wall
    • Attacks from a leaping ambush
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Aether Box Solitary, Large, Magical, Stealthy, Cautious, Amorphous
    Phase Phaser (d12 damage) 23 HP 8 armor
    Ignores Armor, Far

    You may think, "Wow! What an intriguing box!" But, beware, adventurer, this is no ordinary cube. The Aether Box is a complex being that may or may not actually exist within the confines of our dimension. One moment you may see it, the next, it is gone. Instinct: To confuse

    • Phases in and out of dimensions
    • Dimensional Phaser
    • Dimensional Shield
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blossom Possum Group, Tiny, Magical, Devious, Organized, Cautious, Terrifying
    Vine Whips (d6 damage 3 piercing) 10 HP 4 armor
    Hand
    Special Qualities: Covered in vines and flowers

    The Blossom Possum is a rodent-like creature who lives in dark forests and is covered in vines, flowers, and other plant life. Beware, it can whip you with one of it's many vines, or put you to sleep with its noxious pollen. Instinct: To overgrow

    • Viny Whips
    • Noxious Pollen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Needle Eagle Solitary, Cautious
    Spiny Needles (b[2d10+2] damage) 12 HP 4 armor
    Far

    A horrible flying eagle covered in spiny needles. When provoked, the Needle Eagle will fire hundreds of needles at its enemy. The needles are barbed and some may contain a small dose of poison. Instinct: To prick

    • Launches spiny needles at it's enemies.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cave Wasp Group, Large, Devious, Hoarder, Terrifying
    Sting (b[2d6+2] damage 2 piercing) 10 HP 0 armor
    Reach, Near
    Special Qualities: Echoing Buzz

    The size of a horse, with a stinger like a lance, the Cave Wasp is the scourge to all right thinking cave-dwellers. Big and mean enough to give even a Giant pause, the Cave wasp is known to skewer straight through smaller creatures like Kobolds or Goblins. They move into already established dens, kill or chase out what lives there and begin spinning their vile webs. Their buzz is horrifying, enough to chase even the most stalwart from their homes. You can hear it echo throughout the cave, closing in on you. Instinct: Defend its hive

    • Panic with their buzz
    • Paralyze with a sting
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gray Magus Solitary, Magical, Intelligent, Hoarder
    Bolts of mage-fire (d10 damage) 16 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Resists necromancy, Half-Lich

    Also known as a Half-Lich, a Gray Magus is a force of arcane power that teeters on the edge of death. Gray Magi are mortals that have found away to subsist on pure arcane energy alone: they do not need to eat or sleep. They continue to age in appearance, but their physical capabilities do not decline over time. Gray Magi are not truly immortal, however, and many eventually complete the dark rituals required to achieve true undeath. Instinct: seek arcane power, feed on magical energy

    • weave an eldrtich spell to hinder or controll
    • absorbs the arcane energy of a spell cast against it
    • drains a magical item of it's power
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bone Golem Solitary, Huge, Cautious, Construct, Terrifying, Amorphous
    Bone sword (d10+5 damage) 31 HP 5 armor
    Reach
    Special Qualities: To defend the top of Mt. Hitler., It is a giant bone and flesh golem made of evil blood magic.

    A vicious golem made of bone and flesh, armed with a giant bone axe and shield. Instinct: To destory

    • Defend an otherworldly portal.
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