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  • Jenkin Horde, Small, Stealthy, Intelligent
    Razor-sharp teeth (d6 damage 1 piercing) 7 HP 0 armor
    Close
    Special Qualities: Fey creature

    Horrid, stinking, and gibbering, Jenkins are mischievous fey creatures with a penchant for destruction. The tiny creatures are covered in purple scales and patches of dirty fur. Their swollen heads - nearly to big for their bodies - are almost all mouth. Jenkins possess a supernatural ability to damage the works of men: they can dismantle or destroy machines, gear, and other pieces of artifice with a gesture and a cackle. Instinct: to make mischief, to hinder

    • Destroys machinery or gear
    • Stuns, befuddles, or confuses with a dirty trick
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Burned Men Group, Magical, Divine, Intelligent, Planar, Terrifying
    Burns with fiery rays (d10+2 damage) 10 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: Flight, Unharmed by fire, Burning aura

    A terrifying incarnation of the retribution of fire. Burned men are planar beings of fire and vengeance. Their sole mission, it seems, is to seek out those whose name has been cursed, or whom harbor secret misdeeds, and punish them. Instinct: to bring retribution and vengance

    • Scars with a touch
    • Burns nearby creatures with a fiery numbus
    • Perceives guilt and transgressions
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mak'to Insect-Thing Solitary, Devious, Intelligent
    Scythe-like claws (d8+2 damage) 12 HP 3 armor
    Close
    Special Qualities: Flight

    A bizarre insectoid creature combining the features of a mosquito and a praying mantis. The Mak'to are intelligent, resourceful, and crafty, though thankfully they are not social creatures. Mak'to use their wings to ambush targets from above or behind, with an intent to feed or reproduce. The insect-thing's method of reproduction is bizarre and terrifying: the creature's claws carry a strange disease which slowly transforms its victims into more Mak'to if left untreated. Mak'to possess one more bizarre capability: their strange eyes are capable of emitting a bright, yellow beam which addles the mind of those it strikes, stunning them. Instinct: to feed, to reproduce

    • Sucks the blood of a helpless target
    • Infects a target it has wounded with a strange disease
    • Emits a stunning ray
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gherardo, principe del Regno Solitary, Divine
    Fioretto (d10+4 damage 1 piercing) 14 HP 2 armor
    Close, Ignores Armor

    Instinct: Diffondere la propria fede

    • Agire impetuosamente
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  • Generale Caio Solitary, Intelligent
    Spada (b[2d10+4] damage) 12 HP 3 armor
    Close, Forceful

    Instinct: Agire impetuosamente

    • Proteggere il Principe
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  • Drago Meccanico Group, Huge, Magical, Devious, Intelligent, Amorphous
    Artigli, Coda (b[2d6+3] damage 3 piercing) 25 HP 6 armor
    Reach, Ignores Armor, Far

    Kuhud, il Drago Meccanico, è un enorme costrutto dalle fattezze di un drago. Il suo peso può sopraffare qualsiasi cosa, mentre i suoi artigli tagliano anche il metallo più duro. La sua Fiamma Nera è capace di risucchiare l'intera essenza di una persona, facendolo rigenerare e trasformando le sue vittime in costrutti di metallo. Instinct: Difendere

    • Richiamo Costrutti
    • Vortice d'Aria pazzesco, Fiamme Nere che danneggiano lo spirito di una persona
    • Ogni morto viene intrappolato e trasformato in costrutto
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  • Faerie Dragon Solitary, Small, Magical
    Faerie Fire (d10 damage) 12 HP 2 armor
    Close, Ignores Armor, Far

    Instinct: to protect

    • Wander the forest eating protecting the balance of nature.
    • Gathers energy from the forest to burn the target with purple fire.
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  • Giant 3 Toed Skink Solitary
    Claws, Bite (w[2d10] damage) 12 HP 3 armor
    Close
    Special Qualities: Amphibious

    A long amphibious lizard like creature with short legs. It half slides half drags itself across the ground or walks along the bottom of bodies of water.They are normally shades of brown and grey.They are easily dominated, hate combat and will run from a fight. Instinct: Avoid conflict

    • Trample
    • Retreat
    • Obey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • King Solitary, Divine, Organized, Intelligent, Cautious, Hoarder
    Sword (d10 damage) 14 HP 4 armor
    Close

    Instinct: It can cause your excution

    • It controls the masses
    • Call reinforcement
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  • Noble Horde, Divine, Devious, Organized, Intelligent, Cautious, Hoarder
    Dagger (d4 damage) 5 HP 1 armor
    Close
    Special Qualities: Born to power and personal guard

    Instinct: Cause corruption.

    • It can destroy your reputation
    • Can place bounty on you
    • Call reinforcement
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