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  • General Solitary, Organized, Intelligent, Cautious, Hoarder
    Sword (b[2d10+4] damage 1 piercing) 12 HP 5 armor
    Close, Forceful

    Instinct: Power

    • It can call other forces
    • Call reinforcement
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  • Guard Group, Organized, Intelligent, Cautious, Hoarder
    Sword (b[2d8] damage) 6 HP 2 armor
    Close

    Instinct: to keep others safe

    • Imprison you
    • It can call reinforcement
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Citizen Horde, Devious, Organized, Intelligent, Hoarder
    Punch, Tools (w[2d4] damage) 3 HP 0 armor
    Close

    Instinct: Noting really

    • Not mush
    • It can ruin your reputation
    • It can call for help
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  • Skeleton Warrior Group, Amorphous
    rusty iron weapon (b[2d8+2] damage) 13 HP 2 armor
    Close

    Comes together from a pile of dry bones to reap mortal souls. Often skeletons are re-animated by dark magic, while other believe skeletons have made a pact with the Gods to protect what should be kept secret from mortals. Surprisingly difficult to hit Instinct: to destroy

    • Attack with its weaponry. No form of active defense.
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  • Construct Spy (Brass) Solitary, Stealthy, Devious, Intelligent, Construct, Amorphous
    Blade (w[2d6] damage) 10 HP 5 armor
    Close, Far
    Special Qualities: its moment causes little noise, It can reasemble itself after a short time, if not fully destroy

    Instinct: To locate and tag the target

    • It can camouflage itself in almost any environment
    • It can create camouflage from its body or other materials.
    • It can alert other constructs of the target location.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Construct Warrior (Brass) Group, Large, Intelligent, Cautious, Construct, Amorphous
    Blade, Arm Cannon. (b[2d8+4] damage 1 piercing) 17 HP 4 armor
    Forceful, Reach, Far
    Special Qualities: Its arms can assembly into large blades or shot projectiles , It can reamble it self after a short time, if not fully destroy

    Instinct: To eliminate the targets

    • It Kills anything mark as an enemy.
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  • Construct Guard (Brass) Group, Large, Construct, Amorphous
    Punch, Grapple (w[2d8+2] damage) 15 HP 3 armor
    Forceful, Reach, Far
    Special Qualities: Its arms can stresh many times its original size, It can Reasemble its parts after a short while, if not fully destroy

    Instinct: To secure an individual at all cost

    • Fallow's its target until kill or restrain
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mr Turret™ Solitary, Small, Construct
    Laser (b[2d10] damage) 12 HP 2 armor
    Close, Reach, Far
    Special Qualities: Infrared Sensor, Thermal Imaging

    Mr Turret™ is a popular brand of automated sentry gun manufactured by the Handsome Company. Its greatest selling point is its lightweight and compact construction with four extendible legs that means it can be quickly deployed and placed in almost any location. Mr Turret™ is equipped with infra-red and thermal imaging sensors and a pulse laser that runs off an internal antirium crystal. Instinct: to defend

    • Scan and Shoot
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Tiny, Magical, Amorphous
    (d10-2 damage 3 piercing) 15 HP 5 armor
    Hand

    Instinct:

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  • Mimic Solitary, Tiny, Magical
    (d10-2 damage) 12 HP 4 armor
    Hand

    Instinct:

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