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  • Primix Harbingers Group, Intelligent
    Fist and Claw (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close

    The Primix harbingers are the most basic warriors from the first cycle. Instinct: Prepare the way for the Primix empire

    • Sabotages small settlements
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Saboteur Solitary, Stealthy, Intelligent
    Long knife (d10 damage) 12 HP 1 armor
    Close, Near

    The infrastructure of a city is a delicate thing with many moving parts. Some people will gladly throw a wrench into those parts, whether for ideology or pay. Instinct: to cripple

    • Destroy something critical.
    • Prevent a fair fight.
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  • Bravo Group, Intelligent, Cautious
    Fencing blades (d8 damage 1 piercing) 6 HP 2 armor
    Close

    They roam the nicer parts of the city freely, all flash and style and touchy tempers. When they're bored, or well-paid, they might wander down to the less-nice parts to pick a fight. Instinct: to swagger

    • Fight with panache.
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  • Strikebreaker Group, Intelligent, Cautious
    Studded cudgel (d8 damage) 6 HP 3 armor
    Close

    It's easy to stand on your principles when you have all your teeth. The bosses send these guys in to make you reconsider your stand. Instinct: to disrupt

    • Undermine the will to fight.
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  • Angry Mob Horde, Organized, Intelligent
    Improvised Weapons (d6 damage) 3 HP 0 armor
    Close

    One peasant with a rock is laughable. Ten peasants with rocks and sticks can be ignored. A hundred peasants can pull down a mounted knight. A thousand peasants can tear down a wall. Instinct: to rabble

    • Make a tense situation worse.
    • Rouse to action.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Junko Endoshima Solitary, Stealthy, Devious, Intelligent
    Fists (b[2d6] damage) 12 HP 0 armor
    Close

    Instinct: Bring despair

    • Phycho
    • Kill your friends
    • Mastermind
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  • Shoyu Rebel Group, Stealthy, Intelligent
    Unarmed (b[2d6] damage 1 piercing) 6 HP 0 armor
    Close
    Special Qualities: Balancing tail

    The Shoyu are a young race of unknown origins, but most scholars believe them to be the creation of a sorcerer. Shoyu appear as attractive humans with animalistic traits, varying from catlike ears and a prehensile tail, to monkey like teeth, and many others. They are built for slavery, most Shoyu are perfectly happy serving their human overlords, though a rare few choose to rebel, and these "Unbound" are looked upon with distrust by peers Instinct: Freedom

    • Sabotage humans
    • Subtle
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  • Hammerhands Solitary, Huge, Planar, Terrifying
    Using hands as hammers (d12+7 damage) 20 HP 3 armor
    Reach, Forceful
    Special Qualities: Made from whirling inky black clouds, it tears at the fabric of reality just being in this plane

    A hulking, inky black beast. He is armored, but since there is no color to him whatsoever, you can't tell if it is something the beast is wearing, or if it is just his body. Towering over people at approximately 12' tall, he can reach anything within 7' with his massive swinging fists. Weak against religious attacks, all but immune to physical attacks. Instinct: Expand the boundaries of the nether regions, pushing the black gates into humanity

    • Swing arms in a whirlwind fashion, hitting anything within reach
    • If it lowers your hit points to 0, roll+CHA, on a 7-9, you deal with death in a normal fashion, and roll for him as you normally would, but at a -1. On a 10+, you live, but you change your alignment to evil and end any bonds that require an alignment neutral or better. 6- your soul is destroyed and consumed by the monster, and you do not interact with death.
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  • Southling Spearman Horde, Intelligent, Cautious
    Long spear (b[2d6] damage 1 piercing) 3 HP 5 armor
    Close, Reach, Near

    Instinct: Obey to Dark Lord

    • Attacking in phalanx formation
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  • Goblin Horde, Small, Stealthy, Organized, Intelligent
    sper (d4 damage) 3 HP 2 armor
    Close

    Instinct: hunger for blood and loot

    • swarmin at opponents
    • backstab
    • call goblins
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