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  • Blackguard Goredart Solitary, Divine, Intelligent, Cautious
    Hammer Strike (b[2d10+4] damage) 18 HP 4 armor
    Close, Forceful

    Those who serve dark lords, have both their horrible favour and ire. Instinct: To serve his patron

    • Attack with warhammer
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  • Fitzl the Rock Golem Solitary, Small, Intelligent, Hoarder, Construct, Amorphous
    Arm-club smash (d8+2 damage) 12 HP 3 armor
    Close, Forceful
    Special Qualities: Enchanted gem heart, Innocuous resting form

    Fitzl was created in an ancient elemental magic ritual by Quartz, the dwarven mining mogul. Fitzl used to be an inert boulder until the ritual. Now he serves Quartz dutifully as a bodyguard and manservant. Instinct: to serve

    • Absorb nearby rocks into his body
    • Reveal a sharp stone
    • Spray gravel at his foes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Graxan Scavenger Group, Intelligent, Hoarder
    Laser Rifle (d8 damage 1 piercing) 6 HP 1 armor
    Close, Near, Far
    Special Qualities: Technological Savvy, Fire Belching

    Graxans are fat, toad-like amphibians. They have a thick,sagging skin that is usually a shade of green or brown and is sometimes blotched or spotted with bright yellow, orange or red. Unlike toads, their eyes are proportionately tiny and are diagonally-slit. They do not have protruding noses, just two slits between their eyes. They more than make up for a lack of eyes or nose, with large mouths that open like drawbridges when they talk and contain many shark-like teeth. Oh, and they belch fire. Instinct: to scavenge

    • Scavenge and Use
    • Raid and Retreat
    • Belch Great Balls of Fire
    • Fix Something Badly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Grey Goo Solitary, Small, Amorphous
    Deconstructing Touch (d10+2 damage) 15 HP 3 armor
    Close, Ignores Armor
    Special Qualities: Heals itself when dealing damage

    The grey goo is a floating mass of self-replicating nanobots. Its appearance is more like mercury than its namesake suggests and only appears as a goo-like substance to those without microscopic vision. Drawn forever towards the strongest gravitational pull, the nanobots move through space and consume all matter that they come into contact with. The grey goo only starts off small; it grows larger or more numerous the more matter it consumes. Instinct: to replicate

    • Consume All Matter
    • Divide and Conquer
    • Replicate and Grow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ruffian Group, Stealthy, Organized, Intelligent
    Short sword (d8 damage) 6 HP 1 armor
    Close

    Instinct: Personal gain

    • Steal
    • Stealthy
    • Gang up
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  • Kraken Solitary, Huge, Devious, Terrifying
    Tentacles (d10+7 damage 3 piercing) 24 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Aquatic, Terrifying

    Instinct: Defend territory

    • Sink ships
    • Capsizes ships
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  • Phoenix Solitary, Large, Magical
    Burning talons (d12 damage 3 piercing) 24 HP 0 armor
    Special Qualities: Flaming , reincarnation

    Instinct: Hunt prey

    • Burns
    • Burning charge
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  • Royal Sword-Mage Solitary, Magical, Stealthy, Intelligent, Cautious, Hoarder
    Enchanted Blade (b[2d10] damage 1 piercing) 16 HP 7 armor
    Close, Reach, Ignores Armor, Far

    Instinct: Obeys orders

    • Works as agents of the sovereign
    • Subtle
    • Various arcane spells
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  • Demigod of fire Solitary, Magical, Divine, Devious, Intelligent, Cautious, Amorphous
    Flames (b[2d8+4] damage 1 piercing) 25 HP 6 armor
    Close, Reach, Ignores Armor, Far
    Special Qualities: Flaming

    The hollow shell of a once great sorceress. She possessed powerful pyromancy, and used it to burn evil from the land, but as her power grew, it began to overtake her, and she'd eventually become a being of fire incarnate, with almost divine power Instinct: Purge evil

    • Purge with cleansing fire
    • Fire magic
    • Melts flesh and blackens the sky
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  • Armored Sabertooth Solitary, Large
    Armored Tail Swipe (b[2d10] damage) 16 HP 3 armor
    Near

    A type of large predatory feline. Commonly referred to as a "Rattle Cat" by the outpost guards, it mainly hunts smaller game in the forest. It is covered in large plates of bone, which is especially thick around the tail. The tail is used to pulverize smaller prey, letting the predator close in and deliver a finishing bite. Instinct: to hunt

    • Digging its claws into the dirt, the predator rattles its plates before swinging its mighty tail
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