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  • Goblin Marauders Horde, Small, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Swords and Spears (d6+2 damage) 3 HP 2 armor
    Close

    These groups of nomadic goblins roam the lands, setting up camp and then immediately raiding and stealing from everything around them, pillaging till little more than scraps are left. Instinct: To steal and destroy

    • Raid and Pillage
    • Stealthy
    • Use a horn to call for support
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  • Quelah Weaver Solitary, Large, Intelligent
    Peircing fangs (d12+2 damage 3 piercing) 20 HP 1 armor
    Forceful
    Special Qualities: Poisonous , Flings Entangling Web

    An ancient genus of giants spider, Quelah Weavers are solitary by nature. They prefer to stalk and ambush their prey, often making their webs hidden. Often, they will also try to camouflage themselves with foliage. Instinct: To feed and protect it's young

    • Ambush prey to take back to it's web
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ord the Druid Group, Intelligent
    Dire Bear Claws (b[2d8+2] damage 3 piercing) 10 HP 3 armor
    Close
    Special Qualities: May shapeshift into a Chimera

    Ord is a dwarf with a mysterious past. The party found themselves face to face with a Dire Bear in the Southwestern Woods and tried to flee. As they ran, the bear shifted into a dwarven form and collapsed. The party inspected the dwarf to see that it was badly wounded. Upon healing him, the dwarf followed the group, never speaking a word, and helped them on their way. Ord is covered in animal skins and carries no trinkets or items. As a druid he can shift into a wide variety of animals from all over the world, and he can even combine those forms and shit into something truly terrifying and dangerous. Instinct: To destroy those who hurt nature

    • Takes the form of a variety of powerful creatures
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  • Melsa Nigene Group, Small, Divine, Magical, Intelligent
    Floating Dagger (d8+2 damage 1 piercing) 12 HP 3 armor
    Close, Reach, Near, Far

    Melsa is a halfling cleric deeply attuned to Orvana, the Goddess of Protection. She is humble and quiet, though her connection with her goddess has made her quite formidable in battle. She is difficult to attack because of her holy spells, and she was blessed with a Floating Dagger which hovers around her body and attacks those who wish her harm. She wears a simple brown robe with the hood pulled over her head, and she wears a wooden mask covered in engravings of her religion. Instinct: To protect her allies

    • Heals allies and gifts them with powerful boons
    • Protect herself and allies with magical armor granting a +5 temporary armor bonus
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  • Pasik Group, Stealthy, Magical, Devious, Intelligent
    Summoner's Wand (d4 damage) 10 HP 2 armor
    Close, Ignores Armor, Near, Far

    Pasik is an old and wise elven wizard. He has practiced magic since he could read and few are known who can rival his power. He has long blond hair, neatly wrapped in a ponytail, and his pure white robes drape his body. He is so lite and fast that when he walks it appears he is floating. Instinct: To seek out and vanquish evildoers

    • Summon spirits to battle his enemies
    • Duplicate himself with magic
    • Slow time around him
    • Summoned spirits will follow his every command
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  • Yaneth Goroth Group
    Dual Curved Swords (b[2d8+4] damage 1 piercing) 10 HP 3 armor
    Close, Forceful

    Yaneth Gorgoth is a well-known warrior, his many deeds and triumphs shared the world over. He is adorned with thick, plate armor with a flowing golden cape. He is large in stature with long white hair and a beard. He carries two curved swords with gold hilts and green emeralds embedded within. Instinct: To end all things evil

    • Slaughter enemies with dual curved blades
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  • The duelist Solitary, Intelligent, Hoarder
    katana (b[2d10+2] damage 1 piercing) 12 HP 1 armor
    Close, Forceful

    A duelist that travels the land seeking unique weapons. He/she usually carries at least two weapons that have been collected and challenges the owner of weapons to one on one duels. Planned as a named rival for the fighter playbook. Instinct: to collect weapons

    • Quick Draw weapon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jirishka Horde, Magical, Intelligent, Hoarder
    Crude sword (d6+2 damage) 3 HP 1 armor
    Close

    Jirishka are perhaps distant cousins of gnolls, furry bipeds with somewhat canine faces. They are intelligent, fierce, nomadic hunters. They worship air elementals and some can focus their rage into a blast of wind that stuns or drives back enemies. They carry crude, jagged swords but are not above taking a bite of flesh mid-melee. Instinct: To clear the land of other races.

    • Eat the flesh of a living enemy
    • When enraged, they can blast an enemy with the wind itself.
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  • Meatsack Solitary, Large, Construct, Terrifying, Amorphous
    Many grasping arms (d10+4 damage 2 piercing) 27 HP 2 armor
    Forceful
    Special Qualities: It doesn't rot, It is an ambulatory mound of corpses

    this mound of dead flesh was made by a necromancer in ages past to keep corpses fresh for later experimentation. Often they are appropriated by bands of Ghouls as an easily sustainable food source. Instinct: Preserve the dead

    • Engulf something
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  • Mourning Dove Group, Tiny, Devious, Hoarder
    Beak (b[2d6-2] damage 1 piercing) 6 HP 0 armor
    Hand, Ignores Armor

    A small white bird that arrives at funerals, the Mourning Dove will break your heart...and if you were responsible for the death of another, it will break your spine as well. Instinct: Avenge the dead

    • Eat Eyes
    • Infectious Sadness
    • Lurk at a funeral
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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