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  • Prince Smak Solitary, Large, Stealthy, Organized, Intelligent, Cautious
    Ancestral Club (d10+4 damage) 20 HP 3 armor
    Forceful, Reach, Near
    Special Qualities: Regenerate

    Prince Smak is the Sister of Princess Bruzza, leader of the Thormingoth Trolls. He commands her forces against the Dwarves of the fallen Jadegilden Empire. Instinct: To Defeat the Dwarves

    • Command the Trollish Forces of Thormingoth
    • Reveal a strategic plan
    • Fall Back and Regroup
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  • Murder-Squirrel Solitary, Tiny, Intelligent, Hoarder
    Unrelenting bite (d12+2 damage 3 piercing) 12 HP 0 armor
    Hand, Forceful

    A flash of fury tail. The scampering in the tree. A strange chirp. AND THEN BOOM! It drops on you from the treetops. It's claws and teeth can chew through anything, including your throat. Instinct: To violently end lives

    • Kill from above, scamper, swarm
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  • The terror of the deeps Solitary, Large
    Bite (b[2d12+4] damage 1 piercing) 16 HP 2 armor
    Forceful
    Special Qualities: Fins, Swimming

    This giant, shark-like creature prowls the deeps of the dungeon, eating the Kobolds and stray adventurers that fall in the Big Cave. It has 4 rows of teeth as big as daggers, two tails and three vicious eyes. It attacks anything that falls in its waters, and tries to drive them down to the dark below, so it can rip their flesh and eat them. Instinct: To feed, grow and dominate the deeps.

    • Brutally maul prey around
    • Smell its prey's blood
    • Enter a frenzy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Turd Burglar Solitary, Small, Stealthy, Devious, Intelligent
    Flung poop (d6 damage) 12 HP 0 armor
    Close, Reach, Near

    It's just your average Turd Burglar out on the prowl. Instinct: To Steal Feces

    • Burgle Turds
    • Sneak into the privy
    • Unleash a torrent of poo
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  • The Cleaner Group, Stealthy, Magical, Devious, Hoarder
    Mocking laughter (d6 damage) 6 HP 0 armor
    Close, Far

    The Cleaner is a deviously charming wizard who has specialised in ooze control. He visits unsuspecting villains or monster lairs with a fine offer of cleaning the place. Once in he summons forth his army of oozes and lets them devour anything organic in the place. His oozes cannot devour precious metals or gems, so he picks them out and makes a handsome profit. "Hello mrs evil villain, I hear you have a problem with dust? Let me help, I'm The Cleaner" "Well hello sir kobold, an adventuring party came past and made a huge mess you say? Let me have a go at it, I'm The Cleaner" Instinct: Feed his oozes

    • Command oozes to attack for him
    • Charming salesman -let me clean your dungeon for you
    • Summon and control oozes
    • Controls a small army of oozes, and uses them inteligently.
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  • Greatshark Group
    CHOMP (d6+4 damage 1 piercing) 7 HP 1 armor
    Forceful
    Special Qualities: pronounced snout

    The Greatshark is bulkier than the average shark, with extra teeth, a thicker hide, and a long, wide snout that they use to stun their prey by bashing them, making them easier to catch. Due to their increased size, Greatsharks are slower moving through the water - but when they strike, you know it. Instinct: to devour

    • shred flesh with sharp teeth
    • stun them with its snout
    • smack them with its heavy tail
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fish-Men Group, Small, Construct
    Spears (b[2d8] damage) 10 HP 0 armor
    Close, Near
    Special Qualities: Has a crystal heart worth a far amount (50-100)

    Instinct: Ships

    • Attack all those near the water
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  • Havel the Trox Solitary, Large
    Warhammer (d10+4 damage 2 piercing) 20 HP 3 armor
    Forceful, Ignores Armor, Near

    Havel the trox Instinct: Protect his friends

    • Protect and destroy
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  • Volstana, The Dragon Queen Solitary, Magical, Intelligent, Hoarder
    Adamantine Longsword (b[2d10+2] damage 3 piercing) 16 HP 5 armor
    Close, Ignores Armor

    The core of Volstana's power is her extreme intelligence. Abandoned as a child, she survived by the pity of strangers, but as she grew, she became obsessed with the fate her mother has bestowed up on her. How could she have left her to die? Was she not worthy of a mother's love? These questions plagued her and ultimately fueled her vengeance, vengeance for all humankind. Volstana trained with any weapon she could find, she learned to master the basic tenants of survival, she poured over every spellbook and scroll she could get her hands on, and above all she learned to manipulate those around her. Over the course of twenty years, Volstana had acquired a wealth of knowledge and she used it to gain the tools required to enact her revenge. Volstana learned a shortcut to master magic. While she only capable of three spells, they are spells that grant her unfounded power. Using the ancient spell, "Mimic," she is able to flawlessly replicate any magic performed in her presence. While this makes her extremely flexible, it is also the weakest of her known spells. She has also mastered the powerful scry spell, "True Knowledge." Volstana casts an invisible wall of magic that when passed through, fills her mind with everything about who passed through it. This includes their history, their desires, their fears, and even their tactics. With this ability, she is able to anticipate incoming attacks from those inflicted by it. The final spell Volstana trained in has granted her more power than she had ever imagined. Using the "Dominion" spell she is able to control any living creature with a simple command. When she first gained this dangerous magic, she sought out the most powerful creature she could find: an ancient Great Red Dragon. She used this spell to command it to do one thing: kill itself. Upon witnessing her horrible power, the remaining dragons grew fearful of her. At any point and time she was capable of ending their race, so the only logical thing they could do was follow her. What they didn't know was that she can only hold dominion over one creature at a time, and if they ever learned this information they could easily destroy her. It was then that Volstana put her plan in motion. She had world-changing magic and an army of the most feared beasts on the planet. She vowed to take control of all the world and make it suffer. Besides her magical abilities, Volstana is a skilled swordswoman and wields an indestructible adamantine blade and wears adamantine armor. With this armor, she is impervious to all physical attacks unless they are made with a weapon of the same metal. Instinct: To gain power

    • Commands the weak-willed with mystical persuasion
    • Replicate any spell that is cast in her presence
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  • Jek Solitary, Large, Stealthy, Devious
    Infectious Bite (d8 damage 1 piercing) 16 HP 1 armor
    Far
    Special Qualities: No Fear

    Jek's are large sized creatures that generally travel alone. They resemble that of a large hyena but with a fluid looking fur that moves and adapts to its surroundings mainly dark shadows to hid itself from its pray. Its main goal in life is to eat and to infect other humanoids to reproduce. It travels on all fours and has a lengthy tail, it mainly fights with bites that are not meant to kill but to wound and infect. Infectious looking venom can often be seen dripping from its four fangs. If bitten by the Jek you have till the next month before the infection takes full effect and you lose everything that is you and turn completely into a jek. Only known cure is to kill the jek that bit you and mix its venom with holy water. Even if cured there are still side effects to being bitten by a jek some positive and negative. Instinct: infect and feed

    • Infect and create more of its kind
    • Blends with Shadows
    • Infection
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