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The Immagitchu Solitary, Intelligent, Stealthy Claws, Long Arms (d10 damage) Close, Near Special Qualities: Long Arms, Very Fast, Fairly Strong This creature haunts the dark forests of the world, preying on unwary travelers who enter it's domain. It is otherworldly and almost demonic in appearance, with pale grey skin, horns, a wide mouth spanning it's face, and pure black eyes. It is bony, except for the upper torso and shoulders, which are developed and quite muscular. It kills by tearing one away from the group from behind, or above, and tearing them apart. It's name comes from it's call, which echoes through many of the dark forests in the world, and it's chilling high pitched voice. I'm goonna giitch youuuu. I got you. Instinct: Get You
- Grabs From Behind/Above
- Tears apart victims
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Angler Beast Solitary, Huge, Stealthy, Terrifying Bite (d10+5 damage 1 piercing) 24 HP 1 armor Reach Special Qualities: Hideously Ugly Like an Angler Fish, only large enough to swallow an adventurer whole, and with four stubby little legs instead of fins. Most have luminous lures, hiding behind doors or around corners, hoping the bobbing and dancing lights will lure curious prey to it. Some instead have lures that appear as precious gemstones or even ornate treasure chests, hiding the bulk of their body in rubble or rubbish until someone draws close enough for a surprisingly swift strike. Instinct: To wait, and feed
- Swallow someone whole
- Lure someone in while lurking, camouflaged
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Servant Of The Nameless Gods Group, Divine, Magical, Organized, Intelligent, Planar Incomprehensible Strike (d10+2 damage) 12 HP 1 armor Close The Nameless Gods created their servants as living extensions of their will, tools to manipulate the world which they had created, abstract concepts wrapped in a crude and imperfect shell of concrete existence. The Nameless Gods themselves are dead, slain by the pantheon that currently rules over modern civilization, but echoes and shadows of their will and power remain, and it is these bitter and spiteful vestiges that their former servants still obey. When you gaze upon a Servant Of The Nameless Gods for the first time, your mind cannot comprehend what it sees. Tell the GM what your mind forces you to see it as instead, or choose one: * Two floating, interlocked wheels, covered in eyes * A beautiful androgynous humanoid figure, with six iridescent wings, and a sword which vibrates to strange harmonies * A pillar of fire, of a color never before seen in this world. (Each Servant is an incarnation of the DW GM Moves, as each of the Nameless God is/was the embodiment of one of the GM Principles.) Instinct: To serve the memories of the Nameless Gods
- (use its defining move)
- Disturb the fabric of reality
- Unleash a strange cry, summoning others of its kind
- Phase in or out of reality, avoiding a blow or striking from an unguarded angle
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Periwinkle Soldier Horde, Organized, Intelligent Periwinkle pistol (b[2d6] damage 1 piercing) 3 HP 3 armor Close, Near, Far The Periwinkle soldier is a noble lad, inspired by the Periwinkle light. He truly believes that his cause is noble, and that what he does is right. Frequently heard shouting the immortal slogan, "Better dead than Orangered!" this soldier steps onto the battlefield with his pistol at the ready. Light willing, he will aid the glorious Periwinkle mission greatly. Instinct: To spread Periwinkle freedom and justice
- Attack valiantly
- Call reinforcements
- Tactical retreat
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Orange Slime Group, Small, Hoarder, Amorphous It will suck you into it's slime, suffocating you. (d8 damage) 13 HP 1 armor Close, Ignores Armor Special Qualities: -2 damage when hit with melee attacks The slime is a bright orange, and sort of looks like the consistency of jello. It's size varies, and can sometimes absorb items and gold, that can be looted afterwards. It has no eyes, brain, and doesn't breath, just a blob of orange. Instinct: To slime the Periwinkle into submission
- Moves around, trying to slime the Periwinkle
- Doesn't eat, only seeks to kill
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Cursed Spirit Solitary, Magical, Intelligent, Amorphous Claws (d10 damage 1 piercing) 19 HP Close, Reach, Ignores Armor Special Qualities: Cannot be harmed by physical attacks, Able to silence spellcasters The Cursed Spirit wanders graveyards and crypts, attacking those who disturb it. The reasons for why the spirit is cursed is known only to the spirit. In life perhaps it was an unfaithful lover, a cowardly soldier who fled from battle, or an unscrupulous merchant who wronged the wrong people. Perhaps learning of how it met this horrible fate could shed light on how to ease its eternal rest? Instinct: To bring pain and torment to the living
- Non-corporeal, so common blades cannot harm it
- Silent Shriek - silences spellcasters
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The Monster In Your Closet Solitary, Magical, Divine, Devious, Intelligent, Planar, Terrifying Shadowmorph (d10 damage) 18 HP 4 armor Close, Ignores Armor, Far Special Qualities: Cloaks self in shadow, Transforms Self into Your Greatest Fear "Why hello there, little boy. I see that you're trying to sleep," said the raspy voice from inside the closet. "Go away! My dad says that you're not real! I"m not scared of you!" the little boy yells at his closet fearfully. "Oh, I am very real, and your father knows that. Why don't we play a little game? I will slowly feed all of your fears into your mind and you will eventually break. Sounds fun, right?" the voice says, and the closet door slowly opens. Instinct: to transform your dreams into nightmares
- Terrify Small Children
- Childhood scarring
- Knows Your Fears
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Scorpionbat Solitary, Large, Intelligent, Terrifying Poison Swoop (+2 damage 2 piercing) 20 HP 5 armor Ambush Special Qualities: Anatomy of a scorpion with wings and fangs like a bat. It's exterior is a mix of hairy skin and exoskeleton armor A creature with an unknown origin, it is said they have been around for as long as anyone can remember. Primarily nocturnal, they patrol they skies in search of victims. When the time is right, they swoop down with their poisonous pincers and stingers. Instinct: To cause havoc, Ambush it's prey
- Swoop from the sky
- Poisonous pincers and stinger
- Large fangs
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Orangered Berserker Group, Cautious Axe and Shield strikes (b[2d8+4] damage 1 piercing) 6 HP 3 armor Close, Forceful A hulking brute, often used in the front lines of Orangered Armies. Though usually unarmored, they often carries a spiked shield, used both for offense and defense. They almost always use a great axe, and decapitation is common on the battle field. They are very difficult to reason with, and when the fighting begins, they only have one strategy. Charge. Instinct: To rage out of control
- Charges with axes raised
- Can't speak during battle