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  • Orangered soldier Group, Organized, Intelligent
    Orangered rapier (b[2d6] damage) 4 HP 4 armor
    Close, Near

    The Orangered soldier is a cowardly sort, led astray by some misfortune to join in the war on the wrong side. He truly believes that his cause is noble, and that what he does is right. Shouting such terrified nonsense as "Viva la Orangered!" the quaking soldier steps onto the battlefield with his sword drawn. The poor sod doesn't stand a chance. Instinct: to kill Periwinkle

    • Slash blindly
    • Call for backup
    • Flee
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Armor Golem Solitary, Large, Construct, Amorphous
    Giant Sword (b[2d10+4] damage) 23 HP 4 armor
    Forceful, Reach, Ignores Armor, Near
    Special Qualities: Fights until the bitter end

    The Armor Golem was created by the Dustmen to protect the Mortuary. It is nearly unstoppable once disturbed, and worse of all - there are several of them in different areas of the Mortuary. Instinct: Repel Intruders

    • Smash everything around
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  • High Priestess Catelae Solitary, Large, Magical, Stealthy, Divine, Intelligent
    Bladed Arm Slashes (b[2d10+4] damage) 30 HP 4 armor
    Near
    Special Qualities: Bladed forearms, Adhesive Legs, Web Production, Poisonous Saliva

    One of the six High Priestesses of Dycena, Catelae is renowned for her seemingly sub-conscious bond with her incredible mount, a Scarlet Slayer matriarch. Instinct: To worship Dycena

    • Slay the enemies of Dycena and bring about her return to Nern.
    • Camouflage
    • Short-range teleport
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Irritable Frog Group, Tiny, Hoarder
    Sticky tongue (d8-2 damage) 8 HP 1 armor
    Hand, Ignores Armor

    Like most frogs, the Irritable Frog is found in damp or swampy areas. Unlike most frogs that will scurry away when confronted, the Irritable Frog will defend its territory and croak to call other Irritable Frogs to the fight. Irritable Frogs will use their sticky tongues to not only attack but steal shiny baubles from anyone who gets too close. The frog has no use for these items; it's a defense mechanism intended to dissuade adventurers from getting too close lest they lose something of value. Instinct: Wants to be left alone

    • Get pissed off when you mess with it
    • Skin oozes poisonous toxins that can be crafted into poisons.
    • Licking skin creates euphoric hallucinogenic effect
    • Frog does not enjoy being licked.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slaad Group, Large, Organized, Intelligent, Hoarder, Planar
    Flurry of Strikes (d8+2 damage 1 piercing) 10 HP 3 armor
    Forceful

    The Slaadi organize in groups, but they don't cooperate: they take turns attacking, and only when the first Slaad is defeated will the next one engage in combat. This may be both a blessing and a curse. Instinct: Get rid of Chaos Shapers

    • Lurk around Limbo
    • Take Turns
    • Destroy Order
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  • Black Tunnel Spider Group, Large, Devious, Stealthy
    Spider bite. (d6 damage) 10 HP 1 armor
    Special Qualities: Adhesive footing., Web production, Poison bite

    Large tunnel dwelling spiders. They create vertical shafts in which they leap out of to attack unsuspecting prey. Their poison is a paralysis agent, in low doses is negligible, but the large amount delivered by the spider bite can be fatal to small or wounded creatures. Instinct: To feed and multiply

    • Feed off of the unprepared
    • Tunneler Poison: Defy danger +con on a 6- choose two. On a 7-9 choose one.
    • 1d4 additional damage
    • Stunned debility
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dark Elf Silk Runner Solitary, Large, Intelligent
    Spear stabs and spider bites (b[2d10] damage 1 piercing) 16 HP 4 armor
    Reach
    Special Qualities: Web shooting Venomous bite Adhesive footing

    A female Dark Elf riding a large, purple and black spider. Instinct: To raise Dycena and rule.

    • To further a sinister plot.
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  • Dark Elf male Group, Intelligent
    Demonite sword (b[2d8] damage 1 piercing) 6 HP 2 armor
    Close

    A male Dark elf, wielding assorted melee weapons made of corrupted mythril. Instinct: To raise Dycena

    • Defend their leaders
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Androphis, Pythian Solitary, Stealthy, Divine, Magical, Devious, Intelligent
    Sceptre-staff (d10 damage) 14 HP 1 armor
    Close, Reach

    Among the andropheis, some speak for the gods. The pythians hear the hissings of ancient Python, who knows that which was buried beneath the earth, and feels that which walks upon it, and sees that which will be written in the skies above. As is always the way with soothsayers, the truths they tell are not always welcome even among their own people, yet still is their wisdom sought, and woe betide the one who would defy the divine words. Those who might seek to strike the pythians should beware, for not only do the pythians bear the favor of the gods, but also they know the mysteries of magic common to all the andropheis. Instinct: To prophesy for the gods

    • Declaim an enigmatic truth
    • Conceal its nature with illusions
    • Strike with ancient sorceries
    • Hypnotize prey with its gaze
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  • Whale Solitary, Huge
    Slam (w[2d10+7] damage) 24 HP 1 armor
    Reach, Forceful

    A whale! Gigantic whales (5%) get +4 HP, +1 armor, and can swallow whole. Vicious whales (25%) like to eat people. Magical whales (5%) are intelligent. Instinct: to be left alone

    • Slam into Something
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