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The Indefatigable Solitary, Magical, Intelligent, Cautious Legendary Longsword (b[2d10+4] damage 3 piercing) 16 HP 7 armor Close, Forceful, Reach, Ignores Armor The Indefatigable is the greatest warrior of all time. The indefatigable’s sword, armor, and shield are things of legend. It naturally regenerate health, and it can summon its legendary longsword to it from wherever it is. When an Indefatigable singles out a target in combat the target is most likely dead. Instinct: To Overcome
- Unable to be defeated
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Warp Fairy Horde, Tiny, Magical, Intelligent, Planar Wound you in time (d8-2 damage) 7 HP 4 armor Hand, Ignores Armor The Warps Fairies have seen the end and have come to undo it. Unfortunately, they have run into so many potential apocalypses they have decided to go waaaay back and pretty much undo all of it along the way. Instinct: To undo past events
- Travel Erratically Through Time
- Slow Mo, Rewind, FF, Pause
- invoke a cruel simularcurm of fey magic
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Draelgloth Solitary, Huge, Planar Claws (d10+7 damage 1 piercing) 20 HP 3 armor Reach, Forceful Instinct: Hunt and devour
- Destroy and consumes all
- Summon darkness
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Gate Guard Group Pike (d6 damage) 6 HP 1 armor Close, Reach The quality and morality of the guards vary, but in general, they want to complete their shifts with as little hassle as possible. Instinct: Have an uneventful shift
- Stymie intruders
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Black Endoguard Group, Intelligent Sharp Sword (b[2d8] damage) 10 HP 3 armor Close They march as a show of force for the Archpriest and will instantly inflict violence at his command or to protect him. Instinct: To protect the Archpriest
- Challenge threats to the Archpriest
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Robot Assassin Solitary, Intelligent, Construct Silent Shot (b[2d8] damage) 6 HP 0 armor Special Qualities: Programmed Instinct: to carry out orders silently and perfectly.
- Shoot at targets quietly
- Remain undetected
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Klingenwespe Horde, Tiny, Stealthy, Organized Klingenstachel (d6 damage 1 piercing) 3 HP 0 armor Hand Special Qualities: Flügel Riesige Wespen mit Giftigen Klingen statt Stacheln. Eine mächtige Schwarmkönigin denkt für den ganzen Schwarm Instinct: Das Nest vergrößern
- Jage in einem Schwarm aus Klingen
- Nutze Vergiftete Klingen um Beute zu lähmen
- Ein Schwarm, Ein Gedanke
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Flame Chariot Solitary, Large, Magical, Construct, Terrifying Spikes and Wheels (d10+2 damage 3 piercing) 24 HP 3 armor Reach, Near Special Qualities: Body of Iron, Crewed Vehicle, Frightening Visage A huge and monstrous construction, on massive wheels and covered with spikes and mystical flamethrowers. Worst of all it has a terrifying face on it - especially terrifying when it is bearing down upon you. The secret with such devices is of course is that ultimately it is crewed and controlled by people, and even inside such a monstrosity they can still bleed and die. Not to mention the power used to wield such a device can become unstable if the wrong part is broken or blocked. Instinct: To follow orders
- Run over anyone who gets in your way
- Set fire to everything