• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Acolyte of Orcus Group (1 - 6), Divine, Devious
    Ceremonial dagger (d6+2 damage) 6 HP
    Close

    Clerics in the service of Orcus. Typically wear black chain mail, dark grey robs and simple sandals. For each 3 add a Cleric with them Instinct: to seek power through worship

    • Sacrifice something to Orcus
    • Kidnap someone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Wisp of Remembrance Solitary, Huge, Devious
    Highten Emotions (w[2d8]+3 damage) 20 HP 0 armor
    Reach, Ignores Armor, Far
    Special Qualities: Intangible

    Ever since man first stepped out of the primordial spawning pools we have felt. Anger. Fear. Joy. Sometimes, when someone experiences something truly unique, something that has an intense and profound effect on the psyche - positive or negative - a Wisp of Remembrance is born. It takes the shape of the focus of that event, though greatly embellished - much like the memory itself. The experiences feel larger than life, and so the Wisps are too. These creatures exist through the power of extreme emotion, and so too are they sustained. Be careful if you have something big deep within your soul, or you may see someone else's come to feed. Instinct: to feed on strong emotion

    • Read their memories
    • Make them re-live their memories (the player should agree to this OOC first, give them 1XP if they do it.)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Boggit Wurm Solitary, Stealthy, Hoarder
    Mandible crunch (d10+2 damage) 12 HP 1 armor
    Close
    Special Qualities: Burrowing Mandibles

    If you ever find yourself traveling the marshlands of Dungeon World, be sure to travel with two others, lest a Boggit Wurm catch you unawares. These man-sized worms like to burrow near roads and other congested areas to then erupt from the ground and snatch up whatever disturbed its antennae to drag back into its burrow and eat. Many an adventurer has perished from a Boggit Wurm ambush, so if you find a burrow and manage to kill the thing, could be some goodies in it for you. Hm? Why do you need two others? Easy, one person you trust to save you from the damn thing and another you can outrun so it gets them instead. Instinct: to eat

    • Burrow in congested areas
    • Erupt from the ground and grab them
    Tweet
  • Coralium Solitary, Huge, Divine, Magical, Intelligent, Hoarder, Planar, Terrifying
    Razor edges (d12+7 damage 3 piercing) 30 HP 3 armor
    Reach
    Special Qualities: Wet body, Unnerving aura

    The greatest of spirits are the oldest, it is said. Corals and such fall well within this category. Some say that Coralium is the oldest, and the wisest, and the most jealous. Luckily it slumbers within its own realm, forged from its own will and power. For now. Instinct: To grow

    • Drain blood and moisture
    • Wield dazzling coral magic that astounds all that witness it
    • Rearrange space according to your whims
    Tweet
  • Ravenous Pudding Solitary, Large, Magical, Amorphous
    Necrotic Spray (d10 damage) 23 HP 5 armor
    Ignores Armor, Near
    Special Qualities: Emits a frightening fog

    A large, skull-shaped pudding that looks and smells as if it were from the bowels of a rotting demon. A sickly brown fog emanates from its form, wracking those that inhale it with immobilizing fear, allowing it to then envelop and digest you. Rumored to have been created by the god of pestilence, or perhaps to be the blood of the god itself. Instinct: to consume

    • Envelop them
    Tweet
  • Beartoad Group, Small, Stealthy
    claws (d6 damage) 6 HP 0 armor
    Close
    Special Qualities: Breaths underwater, can swim

    Toads as big as a dog with its front claws as big as daggers. They hide in the swampy waters of the misty swamps and use their vibrating croaks to weaken the ground their prey walks on to attack once they get stuck. Their Tongue isn't there for attacking, but they can use it to grab onto someone and pull them deeper into the swapy water. Instinct: Feed on travellers

    • Bind prey with its long tongue
    • Vibrate the swamp to catch prey
    Tweet
  • Avatar di Ikthule Solitary, Huge, Stealthy, Magical
    Mani Distruttive (d10+5 damage) 20 HP 3 armor
    Reach, Forceful

    Instinct: Farsi venerare

    • Prendere il Controllo
    • Far sbocciare fiori avvelenati
    • Catturare con Liane
    Tweet
  • Jahrim, Il Viandante Oscuro Horde, Magical, Stealthy, Devious
    Due machete di fuoco nero (b[2d4+2] damage 3 piercing) 7 HP 6 armor
    Close, Forceful, Ignores Armor

    Instinct: Corrompere il Sifone

    • Obliterare: quando sei nelle vicinanze di Jahrim, se non sei un Portatore di Luce, ogni tuo risultato viene peggiorato di un grado.
    • Immune alla Magia, Resistente alla Luce
    • Evocare un Sole Nero che fa un danno aggiuntivo
    • Corrompere con l'Oscurità
    Tweet
  • Il Mago dell'Inversione Group, Stealthy, Magical
    Dardo Magico (d8 damage) 6 HP 0 armor
    Close
    Special Qualities: Evocare uno Scudo Magico

    Guardiano della Cattedrale, cerca di difendere la Statua dagli Invasori. Essendo Nate corrotto dall'Oscurità, lo attaccherà. Sembrerebbe l'ultimo rimasto in vita. Instinct: Difendere la Statua del Sottosopra

    • Invertire la Gravità
    • Lanciare Incantesimi da ogni parte della Cattedrale
    • Evocare una Meteora di Roccia
    Tweet
  • The Giant Hemasquito Horde, Small, Devious, Organized, Pack Tactics
    Skewering Proboscis (d6+2 damage 2 piercing) 8HP 2 armor
    Close, Reach, Near
    Special Qualities: Flying, Hypnotic

    The Hemasquito is a large insectoid beast the size of a dog. Their pupa are small black round balls of dark water, and nymphs are water born predatory hunters known as swamp dragons. A swarm hunter, these creatures have pack tactics and are known to overwhelm their prey with vicious strikes of their blade sharp proboscis. They also have a mesmerizing whine, which allows them to stun their prey for 1 round on a failed defy danger with wisdom. They are sometimes infected by a predatory fungus that exerts the will of the fungal mother upon them much like the thrall of of a mindflayer and they serve as footsoldiers for such beings. They are non intelligent blood feeding natural animals common to swamps and other warm humid environments. Instinct: To Feed

    • Piercing Proboscis: Drains victims of blood and strength: Reduce str by 1 until longrest.
    • Mesmerizing Whine: They can send the opponent into a brief state of shock with the white noise produced by their wings.
    • Shrill Swarm: The creature can emit a painful whistle that calls others of its species to its aid, forming a pack.
    • Blood Spray: Vomit blood on target
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next