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  • Sporious Master Solitary, Small, Magical, Devious, Intelligent, Amorphous
    psychic strike (d6 damage) 8 HP 1 armor
    Near, Ignores Armor
    Special Qualities: Looks like fungal growth

    Sporious Masters are intelligent but insane fungal beings banished in a forgotten time to the underworld that control others via a combination of spore infection and psychic powers Instinct: Control the actions of others

    • infect with spores
    • read thoughts
    • mentally confuse and control
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • A coisa Solitary, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Construct, Terrifying, Amorphous
    Toque (b[3w[3d8+6] damage 4 piercing) 25 HP 8 armor
    Close, Forceful, Reach, Ignores Armor, Near, Far
    Special Qualities: Mudar de forma, Núcleo de energia , Espelho

    Ele é tudo e tudo é ele Instinct: Existir

    • Fazer aquilo
    • Enganar
    • Mudar a trama da realidade
    • Consume matéria
    • Replicar
    • Conhecimento absoluto
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  • Besta negra Solitary, Planar, Amorphous
    Mordida (b[2d10+2] damage 1 piercing) 19 HP 1 armor
    Close
    Special Qualities: Corpo mole

    Uma criatura quadrúpede, formada de um animal possuído e corrompido pelo miasma infernal Instinct: Consumir

    • Morder e prender
    • Rastejar e deslizar
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  • Fragmento do caos Solitary, Magical, Devious, Planar, Amorphous
    Tentaculos (d6 damage 1 piercing) 23 HP 3 armor
    Close, Reach, Far
    Special Qualities: Amorfo

    Uma massa de energia negra que tomou forma após absorver a matéria orgânica de varias criaturas vivas que habitavam o subterrânea Instinct: Consumir

    • Emanar corrupção
    • Raio de energia
    • Enganar e corromper
    • Possuir corrompidos
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  • Loxoda Solitary, Large, Organized, Intelligent
    Lance (b[2d10+4] damage) 20 HP 1 armor
    Forceful, Reach

    A big half-elephant centaur with an ugly orc face. They devour everything, plants and meat. Instinct: Devour everything

    • Crush and stomp
    • Howl in pain for the others to avenge it
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  • Miller Group, Devious, Cautious
    Tentáculos (b[2d6] damage) 10 HP 4 armor
    Close, Near
    Special Qualities: Braço amorfo

    Um humano transformado pela corrupção negra, mas mesmo assim manteve sua mente, sendo racional Instinct: Espalhar corrupção

    • Agarrar e cortar
    • Espalhar miasma
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  • Giant PIke Solitary, Large
    Bite (d10 damage) 10 HP 1 armor
    Special Qualities: swims like a fish

    a ten foot long pike Instinct: snatch prey by surprise

    • Hide in the water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Giant Solitary, Huge, Terrifying
    Crushing grp (d8+5) damage) 16 HP 3 armor
    Reach, Forceful
    Special Qualities: can deform its body to fit anywhere

    A giant with cartilage for bones, once aware will pursue the party and try to eat them. Once grabbed the creature twist and pulls you 10+ you slip from its grasp 7-9 you either Fall out of its grasp but take damage -ignore armor Avoid the twisting but stay in its grasp 6- it twists you (does damage)-ignores armor and puts you in its mouth in its mouth 10+ you fight your way out 7-9 you avoid being bitten but are swallowed whole 6- it chews you -damage with advantage. Instinct: creepily pursue intruders

    • crush, twist and eat people
    • use tight spaces against the party
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drekavac Solitary, Small, Terrifying
    Claws (d10+2 damage) 16 HP 0 armor
    Close
    Special Qualities: It's a demonic form of an unbaptized deceased child.

    It has a dappled, elongated and spindle-thin body with a disproportionately large head. Instinct: Torment

    • Jumps onto people's backs
    • Rides them for hours on end
    • If they stop, it tears them apart with its claws
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Daimyo Hermitaur Solitary, Large, Cautious
    Pincers (1d6+1 damage) 5 HP 3 armor

    A massive hermit crab wearing the skull of a wyvern as its shell. It has broad, hardened claws that it will use like shields to protect itself. Instinct: #JustCrabThings

    • Gore with wyvern skull.
    • Hydro Pump (recharge 5-6). Hit multiple characters in a line for 2d6 damage.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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