-
Mallow Leech Horde, Tiny, Stealthy Ring of teeth (d4-2 damage) 3 HP 1 armor Hand Instinct: to drink blood
- Latch on to the unaware
- inject a local anesthetic
-
Lyndbane Moths Horde, Tiny, Magical, Devious Proboscis (w[2d4-2] damage) 3 HP 0 armor Hand Special Qualities: Immune to magic, Poisonous if ingested Instinct: to be drawn to light
- Swarm and obscure vision
- Interfere with the ability to wield magic
-
Pazer Group, Small, Organized Teeth and claws (d8 damage 1 piercing) 6 HP 1 armor Close Hunting in packs of 10-12, these small raptors are effective at bringing down prey much larger than themselves using effective pack tactics. They swarm their target, nipping at it's legs and feet until it tumbles to the ground, before ripping it apart. Instinct: Bring down prey
- Rend prey with tooth and claw
- Summon the pack
-
Scryczr Horde, Small, Stealthy Fangs (d4 damage) 3 HP 0 armor Close Special Qualities: Echolocation Looking like an oversized bat with a rat's tail and a wolf's snout, Scryzcr hunt in large "flocks" of 15-30 individuals. Their flimsy wings stretch to about 5 feet long, but flight abilities are limited. It doesn't take very much to bring one Scryzcr down, but bear in mind that the others are likely to be all over you in an instant. Instinct: To overwhelm and devour
- Knock prey off it's feet
- Strike from above
-
Narost Solitary, Large Claws (d10+4 damage) 16 HP 3 armor Forceful Special Qualities: Sedative bite, Powerful nose Standing roughly 8 feet tall at the shoulder and 16 feet tall when upright this enormous bear is not something to be trifled with. Its body is covered in thick fur and bony plates that act as a sort of armor, easily deflecting even mighty blows. These defense capabilities are complemented by razor sharp claws attached to paws whose forceful blows can break bones, and a slavering maw filled with a uniquely sedative saliva. This phenomenon is due to the narost's penchant for seeking out and eating the valerian plant, whose natural sedative qualities are enhanced by compounds present in the bear's saliva. It uses this adaptation to put it's prey to sleep before dragging them off to it's lair, to be eaten at a later time. Instinct: To hunt and devour
- Body slam
- Bite to sedate
- Drag away prey
-
Arachnodroids of Gnomington Horde, Tiny, Organized, Hoarder, Construct, Amorphous Electrified mandibles (d6 damage) 6 HP 3 armor Hand Special Qualities: Wall-crawling, Summoned by alarms Instinct: to defend it's territory
- Swarm intruders
- Overwhelm a single opponent
-
The Bearstuck of White Group, Organized, Intelligent, Cautious Beaten metal warhammer (b[2d8] damage 1 piercing) 10 HP 2 armor Close No-one knows why the Gnomes were forced from their mountain homes, but some say it was the ferocious Bear-men clans from the polar seas. These warriors are what happens when the monsters turn their hand to "monster hunting" - they scour the world in search of the greatest threats to monster-dom. In this case, they did what no other race managed - they discovered the secret lairs of the Gnomes. The gnomes have fled, hiding in plain sight among the "civilised" races, but the bears are patient hunters and willing to bide their time. Instinct: to crave glory
- Defeat a "monster" in glorious battle
- Surround and disable an opponent
-
Terronok, the Ur-Trogg Solitary, Large, Organized Bony club (d12+4 damage) 20 HP 1 armor Forceful, Reach No-one knows why the Gnomes were forced from their mountain homes, but some say it was the work of the Ur-Trogg. A savant among neanderthals, it was the shame of being brought low by such a primitive creature that has kept the gnomes' reason for their exodus such a tightly-guarded secret. Now they are making efforts to retake their land by building more ironclads and weapons - it remains to be seen if it'll be enough. Instinct: to eat
- Club a foe senseless
- Brutally shout for more of it's kind
-
Cursed Bullywug Infector Horde, Devious, Organized, Intelligent Claws (d4 damage 3 piercing) 3 HP 0 armor Close Special Qualities: Amphibious What was once a frog-man of the Slaad tribe has now become a man-sized ochre toad-like creature. He has long, slender talons adept at snaking in to the cracks in his foe's armour. Any mortal it mauls runs the risk of catching the curse which inflicts the Slaadi people, and those unlucky souls will be transformed in to a bullywug incubator on the next full moon. Once the transformation takes hold, the victim loses all semblance of their former selves- they are now a fully grown bullywug with the faculties of a newborn. Instinct: To spread the curse.
- Leap long distances.
- Spread the curse with a claw swipe.
- Communicate over long distances with a powerful croak.
-
Cursed Bullywug Incubator Group, Large, Devious, Organized, Intelligent Bone spurs (d6+4 damage 1 piercing) 14 HP 1 armor Forceful Special Qualities: Amphibious What was once a frog-woman of the Slaad tribe is now a hulking blue toad-like creature. Two spurs of bone protrude from the top of her wrists, and extend for more than two feet past her meaty fists. If this cursed creature sinks one of those spurs in to a victim, they are injected with a clutch of bullywug eggs, which if left untreated will hatch in to parasitic tadpoles in a matter of hours. Within two days, a young bullywug infector will emerge, having consumed all of his clutch brothers and eaten his way out of the host. Needless to say this is usually fatal to the host, and the few who survive are horribly maimed. Instinct: To inject outsiders with parasitic young.
- Lurk in the foliage.
- Inject a foe with bullywug eggs.
- Communicate over long distances with powerful croak.