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Undead Royal Guard Group, Organized, Intelligent, Cautious Ghost Sword (d8 damage) 10 HP 4 armor Close, Ignores Armor Instinct: To serve his king after dead
- Protect his king
- Command Zombies
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The Magistrate Group, Large, Hoarder claws, gavel, teeth (d10+4 damage 1 piercing) 10 HP 1 armor Forceful Special Qualities: The magistrate is a fat lizardman, sat high in his court. He eats the flesh granted to him and carefully sifts the memories within, before pronouncing a subject's fate. His word is law; enforced by the court's heavily armed custodians. Instinct: to judge
- judges the unwilling
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Undead King Solitary, Magical, Organized, Intelligent, Cautious, Hoarder Ghost Sword (d10 damage) 16 HP 6 armor Close, Ignores Armor Instinct: To reclaim his kindom
- Command undead army
- Rise dead bodys as his servants
- Call his royal guard
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Star-Lure Solitary, Intelligent, Planar, Terrifying Pulse of star-light (B [2d10 damage]) 12 HP 3 armor Close, Ignores Armor, Far Special Qualities: In its eyes i see the wail of a thousand stars Something that wanes and grows, something that shatters. But born anew with the death of stars, a thing that breaths Into the exhaustation of worlds. Instinct: To feed the nothingness
- Bind void to the places it inhabits
- Bring into being images of the far world.
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Ochre Jelly Solitary, Large, Devious, Amorphous Engulg (d8 damage) 23 HP 1 armor Ignores Armor Special Qualities: Spilt when attack with slashing or electricity This amorphous jelly slithers through dungeons engulfing it's prey, burning it with a powerful acid and then devouring the remains. Instinct: Engulf to burn with acid
- Envelope
- Acid damage to those it engulfs
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Sauron Solitary, Huge, Divine, Intelligent, Planar, Terrifying A Mace, the ring of power (b[2d10+9] damage 3 piercing) 25 HP 2 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Size, strength Sauron, the ring master. He wears a ring on his hand and uses this ring to create havoc. Darkness, life drain. He can turn a player on another player and deal a D6 of damage to that player. Destroy the ring to destroy him. Instinct: Uses the ring of power to tear life away.
- Uses the ring of power.
- It knows every rock and treee and piece of dirt in the world
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King Tylon Group, Huge, Divine, Construct, Terrifying, Amorphous Stomps enemies (d8+5 damage 3 piercing) 15 HP 4 armor Reach, Forceful, Ignores Armor Special Qualities: Tylon is built of stone King Tylon is a giant stone golem. He tramples all in his path. His weakness? Lava, not just fire, but lava. Instinct: To destroy
- Stomps
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Krotas the Time Lord Solitary, Magical, Devious, Intelligent A pocket watch (b[2d6] damage) 9 HP 1 armor Close, Far Krotas is a human Time Lord. He dwells in cities where time is frozen. The mission is to restore time to normal. But one bad move may cause a player to get frozen, if they crit fail Krotas doubles the five minutes to keep the player frozen longer. Krotas may then make an instant attack on a frozen player. He fights alone with a watch and a staff. He may turn himself invisible as well to avoid a next attack. He does not like fire. When Krotas freezes a player, it is not in ice, can still be easily moved around by others. Oh, and Krotas not speak, but players could read his mind if they wanted to, and were able to. Instinct: Wants to rule the world
- Freezes enemies in their tracks for 5 minutes
- Freezes enemies
- Stops time and can make an instant attack
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Chuul Group, Large, Devious, Intelligent Claws (b[2d6+4] damage) 10 HP 3 armor Forceful Gods, that's a big lobster. Except it isn't, and it's probably going to kill you. Chuuls like to hang out in shallow waters, just below the surface, waiting for idiots to wander by. With massive, crab-like claws, it can easily snap things apart — but the real danger tends to be its paralytic tentacles, that lash out and inject a necrosis like poison. Gross. Crabs are gross. Instinct: Devour intelligent prey
- Crush prey between claws
- Paralyze prey with tentacles
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Baby Leviathan Solitary, Large, Intelligent Tentacles (b[2d10+2] damage) 16 HP 0 armor Forceful, Reach Imagine the hulking Leviathan, tearing ships apart and pulling sailors into the depths, to feed on them later. Imagine the power such a creature would have, and the destruction it could cause when it brought its full power to bear. Except it's not quite grown up yet. So it sinks small fishing ships, feeds on the bodies of old sailors that aren't fast or strong enough to fight, and generally tries to destroy anyone who comes into its waters. It's going to get big and REALLY strong... just not today. Instinct: to destroy any that enter its waters
- Pull people into the depths
- Throw people from ships
- Damage hulls