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  • Undead Royal Guard Group, Organized, Intelligent, Cautious
    Ghost Sword (d8 damage) 10 HP 4 armor
    Close, Ignores Armor

    Instinct: To serve his king after dead

    • Protect his king
    • Command Zombies
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  • The Magistrate Group, Large, Hoarder
    claws, gavel, teeth (d10+4 damage 1 piercing) 10 HP 1 armor
    Forceful
    Special Qualities:

    The magistrate is a fat lizardman, sat high in his court. He eats the flesh granted to him and carefully sifts the memories within, before pronouncing a subject's fate. His word is law; enforced by the court's heavily armed custodians. Instinct: to judge

    • judges the unwilling
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  • Undead King Solitary, Magical, Organized, Intelligent, Cautious, Hoarder
    Ghost Sword (d10 damage) 16 HP 6 armor
    Close, Ignores Armor

    Instinct: To reclaim his kindom

    • Command undead army
    • Rise dead bodys as his servants
    • Call his royal guard
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  • Star-Lure Solitary, Intelligent, Planar, Terrifying
    Pulse of star-light (B [2d10 damage]) 12 HP 3 armor
    Close, Ignores Armor, Far
    Special Qualities: In its eyes i see the wail of a thousand stars

    Something that wanes and grows, something that shatters. But born anew with the death of stars, a thing that breaths Into the exhaustation of worlds. Instinct: To feed the nothingness

    • Bind void to the places it inhabits
    • Bring into being images of the far world.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ochre Jelly Solitary, Large, Devious, Amorphous
    Engulg (d8 damage) 23 HP 1 armor
    Ignores Armor
    Special Qualities: Spilt when attack with slashing or electricity

    This amorphous jelly slithers through dungeons engulfing it's prey, burning it with a powerful acid and then devouring the remains. Instinct: Engulf to burn with acid

    • Envelope
    • Acid damage to those it engulfs
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  • Sauron Solitary, Huge, Divine, Intelligent, Planar, Terrifying
    A Mace, the ring of power (b[2d10+9] damage 3 piercing) 25 HP 2 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Size, strength

    Sauron, the ring master. He wears a ring on his hand and uses this ring to create havoc. Darkness, life drain. He can turn a player on another player and deal a D6 of damage to that player. Destroy the ring to destroy him. Instinct: Uses the ring of power to tear life away.

    • Uses the ring of power.
    • It knows every rock and treee and piece of dirt in the world
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • King Tylon Group, Huge, Divine, Construct, Terrifying, Amorphous
    Stomps enemies (d8+5 damage 3 piercing) 15 HP 4 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Tylon is built of stone

    King Tylon is a giant stone golem. He tramples all in his path. His weakness? Lava, not just fire, but lava. Instinct: To destroy

    • Stomps
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Krotas the Time Lord Solitary, Magical, Devious, Intelligent
    A pocket watch (b[2d6] damage) 9 HP 1 armor
    Close, Far

    Krotas is a human Time Lord. He dwells in cities where time is frozen. The mission is to restore time to normal. But one bad move may cause a player to get frozen, if they crit fail Krotas doubles the five minutes to keep the player frozen longer. Krotas may then make an instant attack on a frozen player. He fights alone with a watch and a staff. He may turn himself invisible as well to avoid a next attack. He does not like fire. When Krotas freezes a player, it is not in ice, can still be easily moved around by others. Oh, and Krotas not speak, but players could read his mind if they wanted to, and were able to. Instinct: Wants to rule the world

    • Freezes enemies in their tracks for 5 minutes
    • Freezes enemies
    • Stops time and can make an instant attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chuul Group, Large, Devious, Intelligent
    Claws (b[2d6+4] damage) 10 HP 3 armor
    Forceful

    Gods, that's a big lobster. Except it isn't, and it's probably going to kill you. Chuuls like to hang out in shallow waters, just below the surface, waiting for idiots to wander by. With massive, crab-like claws, it can easily snap things apart — but the real danger tends to be its paralytic tentacles, that lash out and inject a necrosis like poison. Gross. Crabs are gross. Instinct: Devour intelligent prey

    • Crush prey between claws
    • Paralyze prey with tentacles
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Baby Leviathan Solitary, Large, Intelligent
    Tentacles (b[2d10+2] damage) 16 HP 0 armor
    Forceful, Reach

    Imagine the hulking Leviathan, tearing ships apart and pulling sailors into the depths, to feed on them later. Imagine the power such a creature would have, and the destruction it could cause when it brought its full power to bear. Except it's not quite grown up yet. So it sinks small fishing ships, feeds on the bodies of old sailors that aren't fast or strong enough to fight, and generally tries to destroy anyone who comes into its waters. It's going to get big and REALLY strong... just not today. Instinct: to destroy any that enter its waters

    • Pull people into the depths
    • Throw people from ships
    • Damage hulls
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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