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  • Wailer Group, Magical, Terrifying
    Laser. Eyes. (d6 damage) 4 HP 4 armor
    Close, Far
    Special Qualities: Long lonesome wail

    Weedy humanoid with a blue-face and a shadowy body. Eyes like distant stars, set in sockets ten-times too large. Long lonesome wailing Instinct: To share the song of pain

    • Entrance with voice
    • Lure away
    • Sing out in chorus
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Undead Ghoul Horde, Organized, Terrifying
    Bite (d6 damage) 5 HP 0 armor
    Close
    Special Qualities: Rotten Flesh

    They have only one goal: to satisfy their hunger. Instinct: Feast on the living

    • Bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Werewolf Group, Divine, Organized, Intelligent, Terrifying
    Claws (b[2d8+2] damage 3 piercing) 10 HP 0 armor
    Close, Forceful, Ignores Armor
    Special Qualities: Weakness to Wolfsbane and Silver

    Every villager knows what happens when the full moon rises. The horrible screams of the cursed ring out through the forests, then the howling begins. These viscous beasts stalk the darkness in packs searching for prey. They are as intelligent as they are terrifying, and they don't stop hunting until their hunger is satisfied. Instinct: To hunt

    • Maul
    • Howl of the Pack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Malgurak the Monster Solitary, Large, Divine, Intelligent, Hoarder, Terrifying
    Claw and Fangs (b[1d10+6] damage 2 piercing) 20 HP 2 armor
    Forceful, Reach, Ignores Armor, Near

    Malgurak's true form. This hideous beast stands on two legs and has a large, hairy frame. It has two grotesque wings with sharp jagged claws. Its head is a hybrid of man and bat with long fangs that crave blood. It has the ability to fly and can grab enemies from above. Its thick hide protects it from most weapons. Instinct: To destroy all living things

    • Rend Flesh
    • Grab
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Malgurok Solitary, Stealthy, Magical, Intelligent, Hoarder
    Fangs (b[1d10+3] damage) 15 HP 2 armor
    Close, Forceful
    Special Qualities: Undead, Dual Form

    Malgurok. His name alone brings fear to those who have heard it. His power as a necromancer was unmatched. He wielded the power of death as a feared weapon and for years plagued the world with his twisted magic. He seemed unstoppable, until he was vanquished by two forgotten heros who put his evil legend to rest. But now he has returned. Commanding the monsters of Darkwood, the newly revived Lord of the Undead has begun a new quest for domination. He is a powerful figure skilled in the forbidden practice of necromancy, but is also a ruthless deceiver. Malgurok's trickery knows no bounds, and he can just as easily trap you as he could crush you. Instinct: Destroy all living kingdoms and spread his curse

    • Bite
    • Hypnotize
    • Drain Life
    • Scratch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Feral Vampire Solitary, Intelligent, Terrifying
    Fangs (d8 damage) 5 HP 0 armor
    Close, Forceful

    Newly converted vampires are the most terrifying. They are unpredictable and possess unparalleled strength. Nothing can stop them from their first taste of blood. However, they are weak and unintelligent, making them easy to vanquish for smart adventurers. Instinct: To feast on mortal blood for the first time.

    • Bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rochefort Solitary, Huge, Divine, Devious, Cautious, Construct
    Metal Claws (d8+5 damage 1 piercing) 15 HP 8 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Made by magic

    Rochefort is a plated tiger all around. A giant metal cat that can take alot of damage. Must subtract 3 from the players damage. Instinct: To crush

    • Bite
    • Plated armor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Red Bear Solitary, Organized, Intelligent, Hoarder
    Garagosh, the Axe of Tempos (b[2d10+2] damage 3 piercing) 16 HP 1 armor
    Close, Forceful

    The great leader of the Bear Clan,maybe not too bright, but strong, savage, old and greedey. He dreams of becoming the Warchief of the North and for him, no one seems to be a challenge. Instinct: to be the greatest warchief of north

    • throw a challenge
    • summon Snórbjórn
    • laught at an enemy
    • call the wrath of Tempos
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bear Warrior Group, Intelligent
    Axe or spear (b[2d8] damage) 10 HP 1 armor
    Close

    Warriors of the Bear Clan are savage, vicious and now no fear. They only want to kill their enemies, take their women, treasures and homes. Instinct: to drive strangers from his land

    • Savage,unrelenting attack
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  • Soldier of the Undead Kings Horde, Terrifying
    scrap weapons (d6 damage) 7 HP 0 armor
    Close
    Special Qualities: kill whitout pitty or joy

    Instinct: To follow the Undead King

    • march as one
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