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  • Seraph Solitary, Magical, Devious, Intelligent, Cautious, Planar, Amorphous
    Spear (w[2d10] damage 2 piercing) 23 HP 6 armor
    Close, Reach

    The Seraphs are from the Light Plane. They prefer to mind their own business and not interfere within the other planes. They are generally a peaceful breed, but can be drawn into conflict when they sense they are in danger or see an opportunity to grow stronger. A Seraph is mostly incorporeal while in the light, but they devour shadow to grow stronger. They are not dangerous because of their battle prowess, but because they are near impossible to kill. Unless they are in the darkness they can not be hurt. Instinct: To seek out darkness

    • Devour the shadows for strength
    • Can not be caught off guard while in the light
    • Incorporeal form while in the light
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  • Phantom Queen Sylvestry Solitary, Magical, Stealthy, Intelligent, Hoarder, Terrifying
    Soul Arrow: fires a basic soul at the target, dealing a garunteed 1 damage, but nothing higher. (b[2d10] damage) 16 HP 6 armor
    Close, Ignores Armor
    Special Qualities: Ghostflesh: Sylvestry mimicks the flickering of a spirt, adapting her dress and skin to absorb hits like a ghost would, for the next two hits, Sylvestry cannot be hit by crits and any damage she takes is halved., Mottled and rotting flesh peeling away from her body

    Phantom Queen Sylvestry was once a beautiful women, but many thousands of years as a banshee, has left her lost to humanity. She is now a twisted image, of a once beautiful women, her skin, is grey and in some places, stripped to the bone, having rotted away from her face and arms. Her hair, is silver, and falling out in clumps, blood mixed into the strands, mats them together, and as she runs her talon like nails through it, it comes away with skin attached. Sylvestry, the banshee, is clad in a dark purple dress, bound tight at the torso with a corset of aged, black leather, her arms, are covered in bell sleeves showing only her upper arms and hands, her legs are hidden behind thick satin skirts, of matching purple. Ornate silver and gold jewelry adorn her body, worth more then any dragon's treasure horde. Upon her hip is what appears to be a broken staff, short in stature, but ornate and jeweled, covered in tarnished gold, this once beautiful staff, is pulsing with arcane power, so wild it would burn any who touch it, in her hand, she wilds the staff of life-hunt, and it is this item, that she stores the souls of the dead inside of, to channel the veil, and rip it open. It is this same scepter, that keeps her mottled body, and her mourning soul together, and it feeds upon her desire to be loved once more. Instinct: She searches the battlefields that crop up from time to time and dives into the tombs fo great heros, searching for her lost love, and she wont rest till she finds him.

    • Soul Volley: A series of pale blue spheres fly towards the target, hitting multiple times, if the target is slain, it's soul is added to Sylvestry's arsenal.
    • Whispers of the lost: Sylvestry lt's the souls she holds in her command whisper dark words to the target, forcing them to distrust their allies and target them for a normal attack
    • Spectral Rend: Ripping open the veil sealing souls from this world, Sylvestry lets them pour out, damaging all enemies and silencing their magic.
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  • Abraxian the Tower Knight and his hollow legion Horde, Huge, Divine, Organized, Intelligent, Cautious, Hoarder
    Shield slam: Abraxian slams his shield into the target, knocking them down. (d6+7 damage 1 piercing) 19 HP 6 armor
    Reach

    Abraxian is a former knight of a fallen kingdom, his body found by the Phantom Queen Sylvestry, and using her unholy power, she brings his soul to the front and binds it to his armor, once more he lifts his shield in her name. The Tower Knight, is a giant of a being, his only armament being his steel shield, he leads a legion of hollow soldiers, locked inside his armor. He is covered head to foot in thick, steel plating, intricate designs burnt into it's surface of dragons twirling in and out of one another. A holster that was once for a lance it seems hangs upon his back, the lance long lost and is no longer needed. Instinct: It is under the command of the Phantom Queen Sylvestry and lives to serve her.

    • The unflitching barrier :Abraxian lifts his shield, a pulsing light forming from the steel bulwark, before a great shield encompasses the legion shielding them from one strike garunteed.
    • The Legion's horn: blowing this horn he calls forth the souls inside his armor and they reform his Hollow legionairs.
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  • The Lidless Eye Solitary, Large, Magical, Devious
    Eye of Aging. (d8 damage) 16 HP 4 armor
    Far

    The lidless Eye is a spherical beast, with one great, pulsing eyeball comprising it's body, two leathery wings flap either side of it's body and an air of fell magic coats the very air around it. It's mere presence promotes a tired feeling, making those who meet it's gaze sluggish. This beast is more commonly known as an Ahriman, but this beast has ascended beyond it's fellows who fight with claw and magic, focusing solely on the darkest of magics. It glares menacingly at you, it's single eye a milky white, with a grey, colorless pupil. Blood red veins pulse around the beast's unblinking eye, nothing missing it's sight and nothing escaping it's field of vision. It's body covered in a thick, dark purple leathery hide, with scars and cuts upon it, where those who cam before attempted to slay it, and now lay as dust around your boots. This is the Lidless Eye, and it has seen you. Instinct: To subdue it's target to drain their magic

    • The beast strains it's single great eye, the veins pulsing around it's pupil. As it strains, it's pupil flares with multiple shades of purple, and a wave of fatigue falls over the target.
    • Eye of aging: a move the beast manipulates at the start of battle as it's opening move, this garuntees to hit and slowly drains the targt's health, once it falls to 0 the Lidless one sends them unconscious, and does not kill them.
    • The Lidless Eye is known to drain the energy of it's foes before withering their bodies to dust to feed it's never ending hunger.
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  • Succubus Solitary, Stealthy, Devious, Intelligent, Planar
    Claws. (d8 damage) 12 HP 0 armor
    Close

    A Succubus is a demon capable of assuming a form that's irresistable to her targets, everbody sees the succubus for something different. A succubus does infact look more like a goat than a human with hairy legs with hooves, a human torso and arms and horns on her head. The seduce move's illusion can be broken with a defy danger (wis) but if she manages to kiss you you can no longer see through the illusion. It usually lives in a lone house by the road and lures unsuspecting travelers. Instinct: Suck the life energy from people.

    • Seduce people, both male and female, and kill them.
    • Seduce, asume a form that's irresisteable to the target.
    • Drains your energy while pleasing you, once started the target can do nothing but other people can kill it or make it unconsious to stop it
    • It uses it's demon given powers too seduce and kill you
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • the eyeless one Solitary, Stealthy, Intelligent, Terrifying
    bite (d10+2 damage 1 piercing) 12 HP 0 armor
    Close
    Special Qualities: empty holes where his eyes used to be

    He used to be a man but now hes a monster whose only desire is consuming flesh. He will eat any raw flesh he can get his hands on however human meat is his favorite, he hunts anyone or anything that becomes isolated and is easy prey. He developed a taste for human meat when he was a child and started eating kidneys because he believed it would help his eyesight, after his supply ran out his vivid hallucinations got the better of him so he clawed out his eyes. He became desperate for his next meal so he began to seek out humans and killed them for their kidneys...starting with his own mother. Today he's become somewhat of an urban legend, every now and then a mutilated animal corpse will turn up near a village, or someone will go missing only for their half eaten corpse to be found a week or two later. He hunts by sound and smell and can not be reasoned with, if you fall to him he will eat your corpse starting with your kidneys Instinct: to feed

    • strangle
    • hides in shadows
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  • Lumerian Lizard Man Horde, Magical, Organized, Intelligent
    Spear (d6 damage) 3 HP 1 armor
    Close, Reach

    Hailing from Jungles across the Oceans, the Lumerian people are at first glance a primitive society wearing loincloth or hides, carrying spears, and relying heavily on their communion with the elemental spirits. They have a hierarchy in which a King rules, and ritual sacrifices are a normal every day part of life. Sacrifices are needed to appease the spirits so that when called, they know who the enemy is. Instinct: To Attack Outsiders

    • Protect what is theirs
    • Summon a spirit of the elements
    • Call on those in waiting
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • abyssal devil Solitary, Huge, Magical, Divine, Planar, Terrifying
    giant punch (d12+9 damage 2 piercing) 28 HP 4 armor
    Reach, Forceful, Near
    Special Qualities: burning red eyes, fangs, and curved horns

    Once this creatures servant opens the gates to hell he will start to crawl out, it will take a while for him to break the chains completely and get out of hell so if you're lucky you can stop him before the ritual is complete. The weakest he will ever be is when the ritual is in its early stages when only the devils head and right arm are above ground, still you should not under estimate his power... Instinct: to crawl out of hell and enslave humanity

    • fist swing
    • infernal powers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Centar Group, Large, Intelligent
    spear (b[2d8+2] damage) 10 HP 4 armor
    Forceful, Near

    Half human, half man, these creatures make up one of the most deadly armies known to man, every centar is a powerful and highly trained soldier making even one a deadly adversary but a whole force is almost unstoppable. Instinct: to battle

    • horse kick
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  • The Pitch Horde, Tiny, Divine, Organized, Planar, Amorphous
    drown (d4-2 damage) 16 HP 1 armor
    Hand, Ignores Armor
    Special Qualities: living liquid, flood

    "During my exile, I spent a great deal of time hiding in the fringes of society. One of the locations I stayed at was an oil well next to an archaeological dig, and well, you know me, I couldn't resist attempting to raise the skeletons they would occasionally unearth. I found that due to their extreme age, I needed more advanced necromantic powers, so I accumulated them and trained and honed. When I next returned, thirteen years later, I had become quite the powerful wizard indeed, and found that my skill was far in excess of what these bones required to grant unlife so far out of time. And then I got a strange inkling, and I turned my attention to the oil well. I found that the oil itself was somehow subject to unlife, as the skeletons. I believe that the oil you've been burning in your lamps, and tossing at your foes, is the dead vestige of some ancient and unknowable creature." -Archmage Delvin's Memoir Instinct: to drown

    • Smother
    • flood
    • concentrated evil
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