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The Mutant Stone Solitary, Huge, Terrifying Plate-like head (b[2d10+5] damage 2 piercing) 20 HP 3 armor Reach, Forceful Special Qualities: A body made of carcasses At first it was though that one of the Life Stones was being moved by a creature burrowing beneath it. Something so strong and fierce, capable of resist the desintegrating force of the Lance could only be imagined. But oh such times as these, fate is such a bitch! A beast rose but a beast only in name for it was the stone itself forever changed by the conflicting auras that surrounded it and the constant renewal and death of the land that set it into its present form: A thing made to prevail where life and death join. Instinct: To gloat in the pulse of death
- Spew maledictions of the flesh
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The Young of Mortremere Group, Small, Stealthy, Magical, Devious, Construct Withering Gaze (d6 damage) 10 HP 0 armor Close, Far Special Qualities: Made beyond the stars. A gust of wind and dust, leaves that shake and rise, sounds of turmoil, laughters, sudden snow. The signs are wild and many but yet still recognizable. They come, unrelenting, wishing for the world to be absorbed, to be given a different purpose. To become part of the machine that shatters the sky. Instinct: To advance the clock
- Channel the forces of the tower
- Blur the sight with illusions
- The Invocations of the Outer Ones
- Decay the forces that make the world whole
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The Horned Hunter Solitary, Huge, Planar Maw of the devourer (d10+5 damage 1 piercing) 28 HP 3 armor Reach, Forceful A quite fearsome beast that was once a simple, although always violent, creature, its largely believed to begin devouring smaller mana infused beings until the resulting charge and exposition forever change its purposes and behaviours. Now it stands as one of the most dangerous predators ever known: the devourer of planes. Instinct: To devour the planes
- Wreak anything in its wake
- Tear rifts of weakness between the planes
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Flame-kissed Horde, Devious, Planar The embodiment of the flame lords (d4+2 damage) 7 HP 1 armor Close, Ignores Armor One of the many tainted by the burst of light that scorched the lands of Rowan Bronzemane, they were born out of spite for the waking world, a world that cuddled beneath the light of the sun without deserving its flame and heat. Instinct: To purge
- Consume the god-forsaken
- Lash at the soul of the impure
- Walk within the light as a wraith of flame
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Dragonbird Group, Large, Magical, Organized, Intelligent, Planar Scorch (b[2d10+2] damage 2 piercing) 10 HP 3 armor Forceful, Ignores Armor, Far Special Qualities: Flame Resistance The size and shape of a wyvern more than a bird, with it's cruel looking beak, long neck and staggering wingspan, this golden and red feathered creature prefers to attack by firing a beam of flame from it's mouth. When it wishes to eat instead of merely kill it's victim, will fly in close to grab a one in it's claws and drop one to one's death from a height. These creatures organize into nuclear family units with two adult mates and one or two eggs or children. When excited or scared, a dragonbird may turn to flame. Instinct: To Burn
- Incinerate
- Scorching Ray
- Familial Screech
- Turn to Flame
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Marionette Solitary, Small, Construct, Amorphous Epee (b[2d8] damage 2 piercing) 19 HP 4 armor Close Special Qualities: Wooden Puppet Gliding above the ground as though suspended by strings, this three-foot-tall wooden puppet glides and dances with its epee, painted in the clothing of a typical bard. Instinct: To Protect
- Sneak Attack
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Ben Solitary, Small, Magical, Stealthy, Devious, Intelligent, Planar, Terrifying song of unhealing (2d8 damage) 12 HP 4 armor Close, Far Special Qualities: it will terrify anyone it comes in contact with by making their technology act strangely A soul of a dead child inhabits a computer he owned, this computer caused trouble for the merchant that was trying to sell it, after getting fed up with all the strange occurrences he gave the computer away to an unwitting costumer. He might someday escape his imprisonment within the digital world, and when he does he appears as a game character from his favorite game when he was alive, he's dressed in all green, he wears a tunic, pointed shoes, and a hat. He has blonde hair and blue eyes that bleed, he can teleport, posses people, and play the song of unhealing on his magical instrument which is a song of healing played backwards which causes harm to those that hear it. Instinct: to escape into this dimension
- posses victims
- hide inside technology
- he hides in technology waiting til he can get out
- teleportation
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smile dog Solitary, Stealthy, Devious, Terrifying bite (d8 damage 2 piercing) 12 HP 0 armor Close Special Qualities: it has a wide disturbing grin No one knows where this creature came from or why it so closely resembles a dog but one look at this thing and it is clear it's not of this world. Looking at it or even seeing a painting/picture of it will cause its face to be burned into your mind. Seeing this thing in your dreams is enough to drive anyone insane, after 3 days of him tormenting your dreams if you haven't killed the creature or yourself he will appear as a much more horrifying and evil thing the next time you see him. Instinct: to kill
- torment dreams
- hides and hunts from the shadows
- if you look at this creature it will be in your dreams as long as its alive
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Voidlings Horde, Tiny, Stealthy, Devious, Planar, Terrifying Poisonus bite (d4 damage) 3 HP 2 armor Hand Special Qualities: Paralazing poison, Creature of the Void Instinct: to reproduce
- Inyect victims whit their spawn
- Ambush from the dark
- Hach full grown of infected victim (in the worst posible time)
- Feed on arcane energy
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Unbrill Hive Mind Solitary, Huge, Magical, Stealthy, Devious, Organized, Intelligent, Hoarder, Planar, Terrifying, Amorphous Dominate the Weak (Dominates or d6+3 damage) 31 HP 5 armor Ignores Armor, Far Special Qualities: Amphibious, Levitation, Telepathy An Unbrill Hive Mind is a floating, amorphous blue, brain-like blob, adorned with thin silvered scales. They are very competitive and typically do not work in concert with one another. In fact, all out wars have started between Hive Minds. They are greedy and desire greatly land, artifacts, and more influence. These extra-planar beings generally prefer humid copses, caves, or dungeons sheltered and camouflaged from outsiders, and adorn their lairs with bones. Unbrill Hive Minds feed on and grow in strength by consuming brains - which they rely on Unbrill Drones to collect for them. Intact brains of intelligent beings grant it the most sustenance. As it ages and its influence spreads to more drones, skeletons, and dominated subjects, a Hive Mind becomes increasingly prone to madness, and forgetfulness, eventually plummeting into a chaotic rage. Instinct: To dominate, collect, and grow.
- Dominate the Weak (Dominate paralyzed or severely injured intelligent beings)
- Charm the Strong (Telepathically project visions of riches and power to those it cannot dominate)
- Call on Drones (Telepathically call on drones)
- Summon Skeleton