• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Karruk, il signore dei Mammodon Solitary, Intelligent
    Martello (b[2d10+4] damage) 16 HP 2 armor
    Close, Forceful, Near

    Instinct: Ottenere il potere

    • Sopraffare ad ogni costo
    Tweet
  • Karruk, il signore dei Mammodon Solitary, Large, Intelligent, Cautious
    Martello (b[2d10+4] damage) 20 HP 3 armor
    Forceful, Near

    Instinct: Ottenere il potere

    • Sopraffare ad ogni costo
    Tweet
  • Zoptic Overseer Solitary, Large, Magical, Intelligent, Amorphous, Hideous, Terrifying
    Gouts of eldritch magic (d10 damage) 12 HP 3 armor
    near, forceful, burn
    Special Qualities: Absorb incoming spells to heal itself, Levitation

    "I scoff at your proposal that I was created by a mortal wizard," looms the huge hovering abomination, "I was born of magic itself; it sustains me, and I for my part seek to reaffirm it's place in the world..." The dark, hulking, twisting monstrosity trails off, his attention drawn elsewhere. One of many glowing eyes turn and flash, a bolt of lightning hits your oldest friend, burning her to a crisp with a final scream. "Ah, where was I?" Instinct: Consume all things arcane

    • Unleash raw and terrible magic
    • Devour with massive toothy maw
    • See through obstacles
    • Keep an eye on all things near
    • Make deals to further it's needs
    • Release what should be kept locked away
    • Float over and away from problems
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Munamankeli Solitary
    Katujyrä (b[2d10+2] damage 1 piercing) 20 HP 0 armor
    Close, Forceful, Ignores Armor

    Large stupid orc that has strength more than one orc needs. He swings his mace called Katujyrä and destroys everything he hits. Instinct: Kill anything that moves

    • ORC THAT HITS WITH HIS WEAPON CALLED KATUJYRÄ
    Tweet
  • Irontooth Group, Organized, Intelligent
    A gore covered axe (b[2d8+2] damage) 6 HP 2 armor
    Close

    Instinct: Demand Obedience, terrify the weak

    • Command and Terrify Minions
    • Summons Kobolds
    Tweet
  • Irontooth Solitary, Organized, Intelligent
    A gore covered axe (b[2d10+2] damage) 12 HP 2 armor
    Close

    Instinct: Display rage, demand obedience

    • Lead weaker minions
    • Command and terrify minions
    Tweet
  • Cho´ Gath Solitary, Huge, Stealthy, Intelligent, Planar
    Razor Claws And Vicious Bite (d12+7 damage 1 piercing) 28 HP 3 armor
    Reach, Forceful
    Special Qualities: Deafening scream

    Instinct: To Feast on the world

    • Devour Creatures to Become Stronger
    • Proyect his biomass through to attack its enemies
    • Command Creatures of the Void
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Pulverizer automaton Solitary, Construct
    Augers (d10+2 damage 3 piercing) 16 HP 3 armor
    Close

    This automatons are usually created by gnomes to drill tunnels. Their body, mounted on four short legs, resembles a cannon which can emit sonic waves to pulverize debris. Their hands are shaped like augers. Inside their bodies lies an enchanted gem that powers them. Instinct: to obey simple spoken orders

    • Emit a cone of sonic shock waves
    • Stop for a few seconds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Cog´ Maw Solitary, Large, Intelligent, Planar, Terryfing
    Acid spit (b[2d10+2] damage 1 piercing) 16 HP 1 armor
    Far
    Special Qualities: Creature from the Void, Refuses to stay dead

    Instinct: To eat new things

    • Devour man and beast
    • Explote when destroyed, only to return later
    • Vomit stikcy slime
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Dread Knight Solitary, Divine, Intelligent, Terrifying
    Two-handed sword (b[2d10+2] damage 3 piercing) 18 HP 3 armor
    Close
    Special Qualities: Touched by a demon

    Dread Knights are mercenaries who seek only power and care little for how it is gained. Dread Knights have given themselves over to the service of some demon and seek to serve their master in death and destruction. Dread Knights are sworn enemies of Templars and will always seek their destruction and suffering. Dread Knights are only welcome in evil societies or cults. Perhaps the greatest problem for Dread Knights is the fact that they are often the target of other knights who want to advance in power by eliminating rivals and potential competitors. Dread Knights are both taught by proxies from their Master. Dread knights are warped by the powers they serve and their appearance and attributes change as they advance more in their skill. Instinct: Carry out the will of a demon

    • Serve my master
    Tweet
Previous
Next