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Karruk, il signore dei Mammodon Solitary, Intelligent Martello (b[2d10+4] damage) 16 HP 2 armor Close, Forceful, Near Instinct: Ottenere il potere
- Sopraffare ad ogni costo
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Karruk, il signore dei Mammodon Solitary, Large, Intelligent, Cautious Martello (b[2d10+4] damage) 20 HP 3 armor Forceful, Near Instinct: Ottenere il potere
- Sopraffare ad ogni costo
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Zoptic Overseer Solitary, Large, Magical, Intelligent, Amorphous, Hideous, Terrifying Gouts of eldritch magic (d10 damage) 12 HP 3 armor near, forceful, burn Special Qualities: Absorb incoming spells to heal itself, Levitation "I scoff at your proposal that I was created by a mortal wizard," looms the huge hovering abomination, "I was born of magic itself; it sustains me, and I for my part seek to reaffirm it's place in the world..." The dark, hulking, twisting monstrosity trails off, his attention drawn elsewhere. One of many glowing eyes turn and flash, a bolt of lightning hits your oldest friend, burning her to a crisp with a final scream. "Ah, where was I?" Instinct: Consume all things arcane
- Unleash raw and terrible magic
- Devour with massive toothy maw
- See through obstacles
- Keep an eye on all things near
- Make deals to further it's needs
- Release what should be kept locked away
- Float over and away from problems
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Munamankeli Solitary Katujyrä (b[2d10+2] damage 1 piercing) 20 HP 0 armor Close, Forceful, Ignores Armor Large stupid orc that has strength more than one orc needs. He swings his mace called Katujyrä and destroys everything he hits. Instinct: Kill anything that moves
- ORC THAT HITS WITH HIS WEAPON CALLED KATUJYRÄ
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Cho´ Gath Solitary, Huge, Stealthy, Intelligent, Planar Razor Claws And Vicious Bite (d12+7 damage 1 piercing) 28 HP 3 armor Reach, Forceful Special Qualities: Deafening scream Instinct: To Feast on the world
- Devour Creatures to Become Stronger
- Proyect his biomass through to attack its enemies
- Command Creatures of the Void
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Pulverizer automaton Solitary, Construct Augers (d10+2 damage 3 piercing) 16 HP 3 armor Close This automatons are usually created by gnomes to drill tunnels. Their body, mounted on four short legs, resembles a cannon which can emit sonic waves to pulverize debris. Their hands are shaped like augers. Inside their bodies lies an enchanted gem that powers them. Instinct: to obey simple spoken orders
- Emit a cone of sonic shock waves
- Stop for a few seconds
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Dread Knight Solitary, Divine, Intelligent, Terrifying Two-handed sword (b[2d10+2] damage 3 piercing) 18 HP 3 armor Close Special Qualities: Touched by a demon Dread Knights are mercenaries who seek only power and care little for how it is gained. Dread Knights have given themselves over to the service of some demon and seek to serve their master in death and destruction. Dread Knights are sworn enemies of Templars and will always seek their destruction and suffering. Dread Knights are only welcome in evil societies or cults. Perhaps the greatest problem for Dread Knights is the fact that they are often the target of other knights who want to advance in power by eliminating rivals and potential competitors. Dread Knights are both taught by proxies from their Master. Dread knights are warped by the powers they serve and their appearance and attributes change as they advance more in their skill. Instinct: Carry out the will of a demon
- Serve my master