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  • Irontooth Group, Organized, Intelligent
    A gore covered axe (b[2d8+2] damage) 6 HP 2 armor
    Close

    Instinct: Demand Obedience, terrify the weak

    • Command and Terrify Minions
    • Summons Kobolds
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  • Irontooth Solitary, Organized, Intelligent
    A gore covered axe (b[2d10+2] damage) 12 HP 2 armor
    Close

    Instinct: Display rage, demand obedience

    • Lead weaker minions
    • Command and terrify minions
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  • Cho´ Gath Solitary, Huge, Stealthy, Intelligent, Planar
    Razor Claws And Vicious Bite (d12+7 damage 1 piercing) 28 HP 3 armor
    Reach, Forceful
    Special Qualities: Deafening scream

    Instinct: To Feast on the world

    • Devour Creatures to Become Stronger
    • Proyect his biomass through to attack its enemies
    • Command Creatures of the Void
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pulverizer automaton Solitary, Construct
    Augers (d10+2 damage 3 piercing) 16 HP 3 armor
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    This automatons are usually created by gnomes to drill tunnels. Their body, mounted on four short legs, resembles a cannon which can emit sonic waves to pulverize debris. Their hands are shaped like augers. Inside their bodies lies an enchanted gem that powers them. Instinct: to obey simple spoken orders

    • Emit a cone of sonic shock waves
    • Stop for a few seconds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cog´ Maw Solitary, Large, Intelligent, Planar, Terryfing
    Acid spit (b[2d10+2] damage 1 piercing) 16 HP 1 armor
    Far
    Special Qualities: Creature from the Void, Refuses to stay dead

    Instinct: To eat new things

    • Devour man and beast
    • Explote when destroyed, only to return later
    • Vomit stikcy slime
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dread Knight Solitary, Divine, Intelligent, Terrifying
    Two-handed sword (b[2d10+2] damage 3 piercing) 18 HP 3 armor
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    Special Qualities: Touched by a demon

    Dread Knights are mercenaries who seek only power and care little for how it is gained. Dread Knights have given themselves over to the service of some demon and seek to serve their master in death and destruction. Dread Knights are sworn enemies of Templars and will always seek their destruction and suffering. Dread Knights are only welcome in evil societies or cults. Perhaps the greatest problem for Dread Knights is the fact that they are often the target of other knights who want to advance in power by eliminating rivals and potential competitors. Dread Knights are both taught by proxies from their Master. Dread knights are warped by the powers they serve and their appearance and attributes change as they advance more in their skill. Instinct: Carry out the will of a demon

    • Serve my master
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  • Neogi Solitary, Magical, Intelligent
    Control person (d10 damage) 12 HP 0 armor
    Close, Ignores Armor, Far

    The neogi appear as a cross between a wolf spider and a moray eel. The short, furry, eight-limbed body is topped by a lithe, bare, fleshy neck with a serpentine head, its mouth filled with needle-sharp teeth. The ends of its limbs are tipped with small claws. The fur of the neogi is a light tan, but dyed a variety of colors to signify power, rank, accomplishments, and warnings to other neogi. The older a neogi grows, the more colorful its hide becomes. The neogi are ruthless slayers and plunderers, and think nothing of eating their enemies, servants, or fallen comrades. They are a hateful, xenophobic race. All Neogi encoutner in Blood Moon control one or more umberhulk slaves who obey them without hesitation. Neogi can communicate in their own language and in Common. Many speak 1-4 other languages to help facilitate their slaves taking orders correctly. Instinct: To enslave and demoniate the weak

    • Grow rich through slavery and trade
    • Mind control and domination
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Umberhulk Solitary, Large, Terrifying
    Giant mandibles and iron hard claws (d10+4 damage 2 piercing) 16 HP 3 armor
    Forceful
    Special Qualities: Eyes cause confusion

    Umber hulks are powerful subterranean predators whose ironlike claws allow them to burrow through solid stone in search of prey. Umber hulks are tremendously strong, standing nearly 8 feet tall and over 5 feet wide. Muscles bulge beneath their thick, scaly hides and their powerful arms and legs all carry great claws. They have no necks to speak of, but the head features a powerful maw with rows of triangular teeth and 8-inch mandibles capable of biting through any hide or bone. Most peculiar of all are the four round eyes, spaced evenly across each umber hulk's forehead. Umber hulks are black, shading to a lighter shade of yellowish gray on the front. Their eyes are mere blackened dots each the size of a small coin. Umber hulks have their own language. Instinct: Dig and devour

    • Burrows through rock, eats anything it can subdue
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Asherake Slaver Horde, Devious, Intelligent
    large clubs and nets (b[2d4+2] damage) 6 1 armor
    Close, entangle opponents
    Special Qualities: stun opponents and drags them away in nets

    Asherakes slavers are often sent out in smaller groups or pods to carry out raids on towns in order to capture slaves. They are not interested in prolonged battles but rather quick sub-dual and removal of victims. Instinct: To enslave

    • Capture slaves
    • Subdue opponents and carry them away unconscious
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Asherake Horde, Organized, Intelligent
    long sword (b[2d6+2] damage) 8 1 armor
    Close

    Asherakes are large, winged, tiger like humanoids. They stand about seven feet tall, are cover with thick fur and have wings that spread out in 10 feet in either direction. The origin of the asherake is unclear, but they are believed to have originated from another plane. Asherakes are commonly encountered in wastelands, ruins and mountainous areas. They find buildings, tunnel and caves a bit confining and prefer only short trips to areas that will not accommodate their height or ability to fly. They are sharp, cruel, and strong. The foundation of their culture is the principle that all other races are inferior and subservient to them. Asherakes are slavers and see most races only in the light of their usefulness for serving them. Individual Asherakes may not hold the same attitude as the race, but few ever overcome their contempt for inferior races. Instinct: To enslave

    • To dominate others and enslave
    • Summon reinforcements
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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