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Ben Solitary, Small, Magical, Stealthy, Devious, Intelligent, Planar, Terrifying song of unhealing (2d8 damage) 12 HP 4 armor Close, Far Special Qualities: it will terrify anyone it comes in contact with by making their technology act strangely A soul of a dead child inhabits a computer he owned, this computer caused trouble for the merchant that was trying to sell it, after getting fed up with all the strange occurrences he gave the computer away to an unwitting costumer. He might someday escape his imprisonment within the digital world, and when he does he appears as a game character from his favorite game when he was alive, he's dressed in all green, he wears a tunic, pointed shoes, and a hat. He has blonde hair and blue eyes that bleed, he can teleport, posses people, and play the song of unhealing on his magical instrument which is a song of healing played backwards which causes harm to those that hear it. Instinct: to escape into this dimension
- posses victims
- hide inside technology
- he hides in technology waiting til he can get out
- teleportation
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smile dog Solitary, Stealthy, Devious, Terrifying bite (d8 damage 2 piercing) 12 HP 0 armor Close Special Qualities: it has a wide disturbing grin No one knows where this creature came from or why it so closely resembles a dog but one look at this thing and it is clear it's not of this world. Looking at it or even seeing a painting/picture of it will cause its face to be burned into your mind. Seeing this thing in your dreams is enough to drive anyone insane, after 3 days of him tormenting your dreams if you haven't killed the creature or yourself he will appear as a much more horrifying and evil thing the next time you see him. Instinct: to kill
- torment dreams
- hides and hunts from the shadows
- if you look at this creature it will be in your dreams as long as its alive
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Voidlings Horde, Tiny, Stealthy, Devious, Planar, Terrifying Poisonus bite (d4 damage) 3 HP 2 armor Hand Special Qualities: Paralazing poison, Creature of the Void Instinct: to reproduce
- Inyect victims whit their spawn
- Ambush from the dark
- Hach full grown of infected victim (in the worst posible time)
- Feed on arcane energy
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Unbrill Hive Mind Solitary, Huge, Magical, Stealthy, Devious, Organized, Intelligent, Hoarder, Planar, Terrifying, Amorphous Dominate the Weak (Dominates or d6+3 damage) 31 HP 5 armor Ignores Armor, Far Special Qualities: Amphibious, Levitation, Telepathy An Unbrill Hive Mind is a floating, amorphous blue, brain-like blob, adorned with thin silvered scales. They are very competitive and typically do not work in concert with one another. In fact, all out wars have started between Hive Minds. They are greedy and desire greatly land, artifacts, and more influence. These extra-planar beings generally prefer humid copses, caves, or dungeons sheltered and camouflaged from outsiders, and adorn their lairs with bones. Unbrill Hive Minds feed on and grow in strength by consuming brains - which they rely on Unbrill Drones to collect for them. Intact brains of intelligent beings grant it the most sustenance. As it ages and its influence spreads to more drones, skeletons, and dominated subjects, a Hive Mind becomes increasingly prone to madness, and forgetfulness, eventually plummeting into a chaotic rage. Instinct: To dominate, collect, and grow.
- Dominate the Weak (Dominate paralyzed or severely injured intelligent beings)
- Charm the Strong (Telepathically project visions of riches and power to those it cannot dominate)
- Call on Drones (Telepathically call on drones)
- Summon Skeleton
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What is it called? Horde, Tiny What is its most common form of attack? (d6-2 damage) 3 HP 0 armor Hand Describe the monster: Instinct: What does it want that causes problems for others?
- What is it known to do?
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Marsh Reptilia Group Claws (b[3w[3d8] damage 1 piercing) 10 HP 1 armor Close Known for its savagery and hostility, these reptiles had the reputation of being very territorial along with a desire to conquer land endlessly. Though after years of infighting, the reptiles’ numbers have dwindled severely but they still roam the marshes in small groups. After many years of war, the creatures tired of conquering land and began preserving territory that they had already claimed. Covered with mud and the stench of the marsh, the reptiles ravage those who enter their domain. Instinct: Protect territory ruthlessly
- Relentless assault
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The Mute Solitary, Intelligent, Hoarder, Construct Battleaxe (d10+4 damage) 20 HP 2 armor Close, Reach, Forceful Special Qualities: Reassembles when destroyed "They say it never sleeps, never speaks and never makes a sound. It exists for one thing only, and that is to serve. Made from the carefully selected parts of a hundred corpses, it is taller than a lizardman and perhaps twice as strong. Oh, you want to destroy it? Good luck with that. Others have tried before you, and they thought they succeeded. Right until the moment it stood above their bedrolls, axe raised to claim them, that is. You'll get ample proof of that once you see the trophies it has collected from its victims... Or so I'm told." Instinct: To serve impeccably
- Appear out of the blue
- Act with ruthless efficiency
- Produce a useful item from its trophy rack
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Nosferatu Zodd Solitary, Large, Divine, Intelligent, Terrifying Gigant war cleaver (b[2d10+6] damage 2 piercing) 26 HP 2 armor Forceful Special Qualities: Winged minotaur , apostol of the dark god Instinct: To find a worty opponent
- Fight whit no fear
- Destroy walls, columns and buildings
- Spare a worty opponent life, to fight another day
- Sometimes, help a pc to defeat another enemy
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Crystallised Brute Solitary, Construct Club (d10+4 damage) 20 HP 1 armor Close, Forceful, Ignores Armor Special Qualities: Crystal growths The muscled brute has been at it for days. It tore down the tower, and when there was no more tower, it simply started bashing the broken rubble. They told him to do it- but they didn't tell him what to do afterwards. Instinct: To follow orders
- Act without fear or sense
- Smash through things
- Shrug off pain and injury
- Speak of the brainslayers while dying
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Brainslayer Group, Stealthy, Magical, Devious, Intelligent, Hoarder, Terrifying, Amorphous, Cautious Crystal Spear (d8 damage 1 piercing) 9 HP 2 armor Reach, Thrown Special Qualities: Regrow shattered limbs, Telepathic Taller than men, and thin as old bones! They were made of clear crystal they say, and their speech was the humming of a tuning fork! Mighty were their powers, eldest magic, magic of the mind! O' just imagine, your very soul twisted to their ends. Though they mimicked the shape of folk, they moved like spiders in the dark! Just imagine! Lucky the Gods locked 'em up, eh? Instinct: To rule over all things
- Break shards off its own body to use as weapons
- Trap those near in crystal
- Know intimate details
- Dominate the weak
- Give in to decadence