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Water Snake Group, Tiny, Stealthy bite (d6-2 damage) 6 HP 0 armor Hand A small water snake. It's venom isn't friendly! When a water snake bites you, roll+con. On a 10+, no sweat. On a 7-9, the GM chooses one. On a miss, both. - you're sick - you're weak Instinct: to antagonize intruders
- appear suddenly in the water
- vanish into the water
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Ghoul Group, Devious, Amorphous bite (d4 damage) 13 HP 2 armor Close Special Qualities: Undead! A rotting corpse with a supernatural aura of fear. When you're infected with ghoul rot, roll+con. On a miss, hold 2. On a 7-9, hold 1. On a 10+, you're fine (and you lose 1-hold). If you lose all hold, the infection has run it's course. The GM can spend your hold as follows: 2-hold: you lose 1 hit point until you're cured 5-hold: you gain a debility until you're cured Instinct: to eat the living
- paralyze with a glance
- inflict ghoul rot
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Acid Pudding Solitary, Large, Amorphous itself (d10+2 damage 2 piercing) 19 HP 2 armor A pulsating black goop that can dissolve almost anything. Instinct: to move
- dissolve something
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Ronald Monaghan Solitary, Intelligent, Cautious sling (d8 damage 1 piercing) 12 HP 2 armor Close, Near A grizzled thief and want-to-be-assassin. Instinct: to stay alive
- move away from danger
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William O'Slattery Solitary, Stealthy, Intelligent dagger (b[2d8] damage 1 piercing) 12 HP 1 armor Close A hungry young rogue ready to "stake" out his claim for the treasure. Instinct: to survive
- shank a vulnerable spot
- slip away or around
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Djeserit Solitary, Stealthy, Magical, Intelligent dagger (w[2d8] damage) 12 HP 0 armor Close, Near A worn adventurer desperate to live and trusting none. When Djeserit casts sleep, if you can hear it, roll+wis. On a miss, you immediately fall asleep for a minute or two, or until something forces you awake. On a 7-9, anything but sitting down to rest is a danger. On a 10+, you shake it off. Instinct: to stay alive
- hide behind someone or something
- bluff about his strength
- cast 'sleep'
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Fire Beetles Group, Tiny, Devious bite (w[2d4-2] damage) 6 HP 2 armor Hand Special Qualities: fire resistant A giant red beetle that seems red-hot. Instinct: to be left alone
- breath fire
- explode into a burst of flame
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Huge Spider Solitary, Small, Devious bite (d8 damage 1 piercing) 12 HP 1 armor Close A massive spider, imported from far-away and famed for it's deadly venom! When a huge spider bites you, roll+con. On a miss, take you last breath. On a 7-9, you're shaky until you can rest and eat a good meal. On a 10+, you're fine! Instinct: feed on flesh
- spray with web
- leap suddenly
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Green Slime Horde, Tiny, Stealthy, Devious, Amorphous itslef (w[2d4-2] damage 1 piercing) 6 HP 1 armor Hand, Ignores Armor A greenish mold-slime. Turns living matter into more slime! Instinct: none
- turn flesh into slime
- drip down
- dissolve something