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The Jackcat Horde, Small, Stealthy, Magical, Devious, Confusing, Intelligent, Hoarder Biting (d6+2 damage 1 piercing) 3 HP 2 armor Close Special Qualities: Wings, Huge teeth, Poison The Jackcat is a native of... somewhere and has been around for longer then most creatures. Its poison can kill a fully grown Human in less then a minute. Its found in groups of 60 to 100, and can even be found in groups of 1000! Jackcats also use trickery to demoralise, confuse or anger its opponents. Jackcats also have the power to make creatures DANCE for its entertainment. Instinct: to Maim
- Demoralising
- Confusing
- Dancing spell
- Poison spit
- Screams for help.
- Angering
- Gliding
- Biting
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Shadow Thief Solitary, Magical, Stealthy, Construct, Terrifying, Amorphous Envelop in shadow. (d10 damage) 3 HP 6 shadow armor (if cornered in light, eliminate) Close, Ignores Armor, Near Special Qualities: Is the absence of light., Becomes a skeleton of brittle tubes when put under hard light. The Shadow Thief is a construct created by a powerful wizard to collect children. They are nearly impossible to kill but when cornered or brilliantly lit, they are little more then a skeleton figure of thin brittle tubes that shatter with a few hits. Shadow Thieves were designed to slip into children's homes and carry them off without needing to use doors or windows - they slide in on moonlight or lamplight through a window. Instinct: To collect children for it's master
- Freeze your muscles
- When cloaked in shadow, the Shadow Thief is nearly impossible to hit
- Escape through a crack
- Extinguish lights
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Infector Solitary, Stealthy, Terrifying Command mob (d10 damage) 12 HP 1 armor Close, Reach, Far Special Qualities: It looks like a walking corpse A single humanoid with an advanced infection of the Whale Plague, it can command mobs of other infected humanoids to give direction to their chaotic spread. Instinct: To further the infection
- Control infected mobs
- Defends itself with mobs
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Gomshak Solitary, Small, Magical, Divine, Terrifying Bolt of darkness (d10+2 damage) 12 HP 4 armor Close, Far Gomshak is a wizened goblin dressed in heavy furs. He wields neither blade nor staff. Streaks of dried blood run down his face from the two gaping holes where his eyes used to be. He is surrounded by an field of energy that is only visible when struck. Instinct: Destroy in the name of the Unseeing
- See across time and space
- Cast an uncanny spell
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Ant Solitary, Tiny, Stealthy Teeth (d4-2 damage) 1 HP 0 armor Hand Special Qualities: It's tiny When the ant attacks, he bites one random player. When the player is bitten, he will move on to another player. The way to defeat him is simple. Roll 2 D6s to find him, 1-6 you do not find him and he attacks a random player. 7-9, you find but he still gets to attack, then he dies. 10-12, you find him no problem, he dies instantly. Instinct: To bite, and bite, and bite
- Bites one random player
- Bites then moves on
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Raphiel the Shadow Dragon Solitary, Huge, Divine, Intelligent Shadow Breath, this attack causes 3 extra damage (2 d12+4 damage) 25 HP 3 armor Reach, Forceful, Ignores Armor, Near, Far This dragon is huge, it is larger then the empire state building. You are in for a real fight. It is black and loves cold icy lands. When it walks the ground shakes like a thunderous earthquake. It breathes black fire called shadow fire. Covers the sight of players in darkness. When he roars, cover your ears or suffer 2D6 of damage. He is the heart of evil, so you must kill what...? Instinct: To Destroy all in his path
- Shadow Breath, players can't see anything
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Carrier Mob Horde, Devious, Organized Unarmed (d4 damage) 7 HP 0 armor Close, Near A mob of Human, Orc and Elf carriers of the Whale Plague who believe they want to escape when their infection is controlling them to infect new areas. Instinct: To infect
- Surges forward to pass
- Carries the Plague
- Whale Song
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House Hunter Solitary, Huge, Stealthy, Amorphous Crushing stones (d10+3 damage 1 piercing) 23 HP 4 armor Reach, Near Special Qualities: Appear to be ordinary stone A derelict stone edifice, surrounded by weathered bones. Dormant, empty, inviting. Deep within a locked door blocks exploration, concealing the stomach, all red flesh and burning acid. If damaged the doors and walls bleed and it awakens with a vast shudder; suddenly all smashing stones, champing doorways, toothy drooling maws. Instinct: to devour
- Slam with a stony pseudopod
- Grow a toothy mouth
- Throw victims off balance
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Olmec Solitary, Large, Intelligent, Hoarder, Construct, Amorphous A giant golden fist. (d10+4 damage) 27 HP 4 armor Forceful, Near Special Qualities: Immortal golden guardian A giant golden golem, created to protect the treasures of its old master; it doesn't seem to care that its engineer died long ago, leaving only a vast amount of wealth and a mouldering castle. Instinct: To protect the temple and its treasures.
- Dazzling body of gold.
- Repair self with treasure.
- Treasure for the hoard!
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Shadow Blessed Kobold Group, Small, Stealthy, Intelligent A jagged, Black Dragon spine Dagger (d8+2 damage 1 piercing) 6 HP 1 armor Close Blessed by Ezradreth these Kobolds can step through shadows and teleport at will to where ever they can see. They are the blessed Shadow-touched of Amnestera. Instinct: To attack and dissappear
- Strike from and step through shadows
- Phase through shadows