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  • The Jackcat Horde, Small, Stealthy, Magical, Devious, Confusing, Intelligent, Hoarder
    Biting (d6+2 damage 1 piercing) 3 HP 2 armor
    Close
    Special Qualities: Wings, Huge teeth, Poison

    The Jackcat is a native of... somewhere and has been around for longer then most creatures. Its poison can kill a fully grown Human in less then a minute. Its found in groups of 60 to 100, and can even be found in groups of 1000! Jackcats also use trickery to demoralise, confuse or anger its opponents. Jackcats also have the power to make creatures DANCE for its entertainment. Instinct: to Maim

    • Demoralising
    • Confusing
    • Dancing spell
    • Poison spit
    • Screams for help.
    • Angering
    • Gliding
    • Biting
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Thief Solitary, Magical, Stealthy, Construct, Terrifying, Amorphous
    Envelop in shadow. (d10 damage) 3 HP 6 shadow armor (if cornered in light, eliminate)
    Close, Ignores Armor, Near
    Special Qualities: Is the absence of light., Becomes a skeleton of brittle tubes when put under hard light.

    The Shadow Thief is a construct created by a powerful wizard to collect children. They are nearly impossible to kill but when cornered or brilliantly lit, they are little more then a skeleton figure of thin brittle tubes that shatter with a few hits. Shadow Thieves were designed to slip into children's homes and carry them off without needing to use doors or windows - they slide in on moonlight or lamplight through a window. Instinct: To collect children for it's master

    • Freeze your muscles
    • When cloaked in shadow, the Shadow Thief is nearly impossible to hit
    • Escape through a crack
    • Extinguish lights
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Infector Solitary, Stealthy, Terrifying
    Command mob (d10 damage) 12 HP 1 armor
    Close, Reach, Far
    Special Qualities: It looks like a walking corpse

    A single humanoid with an advanced infection of the Whale Plague, it can command mobs of other infected humanoids to give direction to their chaotic spread. Instinct: To further the infection

    • Control infected mobs
    • Defends itself with mobs
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  • Gomshak Solitary, Small, Magical, Divine, Terrifying
    Bolt of darkness (d10+2 damage) 12 HP 4 armor
    Close, Far

    Gomshak is a wizened goblin dressed in heavy furs. He wields neither blade nor staff. Streaks of dried blood run down his face from the two gaping holes where his eyes used to be. He is surrounded by an field of energy that is only visible when struck. Instinct: Destroy in the name of the Unseeing

    • See across time and space
    • Cast an uncanny spell
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ant Solitary, Tiny, Stealthy
    Teeth (d4-2 damage) 1 HP 0 armor
    Hand
    Special Qualities: It's tiny

    When the ant attacks, he bites one random player. When the player is bitten, he will move on to another player. The way to defeat him is simple. Roll 2 D6s to find him, 1-6 you do not find him and he attacks a random player. 7-9, you find but he still gets to attack, then he dies. 10-12, you find him no problem, he dies instantly. Instinct: To bite, and bite, and bite

    • Bites one random player
    • Bites then moves on
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Raphiel the Shadow Dragon Solitary, Huge, Divine, Intelligent
    Shadow Breath, this attack causes 3 extra damage (2 d12+4 damage) 25 HP 3 armor
    Reach, Forceful, Ignores Armor, Near, Far

    This dragon is huge, it is larger then the empire state building. You are in for a real fight. It is black and loves cold icy lands. When it walks the ground shakes like a thunderous earthquake. It breathes black fire called shadow fire. Covers the sight of players in darkness. When he roars, cover your ears or suffer 2D6 of damage. He is the heart of evil, so you must kill what...? Instinct: To Destroy all in his path

    • Shadow Breath, players can't see anything
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Carrier Mob Horde, Devious, Organized
    Unarmed (d4 damage) 7 HP 0 armor
    Close, Near

    A mob of Human, Orc and Elf carriers of the Whale Plague who believe they want to escape when their infection is controlling them to infect new areas. Instinct: To infect

    • Surges forward to pass
    • Carries the Plague
    • Whale Song
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  • House Hunter Solitary, Huge, Stealthy, Amorphous
    Crushing stones (d10+3 damage 1 piercing) 23 HP 4 armor
    Reach, Near
    Special Qualities: Appear to be ordinary stone

    A derelict stone edifice, surrounded by weathered bones. Dormant, empty, inviting. Deep within a locked door blocks exploration, concealing the stomach, all red flesh and burning acid. If damaged the doors and walls bleed and it awakens with a vast shudder; suddenly all smashing stones, champing doorways, toothy drooling maws. Instinct: to devour

    • Slam with a stony pseudopod
    • Grow a toothy mouth
    • Throw victims off balance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Olmec Solitary, Large, Intelligent, Hoarder, Construct, Amorphous
    A giant golden fist. (d10+4 damage) 27 HP 4 armor
    Forceful, Near
    Special Qualities: Immortal golden guardian

    A giant golden golem, created to protect the treasures of its old master; it doesn't seem to care that its engineer died long ago, leaving only a vast amount of wealth and a mouldering castle. Instinct: To protect the temple and its treasures.

    • Dazzling body of gold.
    • Repair self with treasure.
    • Treasure for the hoard!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Blessed Kobold Group, Small, Stealthy, Intelligent
    A jagged, Black Dragon spine Dagger (d8+2 damage 1 piercing) 6 HP 1 armor
    Close

    Blessed by Ezradreth these Kobolds can step through shadows and teleport at will to where ever they can see. They are the blessed Shadow-touched of Amnestera. Instinct: To attack and dissappear

    • Strike from and step through shadows
    • Phase through shadows
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