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  • Nihiletic Aboleth Solitary, Large, Magical, Divine, Devious, Intelligent, Planar, Terrifying, Amorphous
    Ethereal Tentacle (b[2d10+6] damage 2 piercing) 27 HP 5 armor
    Forceful, Reach, Ignores Armor
    Special Qualities: Echo of the Void

    The ocean turns dark from the purple light, and a green, toxic smoke fills the sea breeze. A big shadow lurks on the poison waters. It rises. A skull medusa snake with three eyes, one on top of the other. A twisted colection of sharp fangs. Four tentacle barbs. They fire their cannons, but they pass through the beast as if it's not from this world. It isn't. Instinct: Bring the world to nothingness

    • Spread the influence of the Void
    • Feed on the slaves
    • Enslave a thinking mind
    • Turn to nothing
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  • Nihiletic Zombie Horde, Planar, Terrifying
    Ethereal pound (d8+4 damage) 11 HP 0 armor
    Close, Forceful, Ignores Armor
    Special Qualities: Echo of the Void

    A green smoke, a purple light. Those green fish-skinned zombies were made by an Nihiletic Aboleth to bring the world to nothingness. Instinct: Bring nothingness

    • Hit like nothing matters
    • Turn to nothing
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  • Scythe Falcon Group, Tiny, Hoarder
    Razor Wing (b[2d8] damage 2 piercing) 6 HP 3 armor
    Hand
    Special Qualities: tandem attack

    Of all the small animals of the Scarred Lands, none is quite so feared as the scythe falcon. Unlike other small animals that could pose a danger to intelligent races, the scythe falcon energetically seeks prey of virtually any size. Because it is armed with extraordinary natural means of attack, an encounter with the bird is inevitably a dangerous one. Like most falcons, the scythe falcon is a very fast flyer. In fact, it is one of the fastest animals in the world. Its sleek feathers are normally brown, although the most notable (and most dangerous) feature of the scythe falcon is a razor-sharp ridge of bone that is forward-facing along the length of its wings. This bone is featherless and cuts through flesh as easily as it does the wind. Scythe falcons mate for life and are frequently encountered in pairs. Unless the pair has young that must be guarded at a nest, they always hunt together. Typically, an attack involves the pair swooping in at great speed from a tremendous height. First, one falcon swoops by. If its dismembering attack is successful, the second bird does not attack but instead grabs hold of the dismembered limb and carries it away. The birds then speed toward their nest, while on the ground their victims are still trying to react or determine what happened. If the first falcon's attack is unsuccessful, the second bird also attacks. They generally continue thusly until they are able to make away with a meal. When they attack smaller prey such as mice, they shun their wing attack and simply scoop their prey from the ground with their claws. Beyond the danger they pose, scythe falcons often inadvertently cause other trouble. It is not unknown for attacked merchants or adventurers to write off the loss of an arm but be unable to stomach the loss of a valuable or magical ring that might have adorned said limb. Therefore, the nests of scythe falcons are often sought by those in the hire of such merchants, or by those simply hoping to find an usual item perhaps lost by another. Game Masters should feel free to add a handful of interesting items to a nest, including items from other beasts of the Scarred Lands, such as a pegasus hoof or a charduni hand still clutching a warscepter Instinct: to slice the clean flesh off of your body, and carry it away.

    • Swooping in to slice off a meal
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  • The Shield Toad Solitary, Large, Cautious
    Sticky tongue and crushing jaws (d12+4 damage 1 piercing) 20 HP 4 armor
    Forceful, Reach

    An ancient, monstrous amalgamation of toad and snapping turtle, it will stop at nothing to defend its territory (and the treasures to be found on unwary travelers whose lifeless bodies have long since sunk into the mire). Instinct: To ruthlessly defend its home turf

    • Crush foes in its monstrous jaws
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  • Swamp Tendril Group, Devious
    Tendril Whip (d6+2 damage) 4 HP 0 armor
    Close, Reach

    Each tendril is like a tentacle of vines and mud, spreading out of swamp like veins. Instinct: To protect the swamp

    • Grab any living creature that gets too close
    • It can pull people under water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Guardian Naga Solitary, Large
    Bite (d10+4 damage) 20 HP 2 armor
    Forceful, Near

    Crafted from the corpse of one of their leaders a Guardian Naga appears as a statue of a snake like creature, however when an invader attacks the temple it comes to life; each bite inflicts a new poison and it enwraps warriors who can face its bite. Instinct: to protect its temple

    • Consume invaders
    • Poison with a strange effect
    • Enwrap an attacker in its coils.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zombie villager gaggle Group, Organized
    Rend, bite, and tear (d8 damage) 12 HP 0 armor
    Close

    So, the other day? Pulling taters out the ground. Today? Havin' me some live flesh. Nommmm... Instinct: Swarm the living

    • Follow Burzegh
    • FLESH! COME AND GET IT EVERYBODY!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bronzecliff Warrior Group, Small, Cautious
    Axes and Hammers (d8 damage) 14 HP 3 armor
    Close, Near

    Long have we waited, we warriors of the Dragon. Now called, we will avenge ourselves on all who forsook our God! Instinct: To serve the General and the God

    • Rise from the crypt to fight again
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  • Burzegh, the Herald of Xierlaephud Solitary, Small, Cautious
    The False Axe of Dwarvish Lords (b[2d10] damage) 16 HP 3 armor
    Close
    Special Qualities: Undead Immunities, Knows where the Topor Krazh is (but won't reveal until his spirit is released).

    Poor Burzegh. He only wished to restore his people. He didn't mean to become their undead General. Too bad, so sad - this is what happens when you say yes to a Demon. Instinct: To restore Bronzecliffe!

    • Lead the Destroyer's armies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Xierlaephud, Destroyer Of Life Solitary, Huge, Magical, Divine, Terrifying (A glowing assemblage of rotting flesh (as it reincorporates)
    Breathe a cone of death (d12+5 damage) 26 HP 4 armor
    Reach, Ignores Armor
    Special Qualities: 50% Magic Immunity (then 1/2 damage/effect), Undead immunities, Cannot be turned (save by a Dwarf using the Topor Krazhpanov)

    Xierlaephud. Once a Drakk lord, in ancient times. Driven out by The Agreement, it found willing among the Dwarves. Until the rebellion that destroyed them all, buried them under tons of rock. Now, from the rubble returned, it rises, drawing the spirit of the dead to it, assembling its army, ready to strike again, from deep within the halls of Verag Vall Durrall! Instinct: To gather undead worshippers

    • Call upon undead worshippers.
    • Breathe a cone of death.
    • Not of this world (or any world you know).
    • A gift of the Fickle Gods of Yul
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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