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  • Fungal Zombie Horde, Small, Devious, Amorphous
    fist (d4 damage) 6 HP 1 armor
    Close

    Instinct: spread spores

    • serve the sporious master
    • infect with spores
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  • Серая слизь Solitary, Small, Magical
    (d10 damage) 12 HP 4 armor
    Close

    Instinct:

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  • Nelka, Arcane Mason Solitary, Magical, Intelligent
    Force Shot (d10 damage) 20 HP 4 armor
    Close, Near, Far

    A woman in tattered mage robes, with tan skin and long disheveled black hair. Veins of ore run throughout her body. Once a mage of great renown she was cast out of her kingdom do to her part in a royal scandal. She traveled throughout the lands, taking out her aggression on whatever poor soul crossed her path. Petrifying their bodies in time and place, after years of this terror it eventually ceased, many think she was taken by age or some unnamed hero. But those were only thoughts. Instinct: Revenge

    • Petrifying Grasp
    • Geomancy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Baumgeist Solitary, Tiny, Magical, Intelligent, Hoarder, Terrifying, Amorphous
    Psionischer Schrei (d12-2 damage) 15 HP 5 armor
    Hand, Ignores Armor, Far
    Special Qualities: Zusammengesetztes Gesicht aus modrigem Holz

    Wenn der Wald zerstört wird, Bäume gefällt werden und die Natur sich nicht mehr wehren kann, dann verbindet sich all diese Machtlosigkeit zu einem Baumgeist. Diese Wesen aus all dem, das Vernichtung Schreit nehmen die Form eines Gesichts an, dass aus totem Holz, verwesenden Kadavern und anderem besteht. Der Schrei eines Baumgeistes kann Wesen so treffen, dass deren Unterbewusstsein ihren Körper schädigt. Außerdem verfügen sie über Magie, die sowohl die Natur beherrschen kann, als auch mächtige Flüche erzeugt. Instinct: Beschütze den Wald

    • Verfluche einen Schuldigen
    • Nutze Magie, um den Wald zu kontrollieren
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  • Heckling Group, Small, Stealthy, Devious, Amorphous
    Dornige Ranken (d6 damage) 9 HP 2 armor
    Close, Reach

    "Habt ihr das auch gesehen" fragte der Krieger seine Kameraden, die gerade dabei waren sich den Überresten eines toten Hasens zu nähern. "Was meinst du denn? Hast du etwa den Jäger gefunden?" Antwortete der Priester, der gerade den Hasen vom Boden aufhob. Dann bewegten sich die Hecken, die sie gerade noch passiert hatten, und dornige Ranken sausten durch die Luft. Der Priester hustete erstickt, als sich die Ranke mit den giftigen Dornen um seinen Hals zu zog. Instinct: Den Wald verteidigen

    • Attackiere aus dem Hinterhalt
    • Fange jemanden mit Ranken
    • Lähme Feinde mit Gift
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  • Decaton Modron Solitary, Large, Magical, Stealthy, Divine, Organized, Intelligent, Cautious, Planar, Construct, Amorphous
    Heat ray, serrated tentacle strike (d12+4 damage) 29 HP 6 armor
    Forceful, Reach, Ignores Armor, Near, Far
    Special Qualities: All-around vision, lighter-than-air flight, telepathy, teleportation, Observe and relay information back to the Whole

    Ah, you seek the higher echelons of the Modronic Whole, yes? Be careful to note that that is Modronic, not Moronic, and these 'hierarch' modrons prove that amply. Even the lowest of them, the Decaton, is something to be reckoned with. Telepathy, teleportation...they can even fly, you know, despite the lack of wings, due to exploiting gaseous density differences. Should you find yourself facing off against a Decaton, be prepared for a mass melee, as they're never found without at least a few quadrones to support them, usually pentadrones. Also, don't bet on any special circumstances. Decatons and other higher-echelon modrons have access to unusual magic of Law which normalizes results. We're still working on the exact method--believe me, whoever finds it will be rich beyond the dreams of avarice!--but you'd better be sure you're prepared for a grind-down fight. If you can, try to be as unpredictable as possible; their predictive algorithms have their limits. Instinct: Organize the minions of Primus

    • Exploit the magic of Law
    • Suppress chance and chaos
    • Pronounce the will of Primus
    • Amplify the lesser servants of Primus
    • Calculative prediction of the future
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  • Quadrone Modron Group, Magical, Divine, Intelligent, Planar, Construct, Amorphous
    Clockwork crossbow or buzzsaw (d10+4 damage 3 piercing) 19 HP 5 armor
    Close, Forceful, Near, Far
    Special Qualities: Wings, Investigate and expunge reality abnormalities

    There's two types of the square ones, you see? There's the weak ones, they split along the middle making two thin boxes. Then there's the strong ones. Their boxes don't split, just have one big flat face on one...uh...face. "Quad-drones" or somethin.' Don't mess with them. The weak ones are barely aware, you can probably just walk right past 'em as long as you look like you're s'posed t'be there. Quads...they know you ain't s'posed to be there. And they don't like nothin' that ain't s'posed to be there. Had a friend ripped to shreds by their damn buzzsaw arms...and the weird thing was, it was like they always knew where he was goin' before he even wanted t'go. Jus'...stay away from them quads. You'll live longer. Instinct: Obey its orders exactly

    • Eliminate inconsistencies
    • Calculative prediction of the future, truesight
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  • Felix Hoyer Solitary, Medium, Undead, Stealthy, Devious
    Claw and Dagger (d8 damage) 16 HP
    Hand
    Special Qualities: Into Giant Raven, Gaseous Form, Spider Climb

    Instinct: Feed upon villagers

    • Charm and Beguile
    • Drain Blood
    • ESP - Predict Intent and Action
    • Take im out from above like a pouncing spider
    • Wolfkiller dagger
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Baron Urik von Kharkov Solitary, Magical, Stealthy
    Tooth and Claw (b[2d10+2] damage 1 piercing) 20 HP 4 armor
    Close
    Special Qualities: Vampiric abilities, Vampiric defenses

    Von Kharkov resides in Castle Pantara as a distant but feared ruler. APPEARANCE Black-skinned man standing just over six feet tall. Broad shouldered and quite muscular. Eyes are an unusual shade of yellow. Hair is black and straight, and usually kept immaculately groomed. TRIGGER: Gets angry —> eyes change from round pupils to the slitted ones of a cat. TRIGGER: Fall into a fit of fury —> Mass kill of villagers TRIGGER: Get into intellectual discussion —> Show education: trained by the best schools of Cormyr. Instinct: Satiate vampiric bloodlust and beastly hunger

    • Demonstrate Mannered diplomacy.
    • Taunt with wit and cruelty of a cat
    • Create bond with victim
    • Control temper
    • Show animosity towards wizards
    • Show animosity towards vampires
    • Get attended by a servants/vampire slave
    • Turn into Panther
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ilya Kreskov Solitary, Terrifying
    Claws (b[2d10+2] damage) 20 HP 0 armor
    Close, Near
    Special Qualities: Retched Spittle - Area poison, Unhinging Jaw - Scares those around

    Ilya has turned into a monster. He's completely emaciated, his bones pushing up from beneath his pale skin. He's covered in blood - both sheep and human - and he thinks of nothing but quenching the hunger that's causing him so much pain. When he opens his mouth, his jaw quite literally unhinges and peels open down the sides of his neck, revealing rows upon rows of sharp, jagged teeth. He openly weeps and begs for food. His hunger is quite literally killing him and he's in so much agony, reason can't find him. Instinct: To Consume

    • Swallows food whole
    • Retched Spittle
    • Consume Flesh
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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