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Wasp Riders Horde, Tiny, Devious, Organized, Planar, Construct, Terrifying tiny spear (b[2d4-2] damage 1 piercing) 7 HP 0 armor Hand, Far Special Qualities: flying, very tiny, difficult to hit because it is so small, not smart, in telepathic contact with hive queen at first it just looks like a wasp- upon closer examination, it has a tiny, horrible rider Instinct: destroy humanity
- swarms and kills
- poisions bare skin
- hive swarm- telepathy with hive queen- sends reinforcements
- from the future to destroy humans first
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Ham Hammers Group, Stealthy, Devious, Organized, Intelligent, Hoarder crossbow attack (d6 damage 1 piercing) 6 HP 0 armor Close, Reach, Far Ham Hammers is a smugglers, he runs "the Cup and Cudgel" tavern in your local town. Don't cross him, and make sure he don't cross you. Instinct: greedy for money- will sacrifice all to make a deal
- quick draw attack
- trip
- bribe- can call in favors from all around town
- reinforcements-known connections around town
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Throthgar the Pirate Group, Intelligent, Hoarder Ruby Cutlass (b[2d8] damage 1 piercing) 6 HP 3 armor Close Throthgar loves treasure and hates betrayal. As long as you're helping him get rich, you're his best friend. The second that ends, so do you. Instinct: To plunder riches
- Disembowel an enemy
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Water Elemental Solitary, Huge, Magical, Divine, Devious, Intelligent, Planar, Amorphous Forceful Wave (d10+5 damage) 27 HP 7 armor Reach, Ignores Armor, Near Special Qualities: Liquid form, physical attacks have no effect The Water Element is the warden of the Krag Island Cluster. Because of the ancient curse cast on the island, anyone who inhabits it is sentenced to die there. The Water Element destroys all ships that venture too close and will not allow anyone to leave once abandoned there. Using its own mass, it can summon creatures made of mud from the land itself to subdue enemies. Instinct: To keep visitors on the island
- Ward the Krag Island Cluster
- Summon mud monsters the land
- Immune to physical damage
- Ancient being of divine duty
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Dragonbred Gorilla Group, Organized, Terrifying Heavy Clawed Hands (b[2d8+4] damage 1 piercing) 10 HP 1 armor Close, Forceful, Near Special Qualities: The size of a gorilla with the trappings of a dragon Mysteriously bred with ancient drakes, the Dragonbred Gorilla is a fiercely territorial animal. While clearly a gorilla, it is slightly larger in size, has scaled skin, lifeless wings, two massive sharp fangs, and massive hands with sharp dragons claws. Instinct: To feed its family
- Aggressively defend its territory
- Scream out for help
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The Jaberwocky Solitary, Huge, Stealthy, Hoarder, Planar, Terrifying Claws & Jaws (d12+5 damage 2 piercing) 20 HP 2 armor Reach, Ignores Armor Special Qualities: Eyes of flame and it whifles and burbles. Twas brillig, and the slithy toves Did gyre and gimble in the wabe. Instinct: To create nonsense
- Bandersnatch!
- Sneaks up in the dark and steals children.
- The Jabberwocky can disrupt language around it making it into nonsense
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kryton Solitary, Huge, Divine, Cautious, Construct ball and chain (d10+9 damage 2 piercing) 30 HP 4 armor Reach, Forceful, Ignores Armor, Near Special Qualities: prayers to the gods for revenge are answered by this monolith Instinct: nonliving, hard to kill,
- Statue guardian that comes to life to exact revenge
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HexPanther Group, Intelligent claws, bite (b[2d8+2] damage 2 piercing) 10 HP 0 armor Close, Reach, Far Giant Black Panther that draws its heath from human souls. Lighting fast. Instinct: it feeds on human souls
- runs, kills
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Twilight Demon Solitary, Large, Magical, Stealthy, Intelligent, Hoarder, Terrifying claw attack, poision cloud, fear attack, spiked (d12+2 damage 4 piercing) 20 HP 4 armor Special Qualities: Instinct: destroy, create chaos
- fear in shadows
- attacks with spiked tail under cover of magical darkness darkness
- poison cloud