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Arcane Golem Group, Magical, Construct Lightning Fists (d8+2 damage) 14 HP 4 armor Close, Forceful Special Qualities: Crafted of stone and magics The guardians of the tower Instinct: Guard the tower
- Advance and destroy
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Acolyte of the Wind Horde, Organized, Intelligent Dagger (d4 damage) 3 HP 0 armor Close The rank and file of the Cult. Instinct: to serve
- Sacrifice to their Master
- Call to the Children
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Hargoth "The Hermit" Marlik Solitary, Magical, Intelligent, Terrifying Tyrant's End, his Greatsword (b[2d10+2] damage) 12 HP 2 armor Close, Reach Special Qualities: Feathered Horror Hargoth was once a renowned hero, the slayer of the tyrannical wizard-king of Agg-Ganoth. He took residence on the Talon to watch over the cursed ruins of the tower. However, he is now an old man, lessened from his once legendary stature and addled in the mind. Though his skill with weapons has not decreased much. Due to Achahkk's influence on the Talon, he has began the change to an Aviak and wishes to obey his Master's will and open the sky. Instinct: To serve Achahkk
- Fight like a man possessed
- Call upon the wind
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Winged Swarm Solitary, Huge, Amorphous Beak and claw (d8+3 damage) 23 HP 3 armor Reach A cloud of Acchahk's children. They fly en masse, leaving nothing but picked clean bones in their wake. Instinct: To consume
- Tear with beak and claw
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Wasp Riders Horde, Tiny, Devious, Organized, Planar, Construct, Terrifying tiny spear (b[2d4-2] damage 1 piercing) 7 HP 0 armor Hand, Far Special Qualities: flying, very tiny, difficult to hit because it is so small, not smart, in telepathic contact with hive queen at first it just looks like a wasp- upon closer examination, it has a tiny, horrible rider Instinct: destroy humanity
- swarms and kills
- poisions bare skin
- hive swarm- telepathy with hive queen- sends reinforcements
- from the future to destroy humans first
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Ham Hammers Group, Stealthy, Devious, Organized, Intelligent, Hoarder crossbow attack (d6 damage 1 piercing) 6 HP 0 armor Close, Reach, Far Ham Hammers is a smugglers, he runs "the Cup and Cudgel" tavern in your local town. Don't cross him, and make sure he don't cross you. Instinct: greedy for money- will sacrifice all to make a deal
- quick draw attack
- trip
- bribe- can call in favors from all around town
- reinforcements-known connections around town
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Throthgar the Pirate Group, Intelligent, Hoarder Ruby Cutlass (b[2d8] damage 1 piercing) 6 HP 3 armor Close Throthgar loves treasure and hates betrayal. As long as you're helping him get rich, you're his best friend. The second that ends, so do you. Instinct: To plunder riches
- Disembowel an enemy
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Water Elemental Solitary, Huge, Magical, Divine, Devious, Intelligent, Planar, Amorphous Forceful Wave (d10+5 damage) 27 HP 7 armor Reach, Ignores Armor, Near Special Qualities: Liquid form, physical attacks have no effect The Water Element is the warden of the Krag Island Cluster. Because of the ancient curse cast on the island, anyone who inhabits it is sentenced to die there. The Water Element destroys all ships that venture too close and will not allow anyone to leave once abandoned there. Using its own mass, it can summon creatures made of mud from the land itself to subdue enemies. Instinct: To keep visitors on the island
- Ward the Krag Island Cluster
- Summon mud monsters the land
- Immune to physical damage
- Ancient being of divine duty
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Dragonbred Gorilla Group, Organized, Terrifying Heavy Clawed Hands (b[2d8+4] damage 1 piercing) 10 HP 1 armor Close, Forceful, Near Special Qualities: The size of a gorilla with the trappings of a dragon Mysteriously bred with ancient drakes, the Dragonbred Gorilla is a fiercely territorial animal. While clearly a gorilla, it is slightly larger in size, has scaled skin, lifeless wings, two massive sharp fangs, and massive hands with sharp dragons claws. Instinct: To feed its family
- Aggressively defend its territory
- Scream out for help