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  • Gorchul, the Dark Sorcerer of Time Solitary, Magical, Intelligent, Planar
    Gleaming Light Cube (d12 damage) 12 HP 4 armor
    Close, Ignores Armor, Near

    The mad chrono-wizard, Gorchul - who is also known as Gorchul the Damned or the Sorcerer of Doom - travels between dimensions, seeking young children to spirit away to his shadowy realm on the Plane of Time. There, he drains them of their life force; their pure souls providing the fuel for his dark magic. Cruelly, he is known to possess the body of a drained child, and return to the Prime Material; a demonic impostor who delights in tormenting the child's parents. According to one parent who has seen him: "Gorchul is real, he’s out there, and you never know if it’s going to be your child who will one day be abducted in their sleep by the mad chrono-wizard and dragged screaming to the nether planes of time...He has been known to appear anywhere, tear a rift in the fabric of space-time, and pull a child down into his primordial lair of darkness and murk before your very eyes." Instinct: To drain the life force of children

    • Slip into the empty husk of their bodies
    • Tear a rift in the fabric of space-time
    • Drag them screaming into the nether planes of time
    • Create a prismatic illusion
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Silent Assassin Solitary, Small, Stealthy, Intelligent
    Dagger (b[2d10] damage 1 piercing) 12 HP 1 armor
    Close
    Special Qualities: Halfling

    The Silent Assassin. They laughed when he came to town, all short and unassuming, but when the Primarch disappeared with carefully cut axe marks, it couldn't possibly have been him. Surely not. He is so short and unassuming. But so was that older halfling with the magic ring... Instinct: To murder silently

    • Sneak up behind someone
    • Distract someone with smoke pellets
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  • Ekhtophagus Solitary, Stealthy, Devious, Construct, Amorphous
    Ovipositor (d8 damage) 19 HP 2 armor
    Close, Near
    Special Qualities:

    Instinct: To breed

    • Camoflage
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  • Crematory Solitary, Large, Magical, Terrifying, Amorphous
    Burning smoke (b[2d10] damage) 23 HP 5 armor
    Ignores Armor, Far
    Special Qualities: Amorfous cloud of spirits

    The crematory is the undead spirit of the poor fellows who were burn still living in a cursed crematory. It appears as a cloud of ashes and smoke which emanates a terrible heat. It seems to have multiple horribly twisted faces apearing and desapearing. Instinct: To consume all the livings

    • Burn from the inner someone's lungs
    • Embrace someone in a cloud of ashes
    • Disapear suddently
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Abominist Cultist Group, Magical, Devious, Intelligent, Hoarder
    flasks of alchemist's fire (d6 damage) 6 HP 1 armor
    Close, Near, Far

    This Cult of Abominus is ever mentioned only in hushed tones, and many are skeptical of its existence. Its members are said to have unlocked the secret rites of the God of Change himself, and apply these secrets to mold horrors and monstrosities that they sell to the highest bidders. Instinct: to breed abominations

    • kidnap pregnant females
    • summon and command abominations
    • conduct twisted rituals that alter the unborn
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  • Demon Lord Jardon Solitary, Huge, Planar, Terrifying
    Claws (d10+5 damage 1 piercing) 120 HP 5 armor
    Reach, Forceful, Near
    Special Qualities: Demonic appearance

    Standing approximately 9 feet tall with wings and large menacing claws, only one phrase can describe the Demon Lord - Death Incarnate. Instinct: Kill all mortals.

    • Creates a vacuum to pull enemies close.
    • Controls gravity
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Prince Suraqah Solitary, Magical, Stealthy
    Sword and Spells (b[2d10] damage 1 piercing) 200 6 armor
    Close

    Instinct: To overtake the entire world.

    • Control the minds of his foes
    • Forces enemies to turn on each other.
    • Vanishes from sight.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lizardman Fleshcrafter Solitary, Magical, Devious, Organized, Intelligent
    Surgical tools (d6 damage) 12 HP 1 armor
    Close

    The local lizardman doctor gets up to some strange things at night... Instinct: to create monsters

    • Magically fuse animals together
    • Spells that knit flesh together... and rend it apart
    • Release the experiments
    • Guards!!
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  • Plantation Guards Group, Organized, Intelligent
    Clubs, whips and axes (b[2d8] damage) 6 HP 1 armor
    Close

    The guards from the Ju-In plantation. They are disciplined when under the supervision of a slave-master, and wild and crazy if not. They are mostly Thu Ngoi, but there are a smattering of other species. Instinct: Keep the slaves in order and from escaping

    • Inflict pain and suffering
    • Call for backup
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  • Slaves of the Ju-In Horde, Organized, Intelligent
    Swarm and mob (d4 damage) 3 HP 0 armor
    Close, Reach

    A large mob of slaves of the Ju-In, representing just about every kind of sentient being on Istarte. They are terrified of the Ju-In slave masters, and will risk death to avoid the pain of the slave-masters whip and the slave-master's glance. Instinct: Avoid pain and agony, even through death

    • Cause digust mingled with pity
    • Bury in numbers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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