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  • Storm Priest Solitary, Large, Magical, Intelligent, Hoarder, Terrifying
    Blast with lightning (d10+2 damage) 16 HP 2 armor
    Forceful, Ignores Armor, Far
    Special Qualities: Wreathed in Stormlight (St. Elmo's Fire)

    The priests of the storm call their brethren to even greater acts of destruction in praise of Thunder. They are covered in precious conductive metals cunningly wrought to channel the energy of their gods. Instinct: Praise the thunder through destruction

    • Bellow warsongs to inspire and terrify
    • Blast with fierce winds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Storm Giant Group, Large, Intelligent, Cautious
    Quick spear strikes (b[2d8+2] damage) 10 HP 3 armor
    Forceful, Near, Far

    Storm Giants ride the winds out from cloud palaces to pillage and destroy the lands below. Instinct: Raid, pillage and ruin

    • Strike like lightning
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  • Heyweir Solitary, Tiny, Magical, Divine, Intelligent, Cautious, Hoarder, Planar, Amorphous
    Mastery of lightning literal and figurative. (b[2d10] damage 1 piercing) 21 HP 5 armor
    Hand, Ignores Armor, Far
    Special Qualities: Storm Sphere. Flying., Bowling ball sized.

    Instinct: To get the first Wish before Judgement.

    • Soul-consuming energy being and Cosmomancer.
    • Cosmomancy of the highest order.
    • Seeker abilities. Damn near omniscient.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • MechaKnight Solitary, Large, Magical, Intelligent, Cautious, Construct, Amorphous
    Warhammer: Order. (b[2d10+4] damage) 23 HP 8 armor
    Forceful
    Special Qualities: construct, Direct mental access to whoever is controlling it.

    A 12 foot clockwork knight with Aetheryte plate armor and a massive Warhammer called Order. Instinct: To bring order.

    • A 12 foot tall Mechanical Knight that may be controlled telepathically by the possessor of the Key f Law.
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  • Gorough Solitary, Huge, Stealthy, Planar, Terrifying
    Razor sharp mandibles (d10+3 damage 1 piercing) 20 HP 1 armor
    Reach, Ignores Armor
    Special Qualities: Glowing lantern, Resembles a large infant with spider appendages, Melts equipment

    Gorough, the Angler. A large creature resembling an infant with grey flesh and spider like appendages, it and it's kind crawls through the kingdom, leaving behind an acidic stench in it's wake. The light of it's lantern is often hypnotizing and resembles that of a campfire set by other travelers of the Kingdom. It often lurks in wait, attracting travelers, before lashing out with it's razor sharp mandibles and tearing flesh. A strange substance simply referred to as Gorosite grows within it's belly and is often used for smithing. Instinct: To devour

    • Prowls The Dark
    • Lures travelers with its lantern
    • Vomits a substance that eats through metal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mutant Citizen Group, Small
    Long, vicious claws (b[2d8+2] damage) 6 HP 0 armor
    Close
    Special Qualities: Dark vision, Keen smell

    The number of people whom once dwelled the kingdom that resemble their old forms is slim. Often, the exposure to the extremely thick concentration of magical energies in the area twists the forms into something new and terrible. Be it human, elf, or dwarf, the mutant skirmisher is a beast of long arms, short legs, and gnashing fangs. With eyes adapted to see in the alien world of The Kingdom and an uncanny sense of smell, these broken creature are often heard shrieking as they appear before they're ever seen. Instinct: To consume untainted flesh

    • Slashes with long claws
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mucapelo Horde, Devious
    Corna (d4+2 damage) 7 HP 1 armor
    Close, Far
    Special Qualities: Zoccoli che si fissano alle neve

    La me Bessie è 'na brava Mucapelo. E' una di quelle abituà a stare con noialtri. La me dà latte e pelo, e mi ghe do da magnare. Nà volta l'hanno presa anca par i giochi del Lungo Sole. C'avete presente? Quando i giovani della Valle se sfida a schivar le corna. Quelo che non vien preso mai, el diventa il Re della Festa. Lo son stà anca mi, na volta. Come che le fa a lanciar le corna? Non c'ho mica idea. N'de a chiederlo ai sapientoni della Torre. Magari lori lo sa. Me nono me diceva che le Mucapelo le han fatte i maghi, tanto tempo fa. Che le montava par ndare in guera. Non ohe se niente da ridere! Ste qua nella Valle le pare paciose. Ma se ndate in alto, state tenti. Quelli dei villaggi alti c'hanno fatto amicizia, ma con gli estranei son cattive come le castagne nere. Le difende i prati come matte. Ti tè sembri anca svelto. Forse la prima volta te le schivi anca, le corna: il problema sta quando le torna indrio! Il vecio Flint, poi, el raconta sempre de quando era a caccia con Bill e han fato rabbiare le Mucapelo. Flint dice che le gà inizià a fare il loro verso, tute insieme. Na roba mai sentia. La montagna la gà tremà e poi è vegnuta giù na valanga dal monte. Fltin se gà salvà; Bill è ancora là sotto. Le Mucapelo? Stavano là, piantate coi zoccoli: se gà scrollà la neve dal pelo e sono ndate via. N'altra roba! Me racomando: non cavategli le corna: porta cattiva sorte! Bob el guercio se vantava del suo pugnale fatto con le corna, finché non è inciampà, cavandose l'ocio col pugnale. Mi v'ho avertio! Instinct: Proteggere i pascoli

    • Lanciare corna come boomerang
    • Causare valanghe
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  • Vindigo Group, Terrifying, Stealthy, Amorphous
    claws (d10+2 damage 2 piercing) 10 HP 1 armor
    Close, Forceful
    Special Qualities: half-transparent skin, un-human speed

    the vindigos are the flesh eaters of the caves, they are fast and strong, their claws can slash metal. they are a type of vampires, but the gods can't help versus them, only the Luah can. Instinct: to eat raw meat

    • to Slash
    • to devour raw meat
    • to drop from the shadow
    • to defend his territory
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Saurian Locust Horde, Small, Organized
    Bite (d8 damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: Wall-crawling, Nimble flight

    Head and body of a velociraptor, clinging to cave walls and surfaces with four taloned legs, and flying on four humming-bird-like wings, these reptilian monsters congregate in vast hordes like bats. Instinct: Blot out twilit sky, swarm over land, and devour all flesh

    • Drop upon them from darkness
    • Tear away armor
    • Pierce unarmored flesh with a serrated tongue
    • Flee to open skies, squawking a retreat
    • Death move: It's body splits open, and its shrieking soul departs to the Void
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Yellow Mold Group, Small, Amorphous
    Health Drain (d8 damage) 9 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Fungal Sentience, Rapid Spread, Heat Seeker

    We had no idea that mold could be so deadly. -Surviving Member of the Black Iris Dungeoneering Society. Instinct: To consume flesh and heat

    • Releases a puff of yellow spores.
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